Quotes of All Topics . Occasions . Authors
I generally wear a lot of black clothes, and I think that comes from wanting to be as neutral as possible. We use a lot of visuals on stage, so I kind of hope people are watching those and not looking at me.
I'm sort of like Jean-Paul Goude, the graphic designer who used to style Grace Jones and shoot all her visuals, just meaning that I use all mediums in one - music, fashion, and art. I'm hitting it from all angles.
If people get inspired by 'Baahubali' as a film, and they realize they can make a big film or a historical film which has good drama and good visuals, if they realize there are good stories to tell here, then it is good.
When you make a 3-D movie you actually have to plan the way the visuals look because there's a parallax issue, and there's an issue of editing; you can't edit very quickly in 3-D because the eye won't adjust fast enough for it.
My son was so excited about me doing three roles, and Jo and my parents loved the craft work and visuals, and I think '24' will be the most favourite movie of mine at home, and they are all waiting to watch the film in theaters.
Sometimes we need to step back and understand the power of video games. 'Dear Esther' does just that. Through visuals, audio, and narration, this title weaves a story around the player as they explore different areas in the game.
Since I started as an actress in the film industry, I realised the power of visuals and how that can fuel the imagination of our mind. It is very powerful. Therefore, I always cater to my own sensibility first and then to the world.
I don't worry about great visuals that they showed that weren't actually running on real hardware. It doesn't matter. Gamers don't make their purchase decisions based on movies that were shown in May for products that come out in March.
Everything about video games has changed. The writing, the acting, the visuals, obviously - everything has gone to a new level. And the difference that I see as an actor is that I don't have to push that extra bit to sell what's going on.
For so many years, I was watching my tee shots slide hard to the right. I used to think I was hitting a draw at times, and the ball was still curving to the right! I still prefer to play a little fade, but I've had to recalibrate my visuals.
Some things can be perfectly expressed by sound alone and images would only be disturbing. Other times, sound would be possible, but visuals are much stronger and closer to what I want to express and then again, they sometimes overlap perfectly.
I knew I had to write a good screenplay to be taken seriously, and I knew I needed to present Mississippi on visuals instead of just saying, 'Hey I wanted to film it in Mississippi.' It would seem like it was a hometown boy just wanting to be home.
An aspect of the work has to do with altering the literal/cultural meaning of existing public images by making minimal changes and additions. Using superimposition, juxtaposition and other contextual changes, I am functioning as a visual guerrilla.
I was just blown away by everything my dad was doing, every play. It was amazing to be able to go as a young person to the theater and see these visuals and how creative it could be. More than anything it was realizing you could do that as a life path.
What's the hardest thing about making a show like 'Vinyl' or 'Handmaid's Tale' is they are expecting movie-level cinematic quality in every way - from the performances to the visuals and the shots - especially on a show where you are doing Scorsese style.
I often wonder when I make a film - I'm thinking of making a film of the Buddha - and I often wonder: If Buddha had all the elements that are given to a director - if he had music, if he had visuals, if he had a video camera - would we get Buddhism better?
People like Little Mix... they've got a big lot of choreography that they need to do so it's difficult to sing and dance at the same time. I think if they've got to do a big performance with loads of visuals behind, they need to possibly mime at some point.
Usually when I'm making a movie, what I have in mind first, for the visuals, is how we can stage the scenes to bring them more to life in the most interesting way, and then how we can make a world for the story that the audience hasn't quite been in before.
Just the textures of things are really important to me as I'm writing; I think atmospherics and visuals can have such emotional impact if you can harness the thematic thread between how scenes look and how your characters feel. I like to tug on that thread.
I'm definitely inspired by Michael Jackson. I watch all his videos all the time. And Busta Rhymes, early Busta Rhymes - I really was inspired by him. He's really the reason why I started rapping. Because all his visuals. I loved his videos when I was younger.
'Zabriskie Point' was a time when I was in a lot of change and flux, and these incredible visuals hit me like they had rearranged the organs in my body. The ending and the free-floating debris and everything is an image that burned itself in my consciousness.
As much as I love creating entertaining visuals, I love toying with the pace of a movie and trying to perfect that. It's imperative to the impact: faster cuts, cuts at the right moments that meld with the tenor of a scene. Creating and maintaining that feeling.
I was brought up in a way that was based purely on the senses. Everything in my upbringing was a reaction to growing up on an organic farm or to the emotions of animal cruelty, as well as the visuals of my mum's and my father's art - he was also an art collector.
I love Lady Gaga, Rihanna - all the pop girls like Katy Perry. I think Miley Cyrus is very talented, too. Apart from the visuals, which you may like or not like, but her music is quite good, actually. 'Wrecking Ball' is quite a good song, and she sang it really nicely.
The poetry and transgression that was so much of surrealism's anarchic force has been recruited into mainstream culture. It has been made commonplace by television and magazine merchandising, by computer games and Internet visuals, by film and MTV, by the fashion shoot.
It's about the characters, it's about the film, it's about the process of making stunning visuals and a huge, epic movie. It doesn't matter if my head was covered in a black plastic bag and I was bouncing around in a space hopper: That's the villain of Chris Nolan's 'Batman!'
YouTube's a funny place because so many creators fall into their aesthetics out of necessity and the visuals are driven out of an urge to create. You get a lot of interesting examples of interesting design choices that have roots in practicality as well as an artistic sentiment.
I wrote a 20-page document, before I was ever hired, on exactly how the visuals of 'Guardians of the Galaxy' would be approached, how we'd look at creating a new type of space epic. That's exactly what the movie is today - absolutely everybody has adhered to that original document.
I always liked the visuals to be choice and at the same time minimalist. And, I love black boxes. After all, that's what theatre is, it's an empty space, and it's both limited and unlimited because the space is the space, but what you can do with people's imaginations is really endless.
My favorite films, I would put my answering machine up to the television set and hit record. I'd tape my favorite movies and then I could go back and listen to them again. I only had the soundtrack, I didn't have the visuals. But I think it made me really pay attention to the soundtracks.
I think comics is a really good way to talk about skepticism and atheism and things like that... it was easy to tell those stories and, I think, helpful to some people to tell them in comic form. Using visuals makes it easier to break stuff down and makes it somewhat easier to understand.
I'm always trying to find something unique or a project that I can do something unique in. When the director has a vision for a piece that I've never heard before, and they can back that up with visuals and they talk a good game, I get really interested in the world that they're trying to create.
I feel like what I'm bringing to the table that's different is like not just consistency in the music but consistency in the creativity, consistency in the visuals, in the fashion, participation with the fans and things that I give them and merch and stuff like that. And I'm very active with them.
I do this sort of thing where, even for my own shows, I like to supply my own fingerprint of creativity. Not just ideas, technical things: offering model data, creating visuals for my stage show myself, babysitting renders, learning that technology as I go. That's what makes me feel like an artist.
When I started producing, it was George Abbott directing and he would let me do the scenery. He just wanted to know where the doors were - the entrances, the exits; the tables, the props - and then I would hire the designer. I took charge of the visuals - scenery and costumes and so on. And, the shows looked wonderful.
I love hand-drawn animation, but I have to say I have fallen in love with CG animation. What you can do in terms of visuals is pretty stunning, and I think if I did go back and do a hand-drawn animation, I would want to make sure that, from a stylistic standpoint, it would be as beautiful as 'Hunchback of Notre Dame' at least!
Telling stories with visuals is an ancient art. We've been drawing pictures on cave walls for centuries. It's like what they say about the perfect picture book. The art and the text stand alone, but together, they create something even better. Kids who need to can grab onto those graphic elements and find their way into the story.
I have been fully involved in designing my stage shows; it's important to me to do something really unique and almost off-the-wall to bring the music and the visuals together. I love design and actually went to school for a bit for graphic design, so it isn't so much 'pressure' for me; it's a way to be creative, and I really enjoy it.
Till 'Mulk' and 'Article 15,' I used to deny that there is a change. Now I feel there is certainly a change, what kind of change, I don't know. Now I get attracted to different things - story or a performance. Earlier I used to get attracted to grand visuals, size of the film and how big the starcast was. Now I am not attracted to these things.