Network television is all talk. I think there should be visuals on a show, some sense of mystery to it, connections that don't add up.

For me, visuals are as important as the music. I just love escapism and giving people something to escape to. To me, that's what art is.

I love coming up with the stories and being creative and working with creative people and coming up with visuals and creating characters.

I'm a very visually motivated person. Music is always going to be the thing I'm most motivated by, but music and visuals go hand in hand.

I'm very fond of the strictly visual cartoons I did when I was breaking in in the 1970's. Over time I migrated to a more verbal approach.

I'd always want to decorate my bedroom. I needed visuals and to be stimulated by things. I'm still like that. It's the way I see the world.

We really like to express ourselves artistically with all of the visuals and the theatrical side. It all plays a really important part to us.

I really loved taking photos when I was younger. I think my love for photography sparked my love for creating the visuals to support my music.

J. Cole's 2014 'Forrest Hills Drive.' The album, artwork, and director of that album was a huge influence on the visuals for 'Homecoming King.'

Music, for me, is as important as fashion. The first visuals I remember are Elvis Presley, David Bowie, New Romantics, and different punk bands.

I feel it's my job as the artist who is making the music to pair it with visuals that I see in my head while writing the music in the first place.

I'm really visually stimulated more than anything. I don't really listen to music. I'm more into watching telly or watching movies and visual art.

Cinematography speaks to everything that women do inherently well: It's multitasking, it's empathy, and it's channeling visuals into human emotion.

Commingling keenly felt emotion, madcap humor, and retina-bursting visuals, 'Missing Link' is a kaleidoscopic cinematic experience unlike any other.

A written word gets preserved in so many forms. But movies which comprise of both audio and visuals have to be done with care and a lot more details.

After I script the movie, I have to storyboard it out, I have to budget it, and I have to understand if I can afford all those visual effects or not.

Comics are such a powerful educational tool. Simply put, there are certain kinds of information that are best communicated through sequential visuals.

We are limited by our visual, physical senses; yet from the Scriptures we can readily conclude that heaven is indeed not distant at all. It is nearby.

Oceans of emotion can be transmitted through a text message, an emoji sequence, and a winking semicolon, but humans are hardwired to respond to visuals.

It's a natural thing for us to be working on content and finding ways to implement, whether it's visuals or the partnerships to go along with the audio.

For me, I'm not a great wordsmith, and so maybe from lack of great dialogue writing, I thought it's easier and better to express a story through visuals.

Making the visuals photo-realistic lets us do things we were never able to do before. The voice acting, the facial expressions, are all that much deeper.

I don't think we have reached a point where art really translates into science. Perhaps for some people, having good visuals can help translate into science.

I used to be very controlling with visuals and editing, and I would pretty much craft the performances; now I have learned to trust the material and the actors.

With the search for the Higgs, we're involved with 5% of the visual universe, and now we have 95% of the invisible universe that's coming into view. That's amazing.

I just want to be a storyteller, and I think the way to do that is by your lyrics, by your visuals, by your choreography, by your dance. It's imperative as an artist.

If you want to add visuals to your blog posts, presentations or whatever it is, and you're as bad at drawing as I am, I think tracing photos is a good place to start.

What really surprised me was that we had released the song 'Kondoram'... without any video and it still garnered so many views. The song had only lyrics and no visuals.

I've written all of my songs, I directed all my videos. Every part of what I've done for music, from the visuals to the business, I did it. And I'm really proud of that.

Visuals are compelling, but sometimes the only way to get your point of view and purpose across is through words. Great copy can be embedded in any medium, any technology.

A part of me wants to rely less and less on comedic visuals and make more substantial standalone music. And get a sitcom on TV where I can let my comedy do the talking there.

'Ex-Boyfriend' is a really funny story that is that much funnier when you have visuals attached to it as opposed to just hearing it. I couldn't let a song like that go un-videoed.

We are aiming to create a new genre with a new style in terms of visuals and sound. A mixture of dance and metal which strays away from the traditional or conventional metal band.

I don't want to be entertained. I don't want visuals or musicals. I don't want a vacation. I don't want to quit. I don't want sympathy. The cry of my heart is 'Just Give Me Jesus.'

You have to realize I like doing big movies that appear on a big screen. So the visuals and the audio have to be of a certain quality before I start to get excited about the thing.

The first thing I do in the editing room is the 'radio edit,' where you listen to the dialogue and don't even look at the visuals. The rhythm, the music of the comedy, has to work.

When you make a movie, you know you're making a long-form thing, so the visuals are different than for a video where it has to be more obvious or in your face, I think, a little bit.

I get bored with the same old film coming out every weekend. It feels like it's the same story all the time, and the same visuals, and the characters' dilemmas are remarkably similar.

All my films have been larger-than-life. And since I've sat on almost all the scripts of the films I've produced, I do not compromise on aesthetics and visuals that could add to a scene.

I'll listen to a song so much that ideas start to form out of daydreaming. It's as if I'm reverse-scoring the track and building visuals around a specific beat or riff that's grabbed me.

I went in and read for 'Maleficent,' and it was hard to get a concept of what the imagery would be like. So you have a hard time seeing how you'll fit in to the movie through the visuals.

You put books out into the world, and people form their own visuals and images and attachments to characters; those characters become part of them, and they have their feelings about them.

When you're in a club or a theater or even an arena, yeah, you want visuals, you want a good light show. But Slayer has always been about the sound. We have to sound good. It has to be tight.

I view myself as a musician and I focus on music - other people may try to focus on the music, but the emphasis is heavily on visuals and performance. They're both equally valid, but different.

'Bahubali' is not about big budgets, big visuals, or massive marketing. If a hero, producer, and director in Bollywood can have that kind of trust, something even bigger than 'Bahubali' is possible.

In my head, scenes are shot from certain angles; there are camera pans, all of that kind of stuff. Converting those visuals to comic format was mostly a matter of adapting them to the rhythm of paneling.

I find a lot of inspiration through visuals. When I was 12, I saw Aurora's 'Runaway' music video. Something inside me clicked, like, 'That is what I want to do, no matter whether it goes anywhere or not.'

There is a visual narrative that is implicitly understandable even when you don't understand the words and in a good comic, and they are hard to find, but good comics have parallel intertwined narratives.

I wanted to express myself using visuals and also celebrate the beauty of black women, travel, and have amazing opportunities. I also wanted to be a living example of inspiration for other women and girls.

When the director has a vision for a piece that I've never heard before, and they can back that up with visuals, and they talk a good game, I get really interested in the world that they're trying to create.

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