Quotes of All Topics . Occasions . Authors
I tried the second season of 'American Horror Story,' and it scared me horribly. I guess I prefer my own imagination to a realized visual.
A lot has changed due to the rise of smartphones and the proliferation of social media: today, visual content is the language of our time.
I'm an artist, and I love the visual. Fashion is high art sometimes and hack work other times, but it's something worthy of study and love.
I've always been so interested in both the visual beauty of mollusks and the tactile feel of them. As a kid, I collected them all the time.
When I was in the first years of university, I fell in more with the visual arts crowd because it was more interesting than where music was.
Before I became an actor, I was a producer and a visual effects supervisor. Our industry wasn't making the kind of films I was interested in.
My behavioural problems are non-existent because all my freakiness, I guess, is manifested in a visual way. And I never have come unravelled.
Radiohead showed a real affinity to being bold with visual imagery, so it came as no surprise when Jonny Greenwood did 'There Will Be Blood.'
I watch a couple of fights to get a visual image in my head. I don't like doing a lot of research on my opponents; I leave that to my coaches.
The visual aspect of a dish is so important; the shapes and colors and overall design have to strike the right mood and convey the right idea.
In visual perception a color is almost never seen as it really is - as it physically is. This fact makes color the most relative medium in art.
I'm quite a softy, yes. I have a blank spot with respect to visual art, but I have perhaps a compensating hypersensitivity to poetry and music.
At the School of Visual Arts in New York, you can get your degree in Net art, which is really a fantastic way of thinking of theater in new ways.
I think setting a goal, getting a visual image of what it is you want. You've got to see what it is you want to achieve before you can pursue it.
While films are a very visual and emotional artistic medium, video games take it one step further into the realm of a unique personal experience.
When we started EA in 1982, our goal was to make games as big a media as visual entertainment or movies. That was how big we dreamed at the time.
If we do another 'Deadpool,' we'd love to have more money for visual effects. But I don't think anybody does good with an excess of time or money.
Design must be functional, and functionality must be translated into visual aesthetics without any reliance on gimmicks that have to be explained.
I'm a visual thinker, thrill seeker, and I'm easily distracted. I see everything I'm writing, and I think it naturally affects the pace of things.
As a visual person, I love a creative resume. Putting in a little effort on the design side will show that you care about making things look good.
Portraying visual impairment is difficult. I can see what's going on, but I have to act like I can see nothing. And this can be quite a challenge.
John Cage is someone I got into as a visual artist, before I even knew his music. I don't think a lot of people even know that he does visual art.
I'm really visually stimulated more than anything. I don't really listen to music. I'm more into watching telly or watching movies and visual art.
To be a carpenter or a builder or a home inspector, you have to have that kind of visual brain where you can sort of imagine something taken apart.
I've always thought of the book as a visual art form, and it should represent a single artistic idea, which it does if you write your own material.
I am able to write musically about the visual. I can pick up tones, I can pick up themes. And I find visual art is a wonderful launching-off place.
I've always preferred comics that really rely on visual storytelling. It's what makes comics special. Otherwise, you're better off reading a novel.
I think too many comic book covers are way too busy, crammed with far too much information, both visual and verbal, that just becomes a dull noise.
Music needs a visual element to make it tangible. So, naturally, there's gonna be a synergy between high-level art direction and high-level albums.
When you're underwater with goggles on, a couple of your senses are taken away, and it becomes this purely visual thing. It's just you and yourself.
Music, dance, literature and the visual arts open up a rich and intensely rewarding world. It is a world that should not be the preserve of the few.
At some stage in the process, most mainstream pop records are being manipulated and possibly completely rebuilt on a computer, with a visual program.
After I script the movie, I have to storyboard it out, I have to budget it, and I have to understand if I can afford all those visual effects or not.
Dialogue should simply be a sound among other sounds, just something that comes out of the mouths of people whose eyes tell the story in visual terms.
I've always been a follower of silent movies. I see film as a visual medium with a musical accompaniment, and dialogue is a raft that goes on with it.
Although my art work was heavily informed by my design work on a formal and visual level, as regards meaning and content the two practices parted ways.
I'm very interested in how visual artists think because I think the way that I think about music is similar. I'm very inspired by aesthetics and space.
Especially in television, when you do visual effects, what you're predominantly doing is trying to add value to TV shows that otherwise don't have any.
I like working closely with artists. I think that's very important in fantasy and science fiction - the visual aspect of the worlds and the characters.
I am not indulgent. I think constructing a scene elaborately - with art, costume, and visual drama - is not indulgence. Other people should do it, too.
I try to deal with the complexities of power and social life, but as far as the visual presentation goes I purposely avoid a high degree of difficulty.
So to me it's very similar in terms of trying to distill within the image, those elements that are gonna form, hopefully, a compelling visual statement.
We have grown up in an age where there is nothing that cannot now, courtesy of computer-generated imagery, be convincingly rendered in the visual field.
Music can be just one-sided if you hear it, but if you see it with a visual and an image, it opens up a whole new world. I feel like it's all connected.
What underlies great science is what underlies great art, whether it is visual or written, and that is the ability to distinguish patterns out of chaos.
My ideas come, wh-pheww. And I draw. Just recently, when I'm searching for ideas for paintings and sculptures, I wait for ideas, and it's always visual.
I began composing works which were imitative of the music I was being told about. I was also very interested in translating the music into visual terms.
Flashbacks rarely involve language. Mine certainly didn't. They were visual, motor, and sensory, and they took place in a relentless, horrifying present.
It's kind of the filmmaker's job to use visual, cinematic language in a way possible to tell a story that reaches and touches as many people as possible.
I'm just insane. So what usually drives me is pure joy for something stupid. I'm also very visual. I'll have an idea in my head that I really can't shake.