I'm quite an untidy person in a lot of ways. But order makes me happy. I have to have a clear desk and a tidy desktop, with as few visual distractions as possible. I don't mind sound distractions, but visual ones freak me out.

I grew up in a very visual household. My dad is a designer; my sister is a designer. My brother is an amazing architect who does music. But I think in the Chung household, how things looked was an important part of who you are.

In the 1950s we use to feel that television was taking away our comic readership; with today's exciting, powerfully visual movies I have to wonder about their effect on the kids' loyalty to the comic book medium all over again.

Drawing and visual arts was kinda my first passion going all the way back to when I was a kid. I always felt like it was what I was supposed to do - but in reality I don't know that I ever had the skill to make it a profession.

I think people should be able to have at their behest, like, four hours of music, entertainment, visual knowledge, different pathways. That's what I'm trying to do with modern technology, not just another song and another song.

When I was a kid, it was thought I would do something in the visual arts because I was always drawing, but when we emigrated to Australia from Holland when I was seven, I learnt the English language, and I fell in love with it.

Nowadays people's visual imagination is so much more sophisticated, so much more developed, particularly in young people, that now you can make an image which just slightly suggests something, they can make of it what they will.

Some of the martial arts films, the motivation is about martial arts. That's where it's coming from. It is a visual, commercial film, to showcase the next stunt, the biggest thing. And character development becomes a side thing.

The Hulk was a unique character because of his strength and power. He doesn't have a costume like Spiderman or like Superman - The Hulk is more visual. His passion and his strength, that is what separates him from anything else.

I think that music and visual arts can complement themselves nicely. They do different things - the music forces you into a different mood and perspective whilst the visual stuff can engage you in a more direct cognitive manner.

I watched a couple of really bad directors work, and I saw how they completely botched it up and missed the visual opportunities of the scene when we had put things in front of them as opportunities. Set pieces, props and so on.

Generally, we try not to write down to kids. We really just try to write a visual, character-driven cartoon that has a lot of slapstick and really appeals to us. I guess we are just lucky that other adults find that amusing, too.

My true function within a society which embraces all of us is to continue an age-old tradition. This tradition is to create images from the depths of the imagination and to give them form, whether visual, intellectual or musical.

The more film festivals, theatrical shows, and music performances and visual arts we have, the less chances there are for war. Art is hope, and it is found in hope, and that's why we need to share our experiences and cherish art.

I always see my songs in colors, and I'm often more inspired by movies and photographs than I am by other songs when I write my music. I'm also inspired by fashion, and I want my music to be a visual painting of what's in my mind.

I would never suggest that the geography or visual environment of the film is more important than what's going on with the people, but it's a major factor in getting the right tone. Certainly, it influences the actors tremendously.

I know that I've played a lot of comedic roles. It's a visual medium. When you get one role, you start to get cast in that role for awhile because that's what people have seen you do, and have hopefully seen you do it successfully.

We are visual creatures. When you doodle an image that captures the essence of an idea, you not only remember it, but you also help other people understand and act on it - which is generally the point of meetings in the first place.

Let's face facts, this is visual medium, there's a very high premium put on people who are good-looking. But the minute you rely on that you get yourself in trouble. You certainly don't make a career out of that anymore as an actor.

As human beings we're visual creatures, and it's so easy to play the guitar by looking at it. It's a real challenge to go from that visual way of perceiving the guitar to getting back to that pure sound connecting to the instrument.

The visual team of 'Blade Runner' - one of the last big fantasy movies to be made without much computer graphics finery - worked directly for Scott, who sketched each of his prolific ideas on paper (they were called 'Ridley-grams').

I've often been asked why my shot-taking is not stylish, why I don't think about visual statements. The truth is, style is irrelevant. I never think of the shot as much as I think of the characters and what they are saying and doing.

One reason I chose gunpowder is that I had the good luck in my environment to be exposed to gunpowder. The other reason is I was always looking for a visual language that goes beyond the boundary of nations, and so I found gunpowder.

The work that I feel is most authentically mine is the one that is my first reaction, the first thing that feels like the truth. In aggregate, those choices, those series of decisions, create your point of view, your visual language.

I have a music-video background, and I feel like the responsibility of a music-video director is to do something that hasn't been done before in a really cool visual way. So much innovation has come in filmmaking through music videos.

For me, I'm very visually inspired. I'm more inspired by photographs and movies than I am by listening to other music, so for me to create an amazingly intense visual live show is a dream, so I would love to be on that level for sure.

I spent 10 or 15 years doing visual effects and, if I learned anything from that time, it's that you do the best work when you let things go wrong and embrace the happy accidents. Then suddenly it feels fresh and you're somewhere new.

'Stimela' is the very first video I directed. I wanted it to be an emotional visual art piece, displaying humans as free, powerful animals. We are all running from something or searching for something; our instincts have been ignored.

I'm in awe of the universe, but I don't necessarily believe there's an intelligence or agent behind it. I do have a passion for the visual in religious rituals, though, even though they may be completely empty and bereft of substance.

It seems to me that the natural world is the greatest source of excitement; the greatest source of visual beauty; the greatest source of intellectual interest. It is the greatest source of so much in life that makes life worth living.

I'm very attracted to schematic structures. My brother is a chemical engineer, he has a very mathematical mind, and he's also a visual artist. I think we have a lot in common. And my first film had a very tight structure, narratively.

I do believe that sci-fi or historical fiction finds an easy home in comics because there are no budget constraints in regards to the necessary world-building or visual effects necessary to bring those stories to life in other mediums.

I guess standup is really painting pictures with words - especially for me, as I describe quite fantastical, visual things. My art teacher, Dexter Dalwood, always seemed to think they were linked. We bonded over our love of Vic Reeves.

Different people have different styles, but there is an opportunity as a director to be a writer in every moment, with every visual cue and every piece of production design. Everything is a decision, and everything can be obsessed over.

I'm from Ohio, and I wasn't one of those kids who grew up making movies or whatever, but I always wanted to write. I was probably in high school when I realized the things I was writing weren't books; they were movies, they were visual.

The most important thing for building a robot that you can interact with socially is its visual attention system. Because what it pays attention to is what it's seeing and interacting with, and what you're understanding what it's doing.

Usually, I think of the song, and then the video plays out in my head as I'm writing the song. I started rapping to become a comedian, so I'm certainly thinking about the visual component of things beyond just the music most of the time.

Generation Alpha has very different expectations for the entire world. Everything that's going to happen in their lives needs to be visual, on demand, adaptive, in demand, and we have to find a way to embed that into our toy experiences.

Semiotics is a general theory of all existing languages... all forms of communication - visual, tactile, and so on... There is general semiotics, which is a philosophical approach to this field, and then there are many specific semiotics.

Obviously, just on a visual level, as an actor, when you put on wardrobe and you look in the mirror, you're like, 'Oh, my God. This is great.' It instantly changes your posture and how you feel, and it does affect the performance as well.

I write my novels longhand. I love the feeling of writing; I love to see pen on paper. It feels more creative than typing, and it's a more visual process for me - I can picture the entire scene in my head and am merely writing what I see.

When I work, I'm thinking in terms of purely visual effects and relations, and any verbal equivalent is something that comes afterwards. But it's inconceivable to me that I could experience things and not have them enter into my painting.

My memory is basically visual: that's what I remember, rooms and landscapes. What I do not remember are what the people in these room were telling me. I never see letters or sentences when I write or read, but only the images they produce.

Photographs don't 'reveal' much at all but instead help us generate a kind of visual vocabulary that we can use to make sense of the world and direct our attention to certain things around us. In other words, they help us learn how to see.

Israel is a wonderful place to be an artist - a place where imagination flourishes. Israeli culture is refreshingly avant garde - making films, music, performance art and visual art that continues to push the envelope, inspire and empower.

In 1983, I became the Vincent and Brook Astor Professor at The Rockefeller University, where I established a new Laboratory of Neurobiology and continued my close collaboration with Charles Gilbert on the circuitry of primary visual cortex.

If you look closely, there is no book more visual than Three Trapped Tigers, in that it is filled with blank pages, dark pages, it has stars made of words, the famous magical cube made of numbers, and there is even a page which is a mirror.

I started directing videos at the same time that Michel Gondry was starting to direct videos, and I watched what he'd do. They all seemed to be pushing some new visual effects idea, but never just for spectacle. They all captured a feeling.

I'm a visual thinker. Research tells us that only 20 per cent of people think visually. So what about the other 80 per cent? Don't they think in pictures? I mean if you imagine washing and preparing potatoes you visualise the process, right?

I've been designing since I was 8. I started sketching dresses I could wear when skating. I was always involved in all aspects of skating, not just the technique, the choreography, the music, but the visual aspects, too - what I should wear.

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