After I retired, it seemed to me that there was a whole new world out there, which was a digital world driven by a marketplace, basically, which had a huge potential driven by handheld devices, which would one day become the virtual retail store of India.

If we're trying to build a world-class News Feed and a world-class messaging product and a world-class search product and a world-class ad system, and invent virtual reality and build drones, I can't write every line of code. I can't write any lines of code.

With virtual reality, I'm not interested in the novelty factor. I'm interested in the foundations for a medium that could be more powerful than cinema, than theatre, than literature, than any other medium we've had before to connect one human being to another.

The Internet and virtual reality make it easier for people to stay rooted in their communities and work for companies headquartered elsewhere. The Internet has also created countless small businesses, triggering the creation of hundreds of thousands of new jobs.

We are witnessing a very slow and painful cultural shift. Some male gamers with a deep sense of entitlement are terrified of change. They believe games should continue to cater exclusively to young heterosexual men with ever more extreme virtual power fantasies.

The virtual world can never be a substitute for real world experience. And the more it takes over our lives, the more we forget to feel the sun on our skin, the more we forget that there is an entire universe to be discovered even during a 10 minute walk to work.

There was a time when papal encyclicals were treated as virtual pronouncements of papal infallibility. There are still a small minority of Catholics who cite Pope Paul VI's 1968 document Humanae Vitae - which outlawed artificial birth control - as the word of God.

In 1853, American warships bullied Japan out of centuries of virtual isolation and into the modern world. The threat of force compelled Japan, like India and China before it, to accept trade agreements that were economically ruinous and eroded national sovereignty.

Bridging the virtual world with the physical word is really when social media channels come to life and the magic happens. Because whoever coined the term 'social media' didn't do us any favors. It's not really media. It's more like the telephone, less like the TV.

You build massive databases, you learn everything you can about the people in those databases, you figure out exactly how they can be useful to your campaign, and you ask them to donate money, door-knock, the virtual equivalent of being a sort of army of stamp lickers.

Everything that exists is information, and everything that is informative also exists. The infosphere is not a virtual space that is distinct from the real world. Rather, the world itself is increasingly being considered an information space and part of the infosphere.

I've always enjoyed film, but I'm a little afraid of it because I think it is very powerful as a medium. You have the visuals, the sound, the colors, all of these things coming at you, and they transport you physically so it becomes this surround sound, virtual reality.

We live in this era where we really enjoy being offended, although only on the Internet. I don't know how beneficial it is. I wonder if we live in an age where we don't have power, yet somehow feel we have virtual power. But I feel like it's a distraction from real life.

The ideal engine of a 3-D game is an intricate and elegant construct of code that allows players to speed through solidly built virtual worlds. The engine allows every picture on a monitor to be drawn there quickly enough to convince hand and eye that it is instantaneous.

I no longer file expense reports, so I no longer experience the pain of it. What if everyone had a virtual assistant to do that kind of effort... like approving time off or submitting time-off requests? We want to really encourage developers to create cool things for Slack.

Augmented reality will change the world more than a lot of other technologies. Traveling around to meet people will be much less important when you can stand in a room and chat with a virtual representation of a person that's so close to reality - it'll be a whole new level.

We developed our product called Dashboard, which was a software tool that was designed to be a virtual campaign office to help volunteers communicate and collaborate through emails and interacting online. It was our attempt to take an offline field office and merge it online.

Surely in a world of email, video conferencing and virtual assistants, isn't being expected to show up at the office extremely anachronistic? Yet to date it seems that where one works does matter. That creativity and innovation do feed off physical interactions between people.

Since 1975, when I entered the Wharton Graduate School, I have belonged to a small group of economists who believe that the world does not contain a limited amount of physical resources. Quite the contrary, I believe that the world is a virtual cornucopia of physical resources.

I'm convinced that the main reason we've become so obsessed with restaurants is due to our basic need to get out of virtual space and into a real one. We're not going out to eat merely to share food; we're there to sit at the same table together, slow down, breathe the same air.

Probably, if I created a venture fund, I would create a firm with virtual services not too different from the a16z model, but without employing people. So I would get CPOs, engineering talent, marketing people who wanted to be involved with the venture fund and provide services.

Estimates are that in 2012, more than 32 million books were available - the explosion, thanks to the ease of self-publishing; 2013 could see even more titles grace our virtual bookstores! That means we are going to be awash in covers and titles, plot descriptions and characters.

I almost feel like we do live in a world like 'Caprica.' The fact that it's so close to home is why it appeals to me so much. You're making statements about what's going on right now. You take Facebook and Wii and add it together, and that's what the virtual world in 'Caprica' is.

I am joining the hundreds of thousands who shall be marching in the Virtual March on Washington to Stop Global Warming in order to demonstrate the concern that we all hold for the future of our planet and all the living things - flora, fauna, human and animal - that exist upon it.

We each take up one virtual space per title... Virtual shelf life is forever. In a bookstore, you have anywhere from a few weeks to a few months to sell your title, and then it gets returned. This is a big waste of money, and no incentive at all for the bookseller to move the book.

The true value of having Florida Virtual School in this mix is that it creates a gold standard for all providers to meet if they hope to compete for Florida students. This program raises the bar for everybody, even the traditional public schools. And that benefits all our children.

'Ready Player One' has it all - nostalgia, trivia, adventure, romance, heart, and, dare I say it, some very fascinating social commentary. The novel follows Wade Watts through the virtual reality world, the OASIS, and on a quest to uncover and unlock the secrets buried deep inside.

Just as we teach our children how to ride a bike, we need to teach them how to navigate social media and make the right moves that will help them. The physical world is similar to the virtual world in many cases. It's about being aware. We can prevent many debacles if we're educated.

Both multiplayer games and online forums have this property of virtual anonymity. Other people can't really see you; they don't really know who you are. And so the sort of social moderating mechanisms in real life, and your desire not to offend people around you, don't really adjust.

Virtual reality is a tough sell for a software developer. They have to convince investors that not only are they going to build a good game, which is what they normally have to do, they have to convince them that it's going to be a good game and that virtual reality will be successful.

We're extremely excited to see more than 500,000 friends around the globe be added within the first 12 hours of launching Friends on Poptropica. The reaction has been extremely positive from fans, and we're proud to bring a completely safe friends offering to kids on our virtual world.

Before the Internet, before BBSes and Fidonet and Usenet and LiveJournal and blogs and Facebook and Twitter, before the World Wide Web and hot-and-cold-online-everything, science fiction fandom had a long-lived, robust, well-debugged technology of social networking and virtual community.

We originally started AdNectar to serve brand advertisers, but we've now found that our publishers are greatly benefiting from integrating our system. In addition to a new revenue source and the data our API provides, it turns out users actually prefer branded over generic virtual items.

We designed a number of features from the ground up, like custom display and optics technology with very high refresh rates and pixel density. We added integrated 3-D audio, a built-in microphone so you can speak to friends inside virtual worlds, and precise mechanical adjustment systems.

The more we engage with others, the more we find people with whom we do not share the values and truths that we consider so fundamental. In virtual places, by contrast, we are able to select the precise individuals with whom we associate to ensure that we obtain the affirmation we require.

We passed a bill in 1997, signed by Democratic Gov. Lawton Chiles, which created a pilot program for a novel experiment called Florida Virtual School. The notion of children using a computer for a classroom and reporting to virtual teachers wasn't exactly mainstream thinking in those days.

While the seeming independence of the federal judiciary has played a vital part in making its actions virtual Holy Writ for the bulk of the people, it is also and ever true that the judiciary is part and parcel of the government apparatus and appointed by the executive and legislative branches.

Neural implants could accomplish things no external interface could: Virtual and augmented reality with all five senses; augmentation of human memory, attention, and learning speed; even multi-sense telepathy - sharing what we see, hear, touch, and even perhaps what we think and feel with others.

We were all blocked from western media, outside information. We were captured in a virtual prison cell. People would disappear in the middle of the night - not every day, but sometimes. We hear about it, and we never knew what happened inside the prison camps. I learned about them after I escaped.

Virtual reality sort of encloses and immerses the person into an experience that can be really cool but probably has a lower commercial interest over time. Less people will be interested in that, but there are some really cool areas there for education and gaming that we have a lot of interest in.

The information age has made Thiel rich, but it has also been a disappointment to him. It hasn't created enough jobs, and it hasn't produced revolutionary improvements in manufacturing and productivity. The creation of virtual worlds turns out to be no substitute for advances in the physical world.

I think people don't realise that running a piece of code that verifies some conditions for a financial transaction, that by itself is a lot less work than verifying a cryptographic signature, and so even if the virtual machine is inefficient, the cryptographic signature is still going to dominate.

As more and more people are automated out of the economy through robotics and self-driving cars and other technologies, there will be a way to create value for other human beings online. There will be a virtual economy for exchanging value, goods and services, entertainment experiences, and all that.

Some people need a targeted kind of learning. They need a different approach, like charter schools. There are virtual classrooms that some will do well in. The reality is, if there are no options, if there is just one particular standard, then someone is going to fall through the cracks, as we've seen.

As CEO of Accenture, I am not French anymore. When I'm in India, I am Indian. We are a company with no physical headquarters. We operate on a virtual level. Our leadership meetings are teleconferences, which is why the Board asked me to stay on in France. And I tell others to stay in their own countries.

We have artificial intelligence, virtual reality, augmented reality, 3D-printing, robotics and nanotechnology that have changed the face of modern medicine. It is essential for Indian doctors to familiarise themselves with the latest developments to be able to control technology and not the other way around.

One of the reasons why I think virtual reality, as a narrative format, is never going to go beyond the short-form immersion space is because the bedrock of visual storytelling is the reverse angle. If you can't look into the eyes of the protagonist, you cannot hold people's attention for more than 15 minutes.

Young Egyptians, gazing through the windows of the Internet, have gained a keener sense than many of their elders of the freedoms and opportunities they lack. They have found in social media a way to interact and share ideas, bypassing, in virtual space, the restrictions placed on physical freedom of assembly.

Amplifying body-image issues, profiting from anxiety, and employing virtual slaves in sweatshops are bad enough, but the fashion industry is also actively hastening the destruction of the very Earth we walk on. It insists on launching fresh collections each season, declaring yesterday's range obsolete on a whim.

I was standing on the shoulders of other science fiction writers like William Gibson, who had written 'Neuromancer' on a typewriter before home computers even really existed, and Neal Stephenson who wrote 'Snow Crash' in the early '90s and imagined an online virtual world before the birth of the modern Internet.

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