You can't truly hear your own voice until the shouting around you disappears. New ideas and possibilities - our own ideas, our own possibilities - will occur only when we step away from the Virtual Panopticon.

What the computer in virtual reality enables us to do is to recalibrate ourselves so that we can start seeing those pieces of information that are invisible to us but have become important for us to understand.

When people ask whether virtual reality will be a real thing or just the next 3D, what I always say is, 'Take a headset, walk outside, and the next person you meet, put it on them and see what the reaction is.'

When I was growing up, my house was filled with books. My mother was an educator, and my father was a history buff, so our home was a virtual library, covering every author from Beverly Cleary to James Michener.

I'm excited about Augmented Reality because unlike Virtual Reality, which closes the world out, AR allows individuals to be present in the world but hopefully allows an improvement on what's happening presently.

There's three things that you need for virtual reality to work. You need the hardware that's affordable and doesn't make people sick, you need an audience that is willing to pay for it, and you need the content.

Education is the gateway to the American Dream. But today our immigration laws make higher education - a virtual requirement for financial security - out of reach for more than one million undocumented students.

We're incredibly excited to welcome the 500 millionth Poptropican into our virtual world. When we started in 2007, we never could have imagined that we'd see a day when half a billion avatars inhabited Poptropica.

Parents no longer believe that a one-size-fits-all model of learning meets the needs of every child. And they know other options exist, whether magnet, virtual, charter, home, faith-based, or any other combination.

There's a new set of transformative technologies such as machine learning, AI, and virtual reality that will spawn another set of big tech franchises. But in terms of cultural impact, perhaps we are at peak Valley.

People conclude that if the famous can be dragged through the virtual public square and unceremoniously dumped, the fate of any random tweeter or the average man or woman on the street can seem even more precarious.

The virtual choir would never replace live music or a real choir, but the same sort of focus and intent and esprit de corps is evident in both, and at the end of the day it seems to me a genuine artistic expression.

I started looking at small companies that were running a sort of virtual reality cottage industry: I had imagined that I would just put on a helmet and be somewhere else - that's your dream of what it's going to be.

As a massively multiplayer online RPG, 'The Old Republic' has no single-player components; you cooperate with and compete against other people in a virtual, persistently online recreation of the 'Star Wars' universe.

Virtual reality is already affecting people on an emotional level much more than any other media, and it has the potential to scale: all you need is an attachment for your cellphone, and you can have this experience.

It's been well documented how we start to believe in our virtual or digital selves more than our real selves, but it's strange to think that human behaviour hasn't really changed at all since that legend was created.

While stores continue to be a very important part of our business, there is no mistaking the fact that the customers' shopping preference, measured by both traffic and sales, continues to move to a virtual experience.

Virtual reality started for me in sort of an unusual place. It was the 1970s. I got into the field very young: I was seven years old. And the tool that I used to access virtual reality was the Evel Knievel stunt cycle.

I envision presenting parents with a marketplace of school choices - public, private, parochial, charter, virtual, blended, and home education. They then can choose the model that best equips their children for success.

Virtual reality's been around for 40 years. People have been talking about storytelling in that world for all these years, and there have been experiments around of people trying to do that, and always excited about it.

I'd like to do some crazy art installations and design some weird synthesizers and work with other people and make some fun stuff for a bit. Maybe tap into virtual reality stuff or maybe write another record... We'll see.

I grew up pretty much living in trailer houses. The third and final trailer house was called an 'Expando' because you could actually crank it open from 8 feet to 15 feet wide. It was a virtual palace for my brothers and I.

In the past, before phones and the Internet, all communication was face-to-face. Now, most of it is digital, via emails and messaging services. If people were to start using virtual reality, it would almost come full circle.

I love how close you are to current affairs and social issues here in England. Out in L.A., you have to make an effort to look outside that little microcosm. It's almost like it's a virtual reality to imagine a problem there.

There are many different kinds of PCs. You have fixed, virtual, tablets, notebooks, ultrabooks, desktops, workstations. What you find in commercial PCs, business PCs, is that there's a really long tail of usage on client devices.

Virtual currency, where it's called a bitcoin vs. a U.S. dollar, that's going to be stopped. No government will ever support a virtual currency that goes around borders and doesn't have the same controls. It's not going to happen.

Once you find out that someone likes a certain game on Facebook, now you know what kind of virtual gift you can get them. You can send them a little decoration. Social games give you goals where you can help and reward your friends.

Building virtual classrooms was the brainchild of Charity Dreams. So many people play games online, it's a huge business - and so harnessing the power of the Charity Dreams community to help build classrooms just made a lot of sense.

These sites have torn down the geographical divide that once prevented long distance social relationships from forming, allowing instant communication and connections to take place and a virtual second life to take hold for its users.

With Twitter, you can build your own virtual trading floor and research department, populated by the smartest people on earth. Almost any subject or sector has you can think of, you can find a few people with an expertise in that area.

To enable our vast offering of user-created play, Roblox offers a virtual construction and game-development platform where everyone has the power to make anything from avatar clothing and 3D models to virtual worlds and hardcore games.

People are texting and smash into the car in front of them - I think there is some humor in that. And the virtual games. People are playing these virtual games, but they're real - I mean, the people are really playing, but it's not a game.

If you look at why people are paid to do things, it's because they're creating a good or delivering a service that's valuable to somebody. There's just as much potential for that in these virtual environments as there is in the real world.

Java the language is almost irrelevant. It's the design of the Java Virtual Machine. And I've seen compilers for ML, compilers for Scheme, compilers for Ada, and they all work. Not many people use them, but it doesn't matter: they all work.

The argument about the need to regulate the digital space has to be weighed against freedom of expression in our society, whether we are interacting in a virtual world or in the real world where we have the growth of so-called 'safe spaces.'

The whole idea behind virtual integration is that it lets you meet customers' needs faster and more efficiently than any other model. With vertical integration, you can be an efficient producer - as long as the world isn't changing very much.

Language for me narrates the pictures in my mind. When I work on designing livestock equipment I can test run that equipment in my head like 3-D virtual reality. In fact, when I was in college I used to think that everybody was able to do that.

I hope we can keep doing it this way - making music and art that are pure products of our influences while not really having to let the whole celebrity side of it get in the way. Then maybe more virtual bands will come out and do the same thing.

When my family goes to sleep, I start clicking, combing through digitized phone books, school yearbooks, and Google Earth views of crime scenes: a bottomless pit of potential leads for the laptop investigator who now exists in the virtual world.

Our compulsive hunger always to know first, speak first and decide first has only been amplified by the fact that we can now all participate instantly in a virtual version of a national cocktail-party conversation on Twitter, Facebook and blogs.

The stage is like a laboratory where you can run theatrical experiments, imposing interesting conditions on the cast or story and seeing how they pan out. Each new play is like creating a tiny virtual universe enclosed by the confines of the stage.

It connects humans to other humans in a profound way that I've never seen before in any other form of media. And it can change people's perception of each other. And that's how I think virtual reality has the potential to actually change the world.

With clothing being designed that allows you to be hugged virtually, video conferencing becoming ever sharper, and our social and romantic lives increasingly taking place online, the gap between the physical and the virtual is getting ever smaller.

As a Millennial and Gen Z expert at Accenture I had the opportunity to host and lead several workshops and panels with key clients at industry events. The topics ranged from virtual reality to blockchain; artificial intelligence to machine learning.

I said a long time ago that Foursquare can make cities better. You have these augmented realities like Foursquare and Twitter and Facebook that provide these virtual nodes and instant feedback from anywhere, adding annotation around a physical places.

I was interested in virtual reality for several years even before working at USC, it wasn't an interest that started there at all. In fact, when I started working at USC, I already had prototypes of the Rift that were very similar to the final design.

To be clear, I'm not opposed to apps; I just want them to be geared to my lifestyle. I don't need a virtual NASCAR racing app, but I'd certainly appreciate one that stopped my husband from plowing into the lawnmower every time he pulls into the garage.

Virtual simulations allow post-traumatic stress disorder sufferers to re-experience the events that traumatized them, and then slowly desensitize themselves to their impact through repeated recreations involving not just sight and sound but even smell.

At the same time, one of the things I noticed was that the moment there was any kind of audio attached to virtual reality, it really improved the experience, even though the audio didn't feel like a sound engineer or composer had been anywhere near it.

Telephones are a virtual necessity - not a luxury - and the revenues collected by this tax flow into the general fund. But this once temporary tax remains and costs American taxpayers, our small businesses and families almost $6 billion dollars a year.

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