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The virtual world is not the enemy. The pioneers invented a world they believed in, but the followers must follow that world whether they believe in it or not.
Control orders put people not convicted of any crime under virtual house arrest based on scant evidence. Billed as a security backstop, they proved unreliable.
I think you could make a completely Virtual Centre, though I have a general feeling, and maybe because I am getting very old, that you still need face to face.
Virtual environments are anonymous, and I'm concerned that people - mainly younger folks who grow up this way - will see social relationships as part of a game.
Bookstores will not disappear but will exploit digital technologies to increase their virtual and physical inventories, and perhaps become publishers themselves.
I'm surprised that VR has come about so quickly. It's lucky I just happened to write a book imagining virtual reality right on the cusp of it actually happening.
You can hold your Bitcoin in Ripple. We want to be agnostic to any currency, whether that be a virtual currency, political currencies, or peer-to-peer currencies.
In March 2013, FinCEN issued guidance for virtual currency businesses - giving the industry some degree of clarity about how to be compliant on the federal level.
Take young researchers, put them together in virtual seclusion, give them an unprecedented degree of freedom and turn up the pressure by fostering competitiveness.
The biggest difference with Twitter and writing long form is you're part of a virtual community where you know people, or think you know them, through their links.
The thing is, there are so many different ways to make music these days with virtual instruments, software applications, physical instruments, and computer programs.
I've always written observations on the world, and now there's two of them. The virtual world is a new thing, and it doesn't really exist, but people are in it a lot.
When people take off the headset, they immediately have a creative idea about what they can make in virtual reality, and a lot of them immediately want to get involved.
The whole thing with VR is that it doesn't matter, local versus networked gaming. The goal in virtual reality isn't to have people sit in the same room with headsets on.
Defining OO as based on the use of class hierarchies and virtual functions is also practical in that it provides some guidance as to where OO is likely to be successful.
If I could be any avatar and go into a social virtual space, I think I would try to be my avatar from 'Ready Player One' 'cause why not? He's already got the windy hair.
We need to re-create boundaries. When you carry a digital gadget that creates a virtual link to the office, you need to create a virtual boundary that didn't exist before.
There is no sadder tale in the annals of architecture than the virtual disappearance of the defining architectural form of the Modern Movement - publicly sponsored housing.
In landlocked developing countries, geographical barriers to markets are unnecessarily accompanied by virtual ones: their e-connectivity rates are among the world's lowest.
Not only does virtual dissection save animals, it also saves schools money and helps the environment by sparing the use of toxic chemicals typically used to embalm animals.
The park achieved a kind of reality. Like these virtual reality games the children are playing with. I told them we were doing this 40 years ago! Disneyland is virtual reality.
People say it's a Ponzi scheme, it's a bubble. People really don't want to take it seriously. At some point, that narrative will shift to 'virtual currencies are here to stay.'
I see the tool set being the same and maybe doing virtual movies and that's fine for some stories but not for others. And maybe make all CG movies but they are already doing it.
Display companies, many of them that we've spoken to, are really excited about virtual reality because they're actually running out of innovation opportunities in other markets.
The physicality of a real relationship - one that encompasses mind, body and soul - ultimately makes it more fulfilling and powerful than any virtual relationship ever could be.
Virtual reality is extremely exciting. We have the biggest opportunity in sports when you talk about the possibility of bringing fans inside a car going nearly 200 miles-per-hour.
Cyber terrorism could also become more attractive as the real and virtual worlds become more closely coupled, with automobiles, appliances, and other devices attached to the Internet.
Once the people of planet Earth are all hanging out together online in a virtual world without any borders, I think it could change social networking, entertainment and even politics.
Through social, location, and mobile technologies (SoLoMo) we now have the ability to leverage our virtual communities into the physical world, to bring our online experiences offline.
Facebook, from what I can tell, is the virtual equivalent of dropping into the homes of several million people, all of whom say at the same time: 'Hey! Let's set up the slide projector!'
In virtual reality, it's more about capturing and creating worlds that people are inhabiting. You really are a creator in the way the audience lives within the world that you are building.
Unlike 'real relationships', 'virtual relationships' are easy to enter and to exit. They look smart and clean, feel easy to use, when compared with the heavy, slow-moving, messy real stuff.
It was more than enough, but I'm completely satisfied that 'Virtual Self' got nominated for the Grammy. That is a complete victory for the project in my mind and anything else is just bonus.
It is quite interesting that whilst there are tremendous theories, in the 1960s when IT was born, everybody was supposedly going to their cottage in the countryside to work in a virtual way.
In virtual reality, we're placing the viewer inside a moment or a story... made possible by sound and visual technology that's actually tricking the brain into believing it's somewhere else.
If you have perfect virtual reality eventually, where you're be able to simulate everything that a human can experience or imagine experiencing, it's hard to imagine where you go from there.
We created BlizzCon as a celebration of our global community, but not everyone can travel to the show, so the virtual ticket gives us a great way to bring BlizzCon to gamers around the world.
In the developed world, we are surrounded by electronics - from the computers on our desks to the smart phones in our pockets to the thermostats in our homes to our data in the virtual cloud.
Physical presence provides chemical, relational, psychological and physiological effects that virtual relationships cannot. Our brains change in the presence of another person and their behavior.
Virtual reality, to me, seems to have a number of different tiers. Entry-level-tier VR is this experience: on a phone, some simple head-tracking, and some quick and dirty, game-engine-quality stuff.
AdNectar specializes in deploying branded virtual items across top social networking properties and applications. Virtual items are images sent to communicate a message between users of social media.
You spend so much time in the world of virtual that the actual - which nothing is more actual than stand-up - it's a painful experience for the audience, and the comedian a lot of time - we miss that.
So I think that, yes, anything that makes it more palatable and easier to understand, such as a Virtual Centre, has to be seen as a primary activity within the educational and information global state.
I find it interesting to see people - mostly people who are younger than I am - going to considerable trouble to try to reproduce things from an era that was far more physical, from a less virtual day.
I grew up about 30 minutes north of Boston in a town that was a virtual melting pot - I was exposed to all different backgrounds, cultures, and religions, fueling my personal interests in global issues.
The Internet has kind of allowed me to go to a virtual library whenever I want to find out something about something and not use one source but find multiple ways to research certain topics or subjects.
We've announced an Oracle Virtual Compute Appliance, a bunch of low-cost commodity servers running Linux, integrated in our case, with InfiniBand - connected with InfiniBand vs. the traditional Ethernet.
When Oculus adds hand controllers that will make tools, swords, and guns work better in virtual reality, you'll be able to reach out and use your virtual sword. It will make things even more interactive.
Virtual reality has already proved useful in treating phobias and PTSD. It can help people overcome a fear of heights, for example, through simulations of standing on a balcony or walking across a bridge.
What's really astounding to me is a lot of the guys at Oculus VR and other companies who were creating VR tell me that 'Ready Player One' is one of their primary inspirations in getting into virtual reality.