So, I'm always around video games but I've always been interested in them from a visual perspective, with the graphic design and that whole thing. I don't know if that comes from my love of photography or what but that's always what's held my interest about them.

Having come up in the era where movies are only movies if they're released in the theater... I don't know if that holds true anymore. I've been involved in some movies that have gone 'direct-to-video,' and that used to not be a good thing, but now it's different.

But audio is a component of video, so there's always been that anyway, and although we've never expressed a visual side apart from the Grateful Dead movie, I don't find it that remote, you know what I mean? It's a departure of sorts, but it's like a first cousin.

Like most successful businesses, you and your employees have a vast knowledge base and expertise in your vertical, as well as a lot of great video and text content to prove it. So, why not monetize your expertise and create digital products and membership courses?

It's hard to be so mentally competitive and when you're not competing you try to turn it off but it doesn't work like that. I don't think you can just turn it off, I think you still find ways to be competitive - if it's playing a video game, if it's playing cards.

When I graduated from college in early 2010, I decided that I needed to create a calling card, some kind of business card that people can link to my name and face. So I did this 'Mad Men Theme Song... With a Twist' music video. I released it just as I moved to L.A.

I don't use the big video screens that a lot of other artists use because personally, I think it's kind of a crutch. I think sometimes it's like watching television as opposed to really getting involved with what is happening onstage and the people in your section.

I've come up through art school, through painting, through graphic design, through advertising, through TV commercials and music video. I've designed books, built billboards, matchbooks, corporate identities. I continuously paint, I've done conceptual art pictures.

These 'free' applications ask for permission to read your emails, your text messages, listen to your phone calls, record video from your phone. Why else would someone spend millions developing an application which they then give away? Kind-hearted, maybe? Get real.

While we can all access articles and information in so many places now - across blogs, in newspapers, on video - there is something very powerful about putting it all together into an edited format in a single issue that has a narrative stretching across the themes.

The big thing on the horizon for me is video. I feel like it's the closest thing to a perfect mix between music and design, because it has the motion and it has the dynamics of music, while at the same time having the aesthetic components of design. It's a nice mix.

I remember the first time I saw the 'Smells Like Teen Spirit' video. I will never forget that day. I just wanted to see Kurt Cobain's face. I had a feeling he was very cute. But, I couldn't see his face. When I finally did see him, he was even cuter than I imagined!

There's nothing definite yet. Of course, any time you have a book, there's going to be book signings and stuff. We'll do bookstores that handle both audio and video. And some of the stores want to have the CDs available at the same time. So that part looks real good.

The video for 'Whatever' is kind of a documentary in a way. It's showing that love can last. Not just in your early 20s or your late 30s, but in your 50s, 60s and 70s. There's an awful myth out there that when you get married, love and lovemaking fade. It's not true.

When I was younger, my dad was making a music video for a band in Montreal. I was goofing around and being a ham. An agent was there and she was telling me, 'Hey, do you think you'd want to go out on auditions?' I was like, 'Yeah, what's an audition? Sure, I'll do it.

Every age has its storytelling form, and video gaming is a huge part of our culture. You can ignore or embrace video games and imbue them with the best artistic quality. People are enthralled with video games in the same way as other people love the cinema or theatre.

In an age of social media and content being key, it's important to change the mold where you have $100,000 to $150,000 for one video. I hired some guys that are young, just out of college, and we used some new, far-less-expensive cameras and technology to make videos.

Video game voicing is absolutely different from cartoon work. In cartoons, you're almost always there with the entire cast, and the entire script is acted out in sequence. With video games, it's you by yourself, in a room with a script you just got when you walked in.

The video game culture was an important thing to keep alive in the film because we're in a new era right now. The idea that kids can play video games like Grand Theft Auto or any video game is amazing. The video games are one step before a whole other virtual universe.

When I was younger, my dad was making a music video for a band in Montreal. I was goofing around and being a ham. An agent was there and she was telling me, 'Hey, do you think you'd want to go out on auditions?' I was like, 'Yeah, what's an audition? Sure, I'll do it.'

In the early days of the video game business, everybody played. The question is, what happened? My theory - and I think it's pretty well borne out - is that in the '80s, games got gory, and that lost the women. And then they got complex, and that lost the casual gamer.

I always thought I'd look corny in the type of rap video in the club with girls and all that type of stuff. I just didn't think I could really pull that off. We always think it's more fun and better just to go outside the box and to use our videos to show cool concepts.

I've learned over the years that if you start thinking about the race, it stresses you out a little bit. I just try to relax and think about video games, what I'm gonna do after the race, what I'm gonna do just to chill. Stuff like that to relax a little before the race.

I was always interested in comedy, like when I was 5 years old. I watched 'I Love Lucy' and 'Benny Hill.' I would always joke around with my sister. My mom was into comedy, too. She would go to the video store and get a couple of movies and some stand-up comedians' tapes.

The more downtime we have, the more time you have to play games like 'Ghost Recon Future Soldiers,' so for me it's a fun way to get integrated into video games and for me to have fun with my buddies and team up and go into battle with 'em, kind of like out there on court.

Before GoPro, if you wanted to have any footage of yourself doing anything, whether it's video or photo, you not only needed a camera, you needed another human being. And if you wanted the footage to be good, you needed that other human being to have skill with the camera.

There was a time Michael Jackson couldn't get his video on MTV because he was considered to be 'urban.' The Michael Jackson. So I literally have to be the Michael Jackson of apparel in order to break down the doors for everyone who will come after I'm gone, after I'm dead.

I always felt really guilty if I spent too much time playing video games. It's a colossal waste of time. And I can't say it's a very satisfying feeling at the end of the day, if you've spent eight hours playing a video game; you just end up feeling kind of spent, and used.

Radio in my beginning days was going into a room for four hours, playing a bunch of music, and screaming about the artists... radio now has come out of the radio, on to the net, and on to video and on stages; it's a multiplatform thing. It's nothing I expected ever to see.

We never had the most money, but my parents always did their best to take care of me and my brother. I had a real small but tight group of friends, and we would just ride our bikes all day after school and play video games, or we would actually wrestle out in the backyard.

While girls average a healthy five hours a week on video games, boys average 13. The problem? The brain chemistry of video games stimulates feel-good dopamine that builds motivation to win in a fantasy while starving the parts of the brain focused on real-world motivation.

I searched YouTube for 'deaf music videos' and watched them with the sound muted. I noticed that though you could understand the words being signed, the sense of rhythm was lost. That's when I had the idea to create a video where you could see the sounds you couldn't hear.

Growing up, it was about finding a way to entertain myself outdoors. We spent all the summers on the beach, camping with my family a bunch, and traveling as much as we could. My parents wouldn't let me watch too much TV growing up or play video games, or anything like that.

I was a sophomore in college, and I did an industrial video about how to use the Internet - that dates me! It was with John Turturro, somehow they had gotten John Turturro to do this thing, and I was so excited and so nervous I probably drank 10 cups of coffee that morning.

People got so many questions. Why you got so many questions when my whole life is on the Internet? If you wanna know about me, you can go on the Internet and look at my YouTube videos. I used to drop one every day. You can go on my YouTube channel, go on my Vine, my Twitter.

I rarely tweet unless I'm talking about 'The Bachelor.' I have a love/hate relationship with Instagram, though - it's like a rigid parent. It's much more restrictive with what can be posted, but you can write a full paragraph, post a video - it changes the game a little bit.

My friend Phil Morrison directed a lot of my favorite videos back in the mid- to late-90s - all the Yo La Tengo videos that were funny, a Juliana Hatfield video. He was such an influence with me, and I wanted to do a video the way Phil used to do videos. I did that for Phil.

I'm very lucky to have worked in the '70s. It's a different industry and distribution is in a state of flux. It's all different platforms, they're doing this video-on-demand thing and also playing the film theatrically. It's funny to me: In the States it's an arthouse movie.

I'm a huge nerd, I admit to that. I love to play video games, I love to read, and of course, I've gotta still get my studies in and all. I love to learn. But I also love to do stop motion animation with my little Lego figures. I love to play around on the computer with that.

The word 'geek' today does not mean what it used to mean. A geek isn't the skinny kid with a pocket protector and acne. There can be computer geeks, video game geeks, car geeks, military geeks, and sports geeks. Being a geek just means that you're passionate about something.

Videos come definitely after the music has been created, but I have always felt, and especially today, that videos are vital in the album process. I think that we live in a very visual era, and if you make a mistake with a video, those images will accompany the song forever.

Advancements in technology have become so commonplace that sometimes we forget to stop and think about how incredible it is that a girl on her laptop in Texas can see photos and cell phone video in real time that a young college student has posted of a rally he's at in Iran.

When I'm writing songs, I write visually. When I'm writing the words down and I listen to the melody and the lyrics, I start seeing the video form. And if I can get through a song and from the beginning to the end have the whole video in my mind, I think that's a great song.

I'm not so much in the future as always in the present. The future always takes care of itself. What I do now with my video camera, it can only record what is happening now. I am celebrating reality and the essence of the moment. And that's the greatest challenge that I have.

Our co-founder and company president, Jim Levy, came from a record industry background and understood the marketing and promotion of artists as well as products. So the video game business went from absolutely zero designer credit to something approaching rock star promotion.

I didn't know anything about Eliza when I first got the call about 'Hamilton.' Tommy Kail, the director, asked me if I wanted to be a part of it. I knew what he was talking about because I'd seen the video of Lin performing it at the White House for Barack and Michelle Obama.

And what we did with this new company in 1985 is we did start focusing on PCs instead of video game machines, because we learned the hard lesson about bringing a product to market in a consumer world where it's very expensive to build a brand and get distribution and so forth.

I wanted to be a filmmaker, so my parents helped me by encouraging me to save my allowance. So I bought my first video camera, and I would make movies, but I never made a movie that I finished until I was in college. There was no expectation, but I would make movies every day.

Surely in a world of email, video conferencing and virtual assistants, isn't being expected to show up at the office extremely anachronistic? Yet to date it seems that where one works does matter. That creativity and innovation do feed off physical interactions between people.

My wife Juliana and I first saw Eurovision while on our honeymoon in Greece in 2006, and we were amazed by it. They basically recreate a music video onstage, and pyro cannons, LED video screens, background dancers, fireworks, costume changes, and wind machines are their tools.

Share This Page