Keeping it clean is important to me because I'm just aware of my audience. My audience is a younger generation and, just in general, I wouldn't want to show my mom a video of me swearing like crazy. It's good clean fun.

I grew up in a weird environment. My mother's head of the home video division, basically. She played a big role in the invention of DVD - she won an Emmy for it. Or rather, she's part of a group that won an Emmy for it.

With Fever, the film was so made for the screen, and there's so much surround sound that was done for the film - enormous detail paid to that. I wasn't thinking video, because I didn't know how it was going to turn out.

I spoke at TED Global 2010 about the ways that video games engage the brain, and in particular, the idea of reward structures: how a challenge or task can be broken down and presented to make it as engaging as possible.

The DC Universe animated made-for-videos are a great, specific opportunity to offer fans something that they might not have gotten otherwise; it's also proven to be a great business for Warner Video and Warner Premiere.

There's a lot of time when skaters think they know everything because they've seen videos of you, and seen you on TV or the internet, and there's ways of throwing jabs and being inconsiderate and not having your manners.

'Phase' is a special song to me, and I wanted the video to make you feel like you are on a journey with me. My team and I shot this video three different times, and every time I got it back, I wanted to go a step further.

The first time I saw 'Minecraft,' people wanted to have 8-bit style video game music. But I wanted to go around that and make something organic and partly electronic, partly acoustic, and see if that would be interesting.

There's always new trends and techniques and it's hard to always be there. And to always come up with a new video, especially after ten years when you feel like you've done it all, but surprisingly every week, there I am.

I've seen lawyers who don't represent me and spokespeople who do not know me speaking for me. These characters always seem to surface with dreadful allegations just as another project, an album, a video is being released.

I think a punt can be a big play in a game. If it's anything like a real game, then you realize that a Pat McAfee punt that downs someone inside the 2-yard line can really swing a game. I'm all for punting in video games.

My concept was, within the five-minute video, for people to see one million Buddhas. So I made a group of the images and it keeps accelerating to reach this one million point. The movie was invented from the still photos.

When I was 17 years old, Frank DiLeo saw my very first music video and flew to my hometown of Las Vegas to meet with my family and me. Frank told my dad, 'I am coming out of retirement to manage one last big act: Manika.'

There's so many kids who only know me from the video game. And they want to know if I'm home - and if I have a video game I can give them on Halloween. And sometimes they're surprised to learn there actually is a 'Madden.'

I think video games and that stuff should be as violent as possible, but age-appropriate. It should be realistic. When it's not realistic you run into kids running around shooting people and not realizing the consequences.

The thing that helped me get into the film business was that I went to school in Athens, Georgia and managed to get on, um, working on music videos for a band called R.E.M. and that kind of opened up a lot of doors for me.

In the 'Doki Doki Morning' video, there were lots of parts where we weren't dancing. It was just, you know, our faces. But fans thought up their own movements and dances for those parts, and they made lots of outfits, too.

I cannot get myself interested in video games. I've been given video game players and they just sit there connected to my TVs gathering dust until eventually I unplug them so I can put in another special-region DVD player.

Human beings don't want to just enjoy something by themselves. They want to share that emotion - they want everyone around them to enjoy it like they enjoy it or hate it like they hate it. That's what makes a video spread.

There is no such thing as unlawful censorship in the home. Movies, magazines, television, videos, the Internet, and other media are there as guests and should only be welcomed when they are appropriate for family enjoyment.

It's impossible to put a video online without hoards of anonymous men picking apart your appearance or saying especially cruel things. It works to silence women who shouldn't be scared of sharing their opinions with others.

It's not an option that you have to buy something in my line. You can hang out, take pictures, shoot video, shout out loud all crazy, whatever you want really, because it's not about money for me. I'm happy to do what I do!

When new artists come out and they're not being cosigned or some company doesn't have a stake in it, or someone's not getting paid under the table to produce the whole record or bring it to video, the artist really suffers.

I think that as I had children, I have five sons, and they got into video games and were the prime ages through the development of video games. It was so much fun seeing them play the games and seeing it through their eyes.

If I have one conversation with one female streamer where we're playing with one another, and even if there's a hint of flirting, that is going to be taken and going to be put on every single video and be clickbait forever.

After the training session, video analysis. You can see the good and the bad, show players how to improve. Not because I want to find blame. Sometimes 20 or 30 minutes of video is more important than three training sessions.

You can provide a short-format content, and it can grow, and it can spread virally across the entire Twitter system, and it can contain within it a link to something that's much longer, that's a long essay or that's a video.

I want kids to think that reading can be just as much fun and more so than TV or video games or whatever else they do. I think any other kind of message or morals that I might teach is secondary to first just enjoying a book.

The YouTube revolution isn't a revolution in content consumption, although there's a huge number of content consumers. It's about how anybody with a camera or a smartphone can create a video and share it with the whole world.

'RPM' is basically about my pace in life, and I think a lot of people can relate to that. Our video is going to involve a really nice car with some fast driving. It's going to be really cool. I'm excited for people to see it!

I get up, upload a video to YouTube, eat, sleep, and check all my social medias, eat again, sleep some more, watch 'Dancing With The Stars' and go to sleep for the night. Just your average teenage girl, give or take a decade.

Bin Laden was 200 miles away from the area where all of these drone strikes were taking out his key leaders, he was able to indulge in his hobbies... and he was making occasional video tapes and audio tapes to the wider world.

Like a lot of other DJs, I've been wondering when the first DJ game was going to happen. Somebody even pitched me on their own idea and I thought, "I'm not a video game startup; I don't know what I'm supposed to do with this."

The other thing that was very noticeable on that tour, not so much in the video, was the new young element that were coming to our shows... I started to see some very young people in the audience... maybe 14, 15, 16 years old.

I believe in the opportunities for social gaming. It's overlapping with mobile gaming and lots of video gaming, but it's still different. It's all getting more blurry as hardcore games and console games talk about being social.

What Brad Bushman did is in 2010 he ran what's called a meta-analysis, which is an analysis that looks at a whole bunch of different studies. They concluded that, yes, there is a link between violent video games and aggression.

I think that there are three incredible brands in the news and information space. I think ESPN owns sports; I think the Weather Channel owns weather, and I want CNN to own news and information in the global digital video space.

I would say my favorite is probably the 'Colder' video. Just because that sort of brings the album artwork to life. It's not my favorite song on the album, but visually, I think it just came out exactly how I had it in my head.

When I'm making video games today, I want people to be entertained. I am always thinking, How are people going to enjoy playing the games we are making today? And as long as I can enjoy something other people can enjoy it, too.

Coldplay's 'Hymn for the Weekend' video featuring Beyonce is already caught in a heated conversation about cultural appreciation of Indian religion and culture versus cultural appropriation of that culture for the western gaze.

Some people have no respect whether you are with your family or not. That's the hardest part. I was shopping in a grocery store in Seattle looking for stuff for Nicholas. This guy kept following me with his cell phone video on.

I have a lot of help before I show up to a shoot, whether it's video or photo or an appearance; there's a bunch of people that work on my face and on my hair and tell me what to wear. I just show up and then they do everything.

I think the best thing about my job is that I have my life documented, which not many people get to have. They have a photo here and there and maybe some video footage from a birthday. My kids will be able to see me growing up.

The 'Work Hard, Play Hard' video shows how much a part of music the fans can really be. With the help of SanDisk, we were able to create the first-ever music video to be made using fan videos shot only from their mobile phones.

I think it works if there's something online that is not in the show, or in a newspaper, if there's some added value to it - reading a newspaper on line, sometimes you can get video, which you can't get from reading a newspaper.

I showed my mom the movie then I told her the movie got bought and that it was gonna be shown in theatres and be on video. Everyone was really psyched about it. Everyone in my little town of hounds started to call me movie star.

I've been in a recording studio enough times to know that it is not the best place to multitask. Doing a couple of takes of a song and running out to check your email to talk to someone about video production really is not good.

I just think that rap takes way more slack than the video games and the movies. We don't make guns. Smith and Wesson makes guns. Like, white people make guns and bullets, and all we're doing is rhyming and putting words together.

The video for 'Last Christmas' was shot in the early winter of 1984 in the Swiss ski resort of Saas Fee. It was a glorious affair, and the two days we spent shooting it were a riot of laughter and fun, which I think comes across.

Sometimes we need to step back and understand the power of video games. 'Dear Esther' does just that. Through visuals, audio, and narration, this title weaves a story around the player as they explore different areas in the game.

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