Everything I was being shown was ABT, so I grew up watching these videos of [Mikhail] Baryshnikov, Gelsey [Kirkland] and Paloma [Herrera]. Paloma and Angel [Corella] were the first people I ever saw dance live.

We coaches have to learn how to deal with that: How do I get to each one best - with a talk, with video analysis? And what sort of tone? We need our own coaches for that. The sports psychologist coaches me too.

I have a very low tolerance for boredom and often think I would have missed out on books entirely if I'd grown up in the Internet and video game age. Now I enjoy books for people of all ages, including children.

The revolution of video had a massive affect. We grew up in a time where suddenly you could own films. Before, they had a theatrical run, and then perhaps they'd come back, or you'd catch them in a retro cinema.

Whenever I am in my videos, it's rare. A lot of it is, they feel more live and hyper-realist, rather than fantasy. People would just be like, "Oh, Skrillex is acting in this video," and it wouldn't work as well.

Because several 'Titans' characters have been used in video games, I've got royalty checks for six figures. And I had no knowledge of this until I opened the mailbox, because I don't follow the video game world!

If you think about YouTube, YouTube is a 'searching the world's videos' problem, right? They all have to be there, but how do you find them? What I guess I'm trying to say is that search is still the killer app.

I played mostly games like Asteroids and Pac-Man. Today, when I go into an arcade, the games are much more difficult and complex. I don't think I could even play some of the video games that are out there today.

Pop culture, it's crazy. There's all this violence in video games. In 'Call of Duty,' people are literally just blowing other people up. Hey, let's protect your country from your couch while eating your sandwich.

When I was playing the game we never had the benefit of TV or video to analyse our techniques or look at faults, we depended on other cricketers to watch us and then tell us what they thought we were doing wrong.

I think the medium or format of distributing things has its own characteristics. I think that an exhibition can communicate certain things that a video can't, and publications communicate that in a different way.

Each week, I post a video about some 'Pigeon of Discontent' raised by a reader. Because, as much as we try to find the 'Bluebird of Happiness,' we're also plagued by those small but pesky 'Pigeons of Discontent.'

Y Tu Mama Tambien' is one of the first unrated movies to be nominated for an Academy Award for Best Original Screenplay. But many video stores won't take a movie that's not rated, so I had to make the movie an R.

I wouldn't be where I am without these Funny or Die videos in general. When I was first starting out, I would take roles just to get the experience, but not exactly because I believed in the projects I was doing.

The idea that everyone in their lives has played a video game is becoming more acceptable to the general audience. Now we just need to work on the idea that, even out of adolescence, that it's okay to still play.

A ContraPoints video is never going to be framed as 'I'm so offended by this idea.' It's not, 'I'm so intimidated by my opponent's big, masculine brain.' It's more, 'I'm bored of you, and also, you're a dum-dum.'

'Confessions of a Video Vixen' is not a book about my encounters with celebrities, or anyone else for that matter. It is my life story, thus far, which just so happens to include some people you may have heard of.

As a matter of fact, when compression technology came along, we thought the future in 1996 was about voice. We got it wrong. It is about voice, video, and data, and that is what we have today on these cell phones.

'Y Tu Mama Tambien' is one of the first unrated movies to be nominated for an Academy Award for Best Original Screenplay. But many video stores won't take a movie that's not rated, so I had to make the movie an R.

I promoted myself on Twitter and Facebook as hard as possible, nonstop. People started realizing that if they commented on my videos, I'd reply to their comment, so I started getting a lot more views and comments.

A casting director who'd cast me in 'Assassins' sent a video to Kevin Reynolds, the director, and Mel Gibson, whose company is producing '187.' Then I went in and auditioned, and a few hours later, they called me.

The first time I ever put on a cowboy hat for a video a lot of people on my team was like, 'Are you sure? You know, we don't want people we think we country.' I'm like, 'It's cute! I don't care what people think.'

Why is it that our young kids all across America can solve the most complex problems in a video game involving executive decision making and analytical thinking, yet we accept the fact that they can't add or read?

I'm spending way too much time test running my Vine videos. I'll go into a room and close the door and be in there for an hour workshopping a Vine video that I never even post. So that's probably a huge time suck.

Video is a funny thing. It's one thing to be an artist, singer-songwriter, and use words and create pictures in people's minds. And then be asked to do video for it, to actually give a certain visual for your song.

Every new medium has, within a short time of its introduction, been condemned as a threat to young people. Pulp novels would destroy their morals, TV would wreck their eyesight, video games would make them violent.

Honestly, to tell you the truth, being trapped in any video game sounds like a living nightmare to me. In most video games, the point is it's a fight for survival, so I think it would be a terrifying place to live.

I have somewhat lost my enthusiasm in the last years. Mainly because film students using digital video these days have not really produced anything which is more than superficial or simplistic; so I have my doubts.

Actually, I would love to make a music video. Maybe it would finally put to rest those persistent rumours that have followed me throughout my career - particularly when I was on camera performing - that I had died.

I've got a lot of shows under my belt that are ancient history solely because they were on the air before this video revolution came along and ensured that canceled shows could continue to have a bit of a presence.

I don't like being the focus of attention. It makes me very uncomfortable. And it's part of the reason I never look at videos of myself, or I very rarely listen to my music or even read things that I might've said.

I moved to California when I was twelve and I got a video camera and made little movies because I didn't have any friends yet. I would force my sister to make these movies with me - which became my YouTube channel.

I've always used the technique of the cuento. I am an oral storyteller, but now I do it on the printed page. I think if we were very wise we would use that same tradition in video cassettes, in movies, and on radio.

Although I use myself in my videos, I really see myself as a character. When I look at myself, when I sit and edit, I never think, "That's me." I think, "This is a character, and how do I edit this to tell a story?"

The Ninja, as you know, operates by stealth. And so, case in point: I put out records... no one hears them! I make videos... (whispers) no one sees! I go on tour.... (whispers) no one knows! NINJA! I was never here!

YouTube has a hundred engineers who are trying to get the perfect next video to play automatically. And their techniques are only going to get more and more perfect over time, and we will have to resist the perfect.

Anonymous blog comments, vapid video pranks and lightweight mash-ups may seem trivial and harmless, but as a whole, this widespread practice of fragmentary, impersonal communication has demeaned personal interaction.

There isn't quite a feeling you get from playing video games that you get when you're playing sports, which is like a sense of euphoria. You just get the satisfaction of doing something active and feeling good after.

Everything was happening on that strip of Fulton Street. And if I wanted Chinese food, if I wanted to play video games, if I wanted pizza, if I had to go to the corner story for a juice, I had to go on Fulton Street.

I was a little hesitant at taking the job at Atari. I had never programmed for a living and I worried it might get boring (building circuits seemed more fun). But I would probably still be in the video game business.

The rest of the world may devour Japanese hardware - from Honda Civics to Sony Walkmans - but Japanese software, such as books, movies and recordings, has had little impact outside Japan. The exception is video games.

I've worked on some movies that get put in the horror shelf on the video stores, but they're really structurally like mysteries, and not so dependent on the gore factor, so they really don't need to be R-rated movies.

Our platform is a one-stop shop, from marketing and promotion through to ticketing. But even in the early days, in 2006-07, when we were mostly carrying shortform video, we became the premier movie marketing platform.

I just love entertaining. I will do anything - stand-up comedy, video games, fencing, internet shorts - I just want to keep being lucky enough to entertain people anyway I can. I try never to limit my art to a medium.

A geek isn't the skinny kid with a pocket protector and acne. There can be computer geeks, video game geeks, car geeks, military geeks, and sports geeks. Being a geek just means that you're passionate about something.

I like to be in 'The Walking Dead,' and I like to play video games and just hang out with my friends and try to be as normal as possible, so going to college would be another really cool, normal experience in my life.

For an impression, I just find that I can do a lot of the people I love without much research, because I've already watched hours and hours of them on video and it seeped into my brain while I wasn't thinking about it.

I want to make videos that, if I didn't know myself, I'd want to watch. As long as I'm making myself laugh, I'm usually having a good time. That's how I know I've made a video that I'm proud of: I've made myself laugh.

If you are willing to take the trip through 'Analogue,' you'll be rewarded with some of the best writing in gaming today and a look into the future of what kind of meaningful stories video games are capable of telling.

My mode of presentation is short-form video - basically I create fast cut, impassioned 'idea explainers' that explode with enthusiasm and intensity as they distill how technology is expanding our sphere of possibility.

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