With the fight scenes, they would take a video camera and shoot alongside the camera so we would piece it together on the computer and had an extremely rough cut of what we were doing.

Working with Yahoo! allows us to give our fans a chance to listen to our songs, check out the video, purchase our new album, win tickets to our show, and chat with us all in one place.

In the theatre, you are in love with what is on the stage, with the moment. You just don't get that with movies or videos, or TV, where you know that what you are seeing is repeatable.

All of my old videos and the things I did on MTV, my old public access show - it was sort of all made for the Web, even though they were made before the Internet was broadcasting video.

I don't really watch video, but I see the replay; like when I do strike out, and I'm walking back to the dugout, I look up and see if they do show the replay of me swinging and missing.

Mobile video is now a reality and a force to be reckoned with. I think it is essential to think about how people interact with their phones; how they consume content and how they share.

People can't imagine an enemy that would cut someone's head off before a video camera and spread it out across the world. But that has happened with the kind of enemy we are now facing.

I don't spend a lot of time watching my performances after the fact. I suck at playing video games, but I'm a fan of the creativity, the brilliance, and the possibility of the industry.

After a long day at work, I want someone to come home, turn on my video and think, 'Oh my God, how girls get ready? This is hilarious. I love this; I'm forgetting about all my problems.'

When I started making music, I just wanted to be the producer who sang the hooks. I wanted to be Pharrell, honestly, the one who made the beats and was in the music video with the girls.

What NDS did is allow us to move into video capability with large service providers or cable providers - and the ability to do this out of the cloud. And that allows you to do it faster.

I am not a video game guy at all. Once it got past Super Mario Bros. and past two buttons, they lost me. I was like, 'I do not have the abilities to be able to do this. It doesn't work.'

A lot of, a big problems that people have nowadays is that they can't stand moments of no stimulation in their life so they're constantly lurking, looking for entertainment, video games.

My first narrative films developed out of a documentary process - finding someone who was willing to be filmed, watching, listening, taking copious notes and many hours of video footage.

Zombies are always moving fast in video games. It makes sense if you think about it. Those games are all about hand-eye coordination and how quickly can you get them before they get you.

There's a lot of possibility in the 'Pacific Rim' universe for additional stories to be told, whether that's additional graphic novels or animated series or video games or movie sequels.

I think there's really only been one successful video game adaptation, and that was probably 'Tomb Raider.' Whether or not you thought it was a good movie, it was successful financially.

Holy Ghost! wears its influences proudly: Look no further than the duo's video for 'I Will Come Back,' a shot-for-shot remake of the music video for New Order's 1983 single, 'Confusion.'

Directing music videos, especially ones that are concept/narrative driven is challenging in itself, but Directing a music video within a digital video environment is even more difficult.

I was very pleased to find that once I had records out music videos were starting to happen, so I directed some of my own music videos and got to experiment in other areas of expression.

I am really proud of where me and Ghastly's track 'Crank It' ended up. It was our first music video and big label release. It was such a dope experience working with OWSLA on that record.

Windows Updates have sometimes been a pain point for users. The update pop-ups can interrupt a movie or a video game, and the automatic restarts can result in lost data or confused users.

I think I was perceived in one fashion. A video is based on a song. I think you can get glimpses of people's presence within that. There's some people you enjoy watching more than others.

Well, as far as film, either you're making a film or you're making videos. Digital capture is always trying to emulate the range and look of film. I believe personally that film has more.

I think the long-term effect of video on cinema is good in that what we are now getting up there on the screen is of superior quality. Videos are just so much more sensitive to the world.

A big reason why I started writing is I felt that fiction had stopped evolving. All other entertainments were getting better, constantly, as technology allowed. Movies. Video games. Music.

I grew up watching MTV, when Journey was huge, when Pat Benatar had 'Love Is a Battlefield,' and my friends and I used to cut school to watch this woman in the video. We loved Pat Benatar.

I do not trust technology. I mean, I don't think we're in any danger of kids, you know, doing without video games in the future, but I am saying that their lives are largely out of balance.

When you see a Jamaica video, it's always the hood. Everybody in the video's got guns, and the world looks at it like that's what Jamaica's about. And it affects the economics of the music.

We all grew up, our grandmothers and mothers had about three channels to watch, so we watched those soaps and now, a generation has grown up with the Internet and computers and video games.

Sometimes my work needs to be photographic, sometimes it needs words, sometimes it needs to have a relationship to music, sometimes it needs to have all three and become a video projection.

History has shown that time and market forces provide equilibrium in balancing interests, whether the new technology is a video recorder, a personal computer, an MP3 player, or now the Net.

I always did music, but music is an easier thing for me. Making videos and doing comedy things was more of a challenge, so I was more interested in that. Music is a little bit more automatic.

I think even if I was to go out there and win the Olympics, everyone's still going to remember the pre-race routine that I do and the video that went viral, so, y'know, that's alright for me.

I grew up with video games. My generation kind of grew up with the Nintendo and the Sega Genesis. Then, I had a Dreamcast and, finally, the PlayStation. So yeah, I've always been a big gamer.

The average age of a gamer is 33 years old, not eight years old, and in fact, if we look at the projected demographics of video game play, the video game players of tomorrow are older adults.

We know there are good sugars and bad sugars, and we don't discuss whether food in general is good or bad for us. We need to be far more nuanced when we talk about the effects of video games.

I like to know why a video has suddenly gone viral, why a song has broken, why a TV show is suddenly rating out of pattern... I'm pretty good at understanding why things are becoming popular.

Hillary Clinton tweeted "Charlotte should release police video of the Keith Lamont Scott shooting without delay. The Clinton campaign has since announced that Clinton will travel to Charlotte.

With 'Family and Loyalty,' I didn't already have an idea for that video. So I called Fab Five Freddy. I wanted to get a director that I didn't have to explain Gang Starr to and he was with it.

I've noticed a lot of younger artists have less fear of doing different sorts of things, whether it's various types of music, or gallery artists moving between video and sculpture and drawing.

People just don't sit down and just watch TV at night. Between cellphones, television, video games, the Internet and instant messaging, people are just spending their time in different places.

The general reactions were that the video was either not going to load, or be painfully slow to load, or would require a plug-in users didn't have. YouTube changed that, because it just works.

All of a sudden, my picture's in the paper, or I'm making a music video, and it's still the most surreal experience. I thought you could learn, and you would acclimatise, but I really haven't.

'Saw' really was like a student film for me; we expected it to go straight to video. I never expected anyone to see that film, and then it becomes one of the most successful horror franchises.

Kids love me. I can bounce back and forth. I can discipline kids, and I can get into the mind of a kid. In my brain, I consider myself the ultimate video game player. The ultimate snack maker.

In my first video diary I explained my love for women who have a taste in carrots. Since then, I have received plenty of carrots. Now I also have a keen interest in women who like Lamborghinis.

With the rapid growth of Internet users in China bringing online video into a new paradigm, the market scale we first envisioned as an online video website back in 2006 has grown significantly.

When we did the first sequel [of the Austin Powers] , it was on coattails of the first one doing so well when it was released on video, so we really didn't know what to do with the second plot.

I must tell you, to get started today must be very difficult 'cause whatever it takes today is very tough. They have to invest a million dollars in a video just to see if you have a hit record.

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