The only other thing that's like video games for me is watching tennis on TV. I can have it on, and there's a rhythmic quality to it - I can be watching Wimbledon or the U.S. Open and still be working.

There was a naive quality in 1982 around technology and the start of video games. And that's like the start of electronic music - there was this statement and, ideologically, these things to fight for.

I grew up in the Cayman Islands. I didn't play video games or watch TV. I would basically come home from school, throw down my backpack, grab my machete, and go hike and chop down trees to make a fort.

I didn't have any social skills at all, but my mom noticed I was way more vocal when I had a Nintendo controller in my hand. So she'd set up play dates with other kids to come over and play video games.

I have trouble with long-term things. I tend to get obsessed with stuff and then move on. Roles, songs, video games. That's why I was afraid of marriage. Because it was like a lifelong game of 'Madden.'

Sure, I like to win when I play basketball or board games or video games, but my day isn't ruined if I lose. I'm always up for a rematch. In all seriousness, that's something that's nice about maturing.

I have liked games for a very long time but when I saw 'Gradius' at the arcade as a junior high student, I became certain that in the future all forms of entertainment will be taken over by video games.

Some people think literature is high culture and that it should only have a small readership. I don't think so... I have to compete with popular culture, including TV, magazines, movies and video games.

We used to flock to watch gladiators, public torture and executions. In more recent times, our appetite for mortal violence has been sublimated in sports, photorealistic video games, film and literature.

When I was 15, 16, 17 years old, I spent five hours a day juggling, and I probably spent six hours a day seriously listening to music. And if I were 16 now, I would put that time into playing video games.

All reading should be pleasurable! I don't like people who keep reeling out the 'books are so important' line. First and foremost, reading is about entertainment, the same as movies, video games and music.

For a hate group originally focused on video games, anger over a comedy movie for starring women might seem ridiculous. But at its core, Gamergate is about a toxic male sense of ownership over geek culture.

You see a lot of these movies that are really just 90-minute video games. The effects are incredible. I get it: There's an art to that, terrific. I'm not interested in it, but there's an art to that I suppose.

The children of the 1980s were the last before a lot of things changed. We were the last generation not to have cell phones, not to have video games, not to have parents who worried if we strayed from the yard.

I grew up with my little brother, and we were raised by my grandmother. I was an insider for real. I stayed in the house a lot, writing songs or playing video games, watching TV, or chilling with my girlfriend.

I, throughout my life, wanted to be a wrestler. I also wanted to be a kickboxer. And I also wanted to make video games. Obviously, kickboxing - not happening. Ever. I do not want to get Muay Thai'd in the face!

Now, in the Liefeld household, I don't tend to share the fact that I created Deadpool with my kids, so when all the video games started coming out where Wade was at the center of them, I couldn't help but smile.

Video games as a storytelling medium are, from a mathematical standpoint, a branching narrative. You start at one place, you can go in multiple different directions, and there's a multitude of different endings.

For me, seeing the progression of video games and consoles - whether it be PlayStation, Xbox, or whatever - I think just seeing how good they've gotten from the days when I first started playing is just amazing.

I played mostly games like Asteroids and Pac-Man. Today, when I go into an arcade, the games are much more difficult and complex. I don't think I could even play some of the video games that are out there today.

Pop culture, it's crazy. There's all this violence in video games. In 'Call of Duty,' people are literally just blowing other people up. Hey, let's protect your country from your couch while eating your sandwich.

Every new medium has, within a short time of its introduction, been condemned as a threat to young people. Pulp novels would destroy their morals, TV would wreck their eyesight, video games would make them violent.

Normally, improving contrast sensitivity means using glasses or surgery to correct the eye. But we've found that action video games train the brain to process visual information more efficiently and improve vision.

Playing video games, as funny as it might sound, it's a very important part of our day. Our schedule is so hectic, chaotic, demanding that we need an outlet. We need ways to express ourselves and let our energy out.

It's actually one of the only things that I do that I don't get frustrated over. Everything else I do - racing, golf, video games - those things I want to win at. With photography, I think the camera wins every time.

There isn't quite a feeling you get from playing video games that you get when you're playing sports, which is like a sense of euphoria. You just get the satisfaction of doing something active and feeling good after.

It's always hard when you're working on a project, and you're seeing it in bits and pieces, whether that be film, television, video games, animation - you only really have perspective of what you're interacting with.

Everything was happening on that strip of Fulton Street. And if I wanted Chinese food, if I wanted to play video games, if I wanted pizza, if I had to go to the corner story for a juice, I had to go on Fulton Street.

The rest of the world may devour Japanese hardware - from Honda Civics to Sony Walkmans - but Japanese software, such as books, movies and recordings, has had little impact outside Japan. The exception is video games.

I just love entertaining. I will do anything - stand-up comedy, video games, fencing, internet shorts - I just want to keep being lucky enough to entertain people anyway I can. I try never to limit my art to a medium.

I like to be in 'The Walking Dead,' and I like to play video games and just hang out with my friends and try to be as normal as possible, so going to college would be another really cool, normal experience in my life.

If you are willing to take the trip through 'Analogue,' you'll be rewarded with some of the best writing in gaming today and a look into the future of what kind of meaningful stories video games are capable of telling.

I spoke at TED Global 2010 about the ways that video games engage the brain, and in particular, the idea of reward structures: how a challenge or task can be broken down and presented to make it as engaging as possible.

'Wii Music' elevates the scope of music video games by moving beyond commentary on what music is - as 'Rock Band' and 'Guitar Hero' do - to suggesting what it could be. Yet I'm still left wondering: Couldn't it be more?

Humor is the most precious gift I can give to my reader, a reminder that the world is not such a terribly serious place. There is more than video games and drugs and nuclear threats; there is laughter, and there is hope.

I absolutely believe in the power of innovative entrepreneurship on every level. That's why I am exploring ways to improve our education system by making it as effective as a private tutor and as engaging as video games.

I think a punt can be a big play in a game. If it's anything like a real game, then you realize that a Pat McAfee punt that downs someone inside the 2-yard line can really swing a game. I'm all for punting in video games.

We played video games and read books, and we went to public school. And yeah, we went to amusement parks. We did all of those things, but we also - that was all sort of organized around this nationwide picketing campaign.

I think video games and that stuff should be as violent as possible, but age-appropriate. It should be realistic. When it's not realistic you run into kids running around shooting people and not realizing the consequences.

I'm an only child and grew up in a bad neighborhood. My parents weren't well-off, but they would save up to get me video games. Games were something I did because I couldn't really go outside where bad things were going on.

I think that as I had children, I have five sons, and they got into video games and were the prime ages through the development of video games. It was so much fun seeing them play the games and seeing it through their eyes.

I want kids to think that reading can be just as much fun and more so than TV or video games or whatever else they do. I think any other kind of message or morals that I might teach is secondary to first just enjoying a book.

In addition to needed gun control reforms, America urgently needs a stronger protest movement dedicated to reducing the glorification of violence in our culture - in music, film, television, video games, and even the Internet.

Video games are the first new artistic medium since television, but they are more different from television than television was from cinema; they are the newest new thing since the arrival of the movies just over a century ago.

What Brad Bushman did is in 2010 he ran what's called a meta-analysis, which is an analysis that looks at a whole bunch of different studies. They concluded that, yes, there is a link between violent video games and aggression.

When I'm making video games today, I want people to be entertained. I am always thinking, How are people going to enjoy playing the games we are making today? And as long as I can enjoy something other people can enjoy it, too.

For me, growing up coding and computers and video games wasn't something that was cool, but it was something that I was always passionate about. I never let the fact that that wasn't something that was cool take me away from it.

I just think that rap takes way more slack than the video games and the movies. We don't make guns. Smith and Wesson makes guns. Like, white people make guns and bullets, and all we're doing is rhyming and putting words together.

Sometimes we need to step back and understand the power of video games. 'Dear Esther' does just that. Through visuals, audio, and narration, this title weaves a story around the player as they explore different areas in the game.

It's very difficult for people who don't play video games to understand their power simply by watching, and it's very difficult for people who aren't close to technology to understand how rapidly it can change whatever it touches.

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