I'm that girl that's a hardcore musician and loves to sing and write and play instruments but, at the same time, loves video games, metal music, and just being a goofy person.

We cannot and will not ban the creation of violent video games. But, we can prevent the distribution of these disturbing games to children, where their effects can be negative.

There's more flexibility in the cartoon world than there is in video games. In video games, if I tweak a line, I could screw up the work of countless other people with my whim.

Modern video games like 'Mass Effect' and 'Uncharted' cost tens of millions of dollars and require the labor of hundreds of people, who can each work 80- or even 100-hour weeks.

I approach video games the same way I approach theatre, filmmaking, poetry, or painting. I wish more people would take that point of view. It would help the industry to move on.

In the mid 1980s, video games as an industry had lost its way a bit. Atari had collapsed. There was this widespread collective belief that it was because video games were a fad.

I think the reason why video games are more popular as entertainment in difficult economies is that the cost per hour of video games is lower than any other form of entertainment.

The 1980s was a time of the great recession of interactive entertainment. When Atari fell in 1982, until Nintendo launched its console, video games were an outcast for five years.

There exists in this country, sadly, a callous, corrupt and corrupting shadow industry that sells and stows violence against its own people through vicious and violent video games.

I do a lot of video games - I have a YouTube channel where I record me playing video games with my friends and post it. That's a hobby I have and a lot of what I do in my off time.

For the most part, I think video games do a good job of capturing the essence of boxing. However, I'd like to continue to see them push the realism, emphasizing the skill involved.

In Japan there is a lot of manga, but around manga there are video games, manga on cellphones, manga in card games... so people not only enjoy manga but also the products around it.

You know when you bring your voice to different voiceover things like video games and cartoons, and I do tons of stuff like that in voiceovers and whatnot, it's very fun and freeing.

My mom didn't let me play video games growing up, so now I do. Gaming gives me a chance to just let go, blow somebody up and fight somebody from another dimension. It's all escapism.

I'm the kind of person who needs to be challenged all the time. I need my brain to go, or else I just end up playing video games all day, you know? That's cool too, I guess, at times.

Personally, I really enjoy sci-fi. I watch it, I read comic books, and I play video games. I love this kind of world, so to be able to work in it is a dream. I enjoy it. It's all good.

We need to go beyond saying, 'I know what these games do because I see my son playing them,' and try to understand the complexities - that different video games have different effects.

I would say my brother got lucky with me. Because we grew up with only boy neighbors, I developed a liking to shoot-'em-up and military video games. I could have come out a lot girlier.

I don't spend a lot of time watching my performances after the fact. I suck at playing video games, but I'm a fan of the creativity, the brilliance, and the possibility of the industry.

Zombies are always moving fast in video games. It makes sense if you think about it. Those games are all about hand-eye coordination and how quickly can you get them before they get you.

There's a lot of possibility in the 'Pacific Rim' universe for additional stories to be told, whether that's additional graphic novels or animated series or video games or movie sequels.

I love zombies, and I love playing zombie-killing video games, so I was always super into the zombies, seeing how it all works and seeing the blood everywhere. I love that kind of stuff.

I remember the Vince Carter Raptor days: playing all the video games with him. Playing against him is one thing; having a chance to learn from him is a whole - another level of excitement.

A big reason why I started writing is I felt that fiction had stopped evolving. All other entertainments were getting better, constantly, as technology allowed. Movies. Video games. Music.

I never really lost touch with video games. Even while shooting '10 Cloverfield Lane,' I brought my PlayStation with me, the most portable of all the consoles, and was playing every night.

Probably the thing I use most in media is video games, but I have to limit myself. If I wake up super early in the morning, and I'm not tired, I'll play video games until everybody gets up.

I do not trust technology. I mean, I don't think we're in any danger of kids, you know, doing without video games in the future, but I am saying that their lives are largely out of balance.

We all grew up, our grandmothers and mothers had about three channels to watch, so we watched those soaps and now, a generation has grown up with the Internet and computers and video games.

I grew up with video games. My generation kind of grew up with the Nintendo and the Sega Genesis. Then, I had a Dreamcast and, finally, the PlayStation. So yeah, I've always been a big gamer.

We know there are good sugars and bad sugars, and we don't discuss whether food in general is good or bad for us. We need to be far more nuanced when we talk about the effects of video games.

What irritates me about sci-fi is that it got hijacked by video games and also became so high-concept it was all about ideas and gadgets and technology and nothing about the human experience.

People just don't sit down and just watch TV at night. Between cellphones, television, video games, the Internet and instant messaging, people are just spending their time in different places.

If I'm sitting at home playing video games, and I've got a couple of minutes to myself before bed, I'm listening to music and putting a couple of playlists together. I'm passionate about music.

My No. 1 key with fans is, honestly, to stay connected with them. I think it's important to talk to the fans online and respond to their questions. You know, live streaming, playing video games.

I started a podcast about 'X-Files' and ended up on it. Then I started a podcast about video games, and I'm in the new 'Mass Effect' game. I have to pick the stuff I love and do a podcast on it.

People love video games because they do things they obviously can't do in real life. That's especially true with sports games because fans love to step into the shoes of their favorite athletes.

I want to be creative in as many different environments as possible, whether it's doing film scores, writing for TV ads or video games - all sorts of stuff, as long as it requires writing music.

Some media used to talk about video games only to say how violent or addictive they could be. With 'Heavy Rain,' they talked about the story of the game and the emotions they felt while playing.

The heart of the matter is that everybody starts video games as a beginner. Then, after going through a lot of experiences and becoming more and more fond of video games, they become the experts.

Solitary pursuits like playing video games and skateboarding can't compete with the thrill of mobbing a teammate as he scores the winning run - nor do they end with a postgame trip to Dairy Queen.

Getting inside the mind of a terrorist wasn't difficult at all. Even as children, human beings fabricate elaborate revenge fantasies. We're not a particular species. Check out popular video games.

So, if falling crime rates coincide with the rise of violent video games and increasing violence on TV and at the cinema, should we conclude that media violence is causing the drop in crime rates?

As an actor, you're just trying to get work in any medium. I remember when I started out, I did motion capture for video games, and then I did a terrible Best Buy commercial for Best Buy employees.

There are very few video games where there are - like, completely pacifistic - and if there are, I tend to play them - 'Dance Dance Revolution,' there was a game called 'Flower' that I really enjoy.

'Avatar' was gorgeous. There are good stories in there, but when used in other movies they're similar to those violent video games. Characters using deadly weapons. The children follow these movies.

I would say I'm pretty much the exact same as the stereotypical American kid. I mean I'm really lazy, I play a lot of video games, I like girls. I like, you know, the violence and action type thing.

It was always one of my favorite things, the action figures, the video games, when I was with WWE, even though I'm not a gamer. I would literally go out and buy the games just so I could play myself.

It's nearly impossible to enforce actual consequences in video games at the moment, but at a table, sitting face-to-face across a tabletop game, or even playing at a LAN party, sportsmanship matters.

The Twitch community loves watching video games, chatting, and broadcasting. The average viewer watches over an hour and a half of video each day. Over two-thirds of our logged-in users chat each day.

Why are video games so violent? The ones I've seen remind me of the 4th of July, with everything exploding, buildings, cars, airplanes, men and women. Kill, kill, and kill for sport and entertainment.

Share This Page