Quotes of All Topics . Occasions . Authors
I think 'Disney Infinity' is exciting. It's hard to even call it a video game, because it's so different. What excites me about this is how it's going to put more and more of what happens in the game into the hands of the user; it's up to them. You can play it to where everything's laid out for you.
Among video game developers, it's called 'crunch': a sudden spike in work hours, as many as 20 a day, that can last for days or weeks on end. During this time, they sleep at work, limit bathroom breaks and cut out anything that pulls their attention away from their screens, including family and even food.
I know I play a lot of jocks, but I'm actually a really big board game and video game nerd. It's one of the most interesting fields of entertainment because you get to create your own role and create your own rules. Some people get so creative with it, and I'm also super competitive. I'm a really big nerd.
If you play the video game, you become more interested and you want to know more about it. You want to read as much about it as you can, see it live and watch as many games as you can. If you're the type who wants to be as involved as you can in the sport, you're probably going to want to play 'Madden NFL.'
I like video games, but they are very violent. I want to create a video game in which you have to help all the characters who have died in the other games. 'Hey, man, what are you playing?' 'Super Busy Hospital. Could you leave me alone? I'm performing surgery! This guy got shot in the head, like, 27 times!'
Just think of the opportunities we can unlock by making education as addictive as a video game. This type of experiential, addictive learning improves decision-making skills and increases the processing speed and spatial skills of the brain. When was the last time your child asked for help with a video game?
The video game business is primarily a male-oriented business. And I have three girls. And you see the things that are important to them in their game experiences are the social interaction. They love the ability to chat with their friends. They love the ability to have some connection online with other people.
I had a Commodore, and then I remember getting a Nintendo for Christmas and it being a total game-changer. And the hours that I would spend playing the video game and trying to convince my mother that it was improving my hand-eye coordination. It was a worthy use of time. It made my hand-eye coordination better!
If I play a video game, I have to get through the whole thing. Like, when the new 'Resident Evil' comes out, I have to sit and do the whole thing. It will consume my life. I'm at a point where I don't have much time to play around anymore, so I don't really get started on the games if I won't be able to finish them.
For many years in my laboratory and other laboratories around the world, we've been studying fly behaviors in little flight simulators. You can tether a fly to a little stick. You can measure the aerodynamic forces it's creating. You can let the fly play a little video game by letting it fly around in a visual display.
Since young people would much rather play fast-action, rapidly advancing video games, and gambling laws for slot machines and roulette tables haven't changed much since the 1950s, look for casinos to build large video game tournament centers and allow people to bet on the action, similar to betting on college basketball.
Motion capture is exactly what it says: it's physical moves, whereas performance capture is the entire performance - including your facial performance. If you're doing, say, martial arts for a video game, that is motion capture. This is basically another way of recording an actor's performance: audio, facial and physical.
As soon as I discovered PlayStation, I was throwing hints here and there to my dad - cutting out the clipping of a video game, cutting out the clippings of the PlayStation, leaving it on his dresser. I remember on Christmas morning, I unwrapped my gift, and sure enough, it was the PS2. I've been a PlayStation guy ever since.
Any time skating was featured in a video game, I ate it up. So around 1997-98, I was shopping this video game idea. I was weighing my options when I went to Activision, but when I saw what they were working on, I said, 'This is exactly what I'd love to be involved with,' and following that gut reaction was hugely successful.
It was, like, two mobile games I released. They did pretty well, and after I made those two games, I was like, 'Man, I want to make another game, but I want to make this game for PlayStation and Xbox and PC.' I was like, 'You know what? Forget making the video game for Xbox, PlayStation and PC. How about I make my own console?'
I'm a big crier. I never cry when something is painful, but I cry if things are frustrating. Like if I'm trying to do something, and I mess up over and over. If I'm playing a video game, and I can't beat a level that I've tried 10 times, I'll cry. When I was a kid, I think I cried for every practice from 2003 to the middle of 2006.
I had one little brother and I would use him as a scapegoat to get us games. Obviously, I would get the more girly toys like dolls and Barbies, yadda, yadda, yadda. But I really wanted video games or action figures or something so I would send him to ask mom, 'Hey, I want this video game' when it was really we wanted this video game.
One afternoon, I was playing this new video game, 'Blood and Guts.' I was controlling Gruesome Gus versus the Crimson Menace, and I had totally waxed the guy. It was this really complex sequence of moves, and I was so excited about conquering the game that I wanted to show it to someone. Unfortunately, the only one home at the time was Mom.