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I was a little hesitant at taking the job at Atari. I had never programmed for a living and I worried it might get boring (building circuits seemed more fun). But I would probably still be in the video game business.
If I want to make a product that is appealing to consumers, like a piece of clothing or a video game, that's fad driven. Some companies do it, and I don't know how they do it, but it's generally a bad place to invest.
A geek isn't the skinny kid with a pocket protector and acne. There can be computer geeks, video game geeks, car geeks, military geeks, and sports geeks. Being a geek just means that you're passionate about something.
The first time I saw 'Minecraft,' people wanted to have 8-bit style video game music. But I wanted to go around that and make something organic and partly electronic, partly acoustic, and see if that would be interesting.
There's so many kids who only know me from the video game. And they want to know if I'm home - and if I have a video game I can give them on Halloween. And sometimes they're surprised to learn there actually is a 'Madden.'
I cannot get myself interested in video games. I've been given video game players and they just sit there connected to my TVs gathering dust until eventually I unplug them so I can put in another special-region DVD player.
I think the most insidious version of crunch is when you say, 'Hey, I'm working for this triple-A video game; I personally want it to be as good as possible, so I'm going to stay tonight until 10 P.M. to finish this feature.'
In America, everyone writes but no one reads. Everyone's writing all day long - sending emails, tweets, text messages; they all think they're James Cameron's Avatar, performing in some video game for which they make up the script.
It's something that I am going over in my head about the whole video game thing, and whether you support violence by being in a film like this. I mean, to me, it's incredibly unreal and it's all about the action, and just explosions.
I will say that Vertigo is an area of great interest to me. It is even less well tapped than other parts of DC, and could potentially offer amazing stories for our future television video game, digital and consumer products businesses.
I love to play games. Anything that is competitive. I love to play darts, shoot pool, any video game or board game, anything like that I am all about. For me is more about spending time with somebody, hanging out and enjoying yourself.
Looking back, video game design seems a natural fit, although there was no such thing when I was growing up. I built a Tic-Tac-Toe playing machine in my teens which went up in smoke on the night it was scheduled to go to a science fair.
I grew up playing video games. And the cool thing about the EA Sports games is they took me through the whole motion-capture thing, where they put little sensors on my body so the video game really is me. It actually moves the way I move.
In order to sharpen its prediction skills, our brains constantly build models, or 'templates,' of the world. The better the template, the better the performance. And now we know playing action video game actually fosters better templates.
And so the idea was, well maybe you can take an Atari video game machine, where people plug in a game cartridge, and plug in a modem, and tie that into a telephone, and essentially turn that game in the machine into an interactive terminal.
Any kind of horror video game where I'm the first-person player and I'm... I suddenly stop caring about the video game dude, and I'm like, I really don't want him to die,' and then the minute he dies, it upsets me. I can't play those games.
It's as if a psychological norm is being established whereby comments left online are part of a video game and not real life. It's as if we've all forgotten that there's a real person on the other end, reading and being hurt by our vitriol.
'Superbetter' looks more like a social media platform or a social network than a typical video game. You know, there aren't any 3-d spaces to explore. You don't have this avatar that you're building up. It's more about thinking like a gamer.
One day, my mum bought me this music production software for my computer, and I started making beats... I realised it was more like production than a video game, but it was a video game when I was playing it. That's how I got into music production.
I've tried Oculus Rift; I've played with the Steam VR rig. Both are mind-blowing. In a traditional video game setting, in a first-person shooter, you can see a tower in the distance. You can walk up to that tower and use your controller to look up.
Riding my motorcycle around L.A. is like my own video game. But unlike many folks at the wheel, I am occupied with getting where I'm going and keeping myself safe. Most people are applying makeup, texting, and checking out the beauty in the next car.
I've kind of been in a video game, I've kind of been an action figure. It was actually a Barbie doll, so that's why I say kind of, but if I can get made fun of on 'South Park' or 'Family Guy,' then I'll know that I've done something good with my life.
I'm a video game enthusiast. I love video games! They were a huge part of my upbringing in their early form, when I was all about 'Dig Dug' and 'River Raid.' As they evolved, so did my music-making, and we just kind of grew up together like cool friends.
As for the claim that drone 'pilots' are not engaged in the extinguishing of human life via video games, the military's own term for its drone kills - 'bug splat,' which happens to be the name of a children's video game - and other evidence negates that.
I remember hearing the name... 'Teenage Mutant Ninja Turtles - what the hell is that?' But I was hit by the bug as well. I used to watch the cartoon every morning before I went to school, played the video game at the arcades, and was a big fan of the comics.
My experience with video games is a far cry from 'WWE 2K17.' Did I ever aspire to be that character? Man, I just wanted to be a hero to kids. Whether it's a character in a video game, a movie or a TV series, it's an accolade that I'm greatly appreciative of.
When I'm telling stories of my video game days, when I was a really hardcore MMO player, I played 'EverQuest' for two years and played 'World of Warcraft' and several other games for the last ten years or so... 95% of the stories I'll tell you are 'EverQuest.'
It seems astounding to me now that the video games are perhaps as important as the movie themselves. And people will spend 2 or 3 years obsessing about the video game in exactly the same way that they'd be obsessing about the movie if they were working on that.
'Madden' is the closest thing to actually being on the field yourself. It's so ridiculously realistic. Before I play it, I honestly didn't understand. 'What's all the hype? It's a video game'. Then I sat down and played it, and you feel like you're on the field.
It's hard to be so mentally competitive and when you're not competing you try to turn it off but it doesn't work like that. I don't think you can just turn it off, I think you still find ways to be competitive - if it's playing a video game, if it's playing cards.
I mostly associated video game storytelling with unforgivable clumsiness, irredeemable incompetence - and suddenly, I was finding the aesthetic and formal concerns I'd always associated with fiction: storytelling, form, the medium, character. That kind of shocked me.
What's great about 'Spy Hunter' is that we have an amazing title, an awesome car, and a great theme song, and we can use that to launch a new franchise that hopefully will compete with the other ones but just be kind of the more fun, video game version of a spy movie.
Video game voicing is absolutely different from cartoon work. In cartoons, you're almost always there with the entire cast, and the entire script is acted out in sequence. With video games, it's you by yourself, in a room with a script you just got when you walked in.
Sport-based video games occupy an odd space within the sphere of modern home entertainment. Reliably enjoyed by millions, the sport-based video game stands at what sometimes feels like an oblique angle from the larger medium, and in ways that can be hard to articulate.
The video game culture was an important thing to keep alive in the film because we're in a new era right now. The idea that kids can play video games like Grand Theft Auto or any video game is amazing. The video games are one step before a whole other virtual universe.
In the early days of the video game business, everybody played. The question is, what happened? My theory - and I think it's pretty well borne out - is that in the '80s, games got gory, and that lost the women. And then they got complex, and that lost the casual gamer.
I always felt really guilty if I spent too much time playing video games. It's a colossal waste of time. And I can't say it's a very satisfying feeling at the end of the day, if you've spent eight hours playing a video game; you just end up feeling kind of spent, and used.
With my company, Giant Spacekat, I was very angry about the lack of games that portrayed women positively in the video game industry, so I launched my own studio, gave a lot of very talented women jobs, and we made some of the most awesome, empowering games in the business.
The word 'geek' today does not mean what it used to mean. A geek isn't the skinny kid with a pocket protector and acne. There can be computer geeks, video game geeks, car geeks, military geeks, and sports geeks. Being a geek just means that you're passionate about something.
I was not grown up in the U.S., nor in Japan. In order to create a video game that people around the globe can enjoy and relate to, I can't draw things deeply rooted in the local culture that I'm not familiar with. That's why we are not doing games about football or samurai.
My favorite video game when I was a kid was this game called 'Metroid' and the main character of 'Metroid' was Samus. Samus has this body armor suit, helmet and everything except at the end of the game, the helmet comes off and it was revealed that Samus was actually a woman.
Our co-founder and company president, Jim Levy, came from a record industry background and understood the marketing and promotion of artists as well as products. So the video game business went from absolutely zero designer credit to something approaching rock star promotion.
You put on this set of goggles, and within seconds, your brain is convinced you're now in a different, virtual environment. You're somewhere else, and that somewhere else may be a video game, it may be in a real-time movie, a museum exhibit, or a medical surgical training app.
And what we did with this new company in 1985 is we did start focusing on PCs instead of video game machines, because we learned the hard lesson about bringing a product to market in a consumer world where it's very expensive to build a brand and get distribution and so forth.
There's been a great development with scale on TV, but my approach is always the same across projects, whether it's a video game, a movie, or a TV show: I always try to set up my sounds and my themes. I really try to stay with the characters and do the storytelling through the music.
Sometimes I become attached to a character because I've gotten to explore him for so long, like in the case of Ben, but sometimes I fall in love with a throwaway character who exists for only one scene in a video game like The Drunken Villager in 'Diablo III' or Sandal in 'Dragon Age.'
Comics are a dying art. If you ask a little kid to choose between a video game with insane graphics or comic books... you have to compete with cable, satellite TV with its thousands of channels, and with video games that are like movies, with CGI explosions where you can blow up worlds.
A man came up to me at a party and asked if I wanted to be in his video game. I of course said yes. And then it turned out it was 'Assassin's Creed', so that was great. They let me ad lib a lot and mess about and be very snarky indeed, and I'm thrilled by the success of all their hard work.
Kinect is such a great new entry into the field because it takes away one of the big barriers to little kids to playing a game, which is the controller. You can't hand a basic video game controller to a child and expect them to understand what a left bumper is and to click in the right stick.
I think too often in films, people think endings are a summation of plot, and I don't like that. Because once you know where you're going as an audience member, then it's like a video game. You're just waiting for them to get through the levels and beat the bad guy. And I just think that's boring.