I'm not really much of a video game player; my son would be the expert in that department. The only game I would really play is golf, the Tiger Woods video game.

Speaking as someone who's played a lot of video games, and at the end of the video game all you have is a memory, after woodworking you get this piece of furniture.

My favorite video game of all time is called 'Black Tiger'. It's a Capcom Dungeons and Dragons game from 1987. I have the actual arcade version sitting in my office.

I try to take as many reps as I can, whether it's on a video game, playing EA 'Madden Football' or in the playbook, just drawing it or just visualizing it in my head.

Parents and kids know they should pass up the fries for an apple and exchange the video game for a game of tag - but knowing and doing are certainly different things.

It's got to be harder in real life to win a World Cup. But depending on if you play World Class level on FIFA, it's going to be difficult to win in the video game, too.

The video game market is huge, and the ability to tell stories, and tell different kinds of stories in the gaming space is quickly evolving and changing for the better.

I used to be quite a big video game player at university and post-university in that weird moment in life before you have a proper job and you've got a lot of idle time.

The stock market to me was like a video game. When it went off, it was like turning the game off. It wasn't something I'd think about until I'd turn the machine on again.

I happen to believe that video games will be the largest sport and entertainment in the world. The reason for that is a video game can be every sport. You can be anybody.

It's cool that I'm 20 and am on the cover of the video game. A lot of kids play hockey, and a few get drafted, and only a few get to be on the cover. It's a great feeling.

Once parents see that Roblox isn't simply a video game, but a platform for creativity, building, coding, collaboration, and more, they become some of our biggest advocates.

My SAG card, the first TV job that I ever had was 'Pan Am' as a reporter. But that may not be entirely true. I did some motion capture work, doing reshoots on a video game.

The video game industry is constantly evolving. The sheer creativity matched with cutting-edge technologies gives me the comfort that innovation is alive and well in America.

Advertisers and marketers should be looking to bring new experiences to different parts of the brain. It's a more profound idea than just dropping a billboard into a video game.

The first shooter video game stuff which - look, admittedly, I missed that generationally, so it's not a thing for me. I've never played them. I don't really get it. My kids do.

The approach to make more gorgeous-looking graphics... to have the horsepower, to have much faster processing - they don't do anything to ask nongamers to play with a video game.

'Final Fantasy VII' is my favorite video game, and I had a conversation on Up Up Down Down, and I don't wanna say who is my favorite character, but my default would be Sephiroth.

I did a voice for this video game called 'Fallout 3,' and that was really fun. I had a great time, especially since I could show up in PJs and not have to worry about how I looked.

Ninety percent of video game AI really is pretty damn bad. I think that's actually why it's so much fun to shoot things. Because the AI is so bad and the characters are so annoying.

The fact that I'm even in a video game blows me away, but 'WWE 12' is even more special to me because they have a whole storyline around Sheamus in the game. It's really, really cool.

I am not a video game guy at all. Once it got past Super Mario Bros. and past two buttons, they lost me. I was like, 'I do not have the abilities to be able to do this. It doesn't work.'

I think there's really only been one successful video game adaptation, and that was probably 'Tomb Raider.' Whether or not you thought it was a good movie, it was successful financially.

Windows Updates have sometimes been a pain point for users. The update pop-ups can interrupt a movie or a video game, and the automatic restarts can result in lost data or confused users.

We've always operated under the belief that you could run a video game business as professionally as you could run a consumer packaged goods business, and you wouldn't diminish creativity.

The average age of a gamer is 33 years old, not eight years old, and in fact, if we look at the projected demographics of video game play, the video game players of tomorrow are older adults.

Obviously the thing that's cool about games - a basketball game is just a basketball game. The thing about video games is that each different video game can be in a completely different genre.

Kids love me. I can bounce back and forth. I can discipline kids, and I can get into the mind of a kid. In my brain, I consider myself the ultimate video game player. The ultimate snack maker.

I don't look at it as writing a book in a videogame universe. I look at it as writing for 'Halo', which for me, transcends being just a great video game. It's evolving into a whole new mythology.

The Libertadores is sensational, but the Champions League... The first time I heard the anthem was a really special feeling. It's like being in a video game; it's living the dream of every child.

There was a board game called 'Sorcery,' which is one of my favorites, and I would often revisit the game. It's not a video game, but it definitely stands out in my mind as a game that impacted me.

Our 1 million members across the country will be watching closely to see if the video game industry hides behind a First Amendment veil in order to exploit children for the sake of corporate profit.

I got so passionate about technology. Hacking to me was like a video game. It was about getting trophies. I just kept going on and on, despite all the trouble I was getting into, because I was hooked.

When I think of a video game, I think about how I'd love to have Buddy Rogers vs. Ric Flair, something like that, where you can wrestle these Legends against each other from different periods and stuff.

Third-person camera is way harder than I even imagined it could be. It is the hardest problem in video game development. Everybody gets it wrong. It's just a question of how close to right do you get it.

The goal is not to just do 'Video Game High School' every year. We want to grow into a real content production company. We want to be Pixar or HBO. We want to make five series a year or 10 series a year.

For me, 'Evil Urges' was like a video game. If you play 'Super Mario Brothers,' there's a level where it's like a snowscape, and then there's a level where it's a desert and a level that's like a jungle.

I think that building any product that has a lot of user loyalty is a bit like making a sequel to a great movie or video game - people generally want 'more of the same thing, except better and different.'

Of course I knew that writing was terrifically hard work and that there was no secret code, as in a video game, that would unlock Tolstoy-mode, enabling me to crank out canon-worthy novellas before lunch.

Have you ever played a video game that didn't have escalating levels of difficulty? Well, life can feel like play, too, when we purposefully engage in activities that demand we test and develop our skills.

Hacking was the only entertainment that would occupy my mind - like a huge video game, but with real consequences. I could have evaded the FBI a lot longer if I had been able to control my passion for hacking.

Lots of people throw around phrases of 'no-fly zone,' and they talk about it as though it's just a game - a video game or something. Some people who throw that line out have no idea what they're talking about.

It's been the video game ever since I got out of coaching. Even when I was an announcer, fewer and fewer people remembered me as 'Coach,' and as the years went on, people just started knowing me from the game.

We are at a point in the video game industry that the industry is hollowed out. It is out of touch with the zeitgeist, creating sequels and formulaic games over and over again. The energy comes from the indies.

I have a very low tolerance for boredom and often think I would have missed out on books entirely if I'd grown up in the Internet and video game age. Now I enjoy books for people of all ages, including children.

Because several 'Titans' characters have been used in video games, I've got royalty checks for six figures. And I had no knowledge of this until I opened the mailbox, because I don't follow the video game world!

Making the AI better in a video game is not like making the AI better in, say, a chess game. Making it better in terms of acting ability - we're basically improving its acting so that the user can have more fun.

The idea that everyone in their lives has played a video game is becoming more acceptable to the general audience. Now we just need to work on the idea that, even out of adolescence, that it's okay to still play.

Why is it that our young kids all across America can solve the most complex problems in a video game involving executive decision making and analytical thinking, yet we accept the fact that they can't add or read?

Honestly, to tell you the truth, being trapped in any video game sounds like a living nightmare to me. In most video games, the point is it's a fight for survival, so I think it would be a terrifying place to live.

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