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We need to build systems that can automatically figure out what's high quality and what's not, and encourage users to contribute high-quality content. There's a lot of technical challenges in that.
Given that my title at Google is Chief Internet Evangelist, I feel like there is this great challenge before me because we have three billion users, and there are seven billion people in the world.
In a world of shared data services, where you have third-party networks selling ads on your behalf and displaying them in real time to your users, it's very difficult for you to control everything.
One of the things that technology has is a direct relationship with its users. We talk about newspapers. But the biggest newspapers in the world right now are Facebook, Twitter, Snapchat, Instagram.
There's a myth that free-to-play is cheaper than a $60 game. It's just elastic. For some users, it winds up being a lot more expensive. I would have paid $150 a year to get a better version of FIFA.
The office is the laboratory and meeting your users is like going into the field. You can't just stay in the lab. And it's not just asking users what they want, it's about seeing what they're doing.
Imagine if Facebook's users received a universal basic income every day. This isn't going to be easy because it means that inherently their business model is going to take a little bit of a pay cut.
Redistributing tokens is a balancing act. In most cases, forks probably want to keep ownership for users constant so users have at least the same incentives to use the new fork as the historical one.
AdNectar specializes in deploying branded virtual items across top social networking properties and applications. Virtual items are images sent to communicate a message between users of social media.
To ensure we are meeting the demands of existing customers while also attracting new users, we remain focused on building cutting-edge technology and introducing new and innovative product offerings.
The Twitch community loves watching video games, chatting, and broadcasting. The average viewer watches over an hour and a half of video each day. Over two-thirds of our logged-in users chat each day.
I think the most difficult thing had been scaling the infrastructure. Trying to support the response we had received from our users and the number of people that were interested in using the software.
WhatsApp will bring Facebook another billion users. We will be a billion-user product. Whether there is a direct valuation or an indirect valuation, there is value, and Facebook understands that well.
The new Zune may not be an iPod killer, but it does offer a clean interface, great industrial design, HD radio, and a subscription model for music, making it significantly less expensive for big users.
The freedom to connect to the world anywhere at anytime brings with it the threat of unscrupulous predators and criminals who mask their activities with the anonymity the Internet provides to its users.
One thing is very clear from the chatter I see on Chinese blogs, and also from just what people in China tell me, is that Google is much more popular among China's Internet users than the United States.
Users are trying to discover apps; we are trying to improve the app discovery process, and developers are trying to reach users. If you step back, it's a problem we solved with search and ads in search.
Just like paying a toll to use a freeway, the token can be the pay-per-use rail for getting on the blockchain infrastructure or for using the product. This also ensures that users have skin in the game.
The opportunity to build an enduring product far outweighs the cost of alienating a few users along the way. And the sooner you internalize that trade-off, the faster you'll move along the path to scale.
If you are a big company, a big website, and lots of users come to your website, you will have attacks, and you have to deal with that. It just cannot be a reason to take actions to exit certain markets.
We make every one of our users sign a pledge when they sign up that they will not discriminate, that they will not exhibit hatred. Whenever we become aware of such an example, they're permanently banned.
You're going to have 100s of millions of users on Chrome, spanning mobile, tablets, and desktops. That is one unfragmented base. That uniformity is probably better than most of the issues across browsers.
Google is a consumer brand and people need to be comfortable. If we were just an advertising brand we wouldn't have the same concerns. We've always tried to promote transparency and choice among our users.
I think we have to recognize as an industry that users have a lot more choices and can click away to a lot more media. As a result, the advertising we create really needs to be something users want to see.
When I was born, the Internet was barely two years old. It was the preserve of academics, used to connect dozens rather than billions of users. There weren't many who predicted it would transform our world.
This is our commitment to users and the people who use our service, is that Facebook's a free service. It's free now. It will always be free. We make money through having advertisements and things like that.
I want to preserve the free and open Internet - the experience that most users and entrepreneurs have come to expect and enjoy today and that has unleashed impressive innovation, job creation, and investment.
Fox Interactive Media's acquisitions of Newroo and kSolo demonstrate our commitment to empowering users with interesting tools that they can use to further enhance their online experience and online identity.
We have witnessed a stunning reversal of power between mainstream and social media: The ability to go direct to end users of information through social channels radically disrupted the mainstream news agenda.
As Twitter allows you to curate who shows up in your stream - you only see the people you follow or seek out, and those they interact with - users can create whatever world of people they want to be a part of.
There is one major problem with anti-virus software: It needs updating. Users cannot be relied upon to have even the anti-virus software in the first place, let alone be able or willing to pay for the updates.
The CEO of AT&T told an interviewer back in 2005 that he wanted to introduce a new business model to the Internet: charging companies like Google and Yahoo! to reliably reach Internet users on the AT&T network.
We're learning that, when it comes to enterprise users or otherwise, privacy is very important. Some features might work well for enterprise customers and may not work for consumers. You've got to have balance.
I think companies need to put up tools that put privacy and security in the hands of their users and make it easy to understand those tools. In Google's case, two-step verification is a perfect example of this.
Sponsored stories are not a great way to monetize mobile traffic. The phone is way more of a publishing tool than a reading tool. The attention users pay to the streams on mobile is far less than on the desktop.
Our users have a relationship with our brand and are demanding more and more Bumble content, and we're committed to delivering that content with a team that's as talented as they are passionate about our mission.
Even if it was a difficult operation to copy a song, it only takes one person to do it. After that the spread of the song via the Internet or other means of propagation is only limited by the honesty of the users.
We want the next generation of products being innovated to reflect our users. And when women are not part of the equation, we won't have products that reflect the unique needs and opportunities across our society.
By augmenting the pages in the upload process with educational text regarding the type of content that can be uploaded to YouTube, we have seen a sharp overall reduction with users uploading copyrighted materials.
When Spotify launched in the U.S. in 2011, it relied on simple usage-based algorithms to connect users and music, a process known as 'collaborative filtering.' These algorithms were more often annoying than useful.
There are a lot of Yahoo users who live in countries where their freedom of expression and freedom of association is not respected and where the government is trying to put malware on their computers to track them.
If people use Chrome, we make less money on our service and that's fine by us because that is fair competition. I wouldn't put Google on a pedestal for competition, but they aren't telling users not to use OpenDNS.
The Web is not a prize to be won, and Mr. Ballmer's attitude is deplorable in the light of what the Web means to the world, to users, to designers and developers, and - to put it into Microsoft parlance - customers.
I think many businesses will allow their employees to work from home. The main challenge here is how to make sure Zoom will give a better and safer experience to users than compared to that in an office environment.
In addition to closed-circuit TV systems and the ability to track cellphone and computer users, advanced biometric identification systems and online coordination across borders are becoming more and more widespread.
Internet users should be able to choose where to go online and which applications to use. Comcast, say, shouldn't be allowed to block Skype just because it could siphon the communications giant's telephone business.
That is really not much different from the search engines that are being constructed today for users throughout the entire world to allow them to search through databases to access the information that they require.
By allowing multiple partners to contribute, an open platform can nurture an entire ecosystem of developers and apps. Good products integrate and become great products. Users get a one-stop solution for social needs.
The idea of free software is that users of computing deserve freedom. They deserve in particular to have control over their computing. And proprietary software does not allow users to have control of their computing.
We have 2 million users in the U.S. and about 13 million worldwide in more than 200 countries. We're getting 80,000 new users each day. And more than half a million people are connected via Skype at any given moment.