We're always doing a lot of user studies on health and safety. We take it super seriously. But if you look back at the history of most new big technology breakthroughs, there is some element of controversy around what impact is it going to have.

Most people who are on the inside of a technology have no idea what it's like to look at from an end user's point of view. This is why they have focus groups. I'm really familiar with this because I worked 10 years for Hallmark Cards in the U.S.

On the monetization front, our strengthening leadership in internet user base and broadening reach of our platform have already positioned us as a must-buy platform in online video for brand advertisers to reach a nationwide audience within China.

One of O'Reilly's advantages is that we have a network of thousands of user groups to whom we give free books, to whom we advertise our products, and they spread the word. If you don't have that database, it's hard to get the attention of the market.

We're not done yet, but two things WordPress has been able to exemplify is that open source can create great user experiences and that it's possible to have a successful commercial entity and a wider free software community living and working in harmony.

If you're looking to grow your user base, is there a best way to cost-effectively attract valuable users? I'm increasingly convinced the best way is by harnessing a concept called social proof, a relatively untapped gold mine in the age of the social web.

The iPhone was the first phone that brought what we used to think of as 'desktop quality' software to a handheld platform: software where you just say, 'Wow, that's a great user experience,' not merely, 'Wow, that's a great user experience for a handheld.'

As a wheelchair user, you can't move about freely. That's the only thing that bothers me a little. When I'm in the Euro Group in Brussels, colleagues who want to talk to me have to come to me. But I hope they know that this has nothing to do with arrogance.

Economic theory dictates that the value of a company is basically the present value of its future profits. To estimate Facebook's value through its future profits, we need to have a view on its user growth and how this will evolve in the next 10 to 50 years.

I told our employees several times, 'Let's focus on the end user, let's focus on committing to society, and focus on the crisis and doing the right thing, show our corporate social responsibility.' Don't focus on marketing and sales. That's horrible culture.

Run focus groups. Do whatever you need to do to get 8 to 10 people together in a room and put your product in front of them. Ask them how much they would pay for it and whether they would pay for it. It's really important to get user validation early and often.

My initial desire to blog came from something that's always been my approach to investing - I'm a nerd, and I love to play with the technology, and part of my approach has really been to understand things both at a user level and at a reasonably deep tentacle level.

There are major benefits to building a game once and improving it over a long period of time based on user feedback and behavior. It's kind of depressing to have to build a game once, take all the user feedback, and then spend the next 3 years building another game.

Armed with nothing more than a Facebook user's phone number and home address, anyone with an Internet connection and a few dollars can obtain personal information they should never have access to, including a user's date of birth, e-mail address, or estimated income.

People who bet against the Internet, who think that somehow this change is just a generational shift, miss that it is a fundamental reorganizing of the power of the end user. The Internet brings tremendous tools to the end user, and that end user is going to use them.

What you have in most education software is that they're catering to the decision-maker who makes the budget allocations, and that decision-maker has a lot of check boxes. Does it do this? Check. Does it do that? Check. They could care less about the end user experience.

One of the unintended negative consequences of online advertising has been the loss of value in traditional classifieds. It's simply quicker, simply easier for an end user who's online, on a broadband connection, to look things up and to figure out what they want to buy.

A great laptop running the new kinds of user interfaces and apps that people now love on phones and tablets would be a big, exciting event that would help seal the deal. But there hasn't yet been a product that emphatically suggests the era of the traditional PC is fading.

Steam is not really leading the PC in any creative way, but it certainly has proved that the PC is a viable commercial platform by having a product that is amazingly easy to use for the end user, to the point where it's easier to buy a game on Steam than it is to pirate it.

We sent our user research team out to sit with customers for periods of time and get some insight into how Slack is working. We also get tens of thousands of points of contact via Twitter and our customer support ticketing system every month and can synthesize those results.

Our DNA is as a consumer company - for that individual customer who's voting thumbs up or thumbs down. That's who we think about. And we think that our job is to take responsibility for the complete user experience. And if it's not up to par, it's our fault, plain and simply.

Ergonomics is about designing for failure modes and extremes: how things break under repetition, stress or other limits. And the goal of ergonomic designis to create an alignment between the user's limits, the thing you're designing, and how people will ideally use that thing.

As languages go, English is pretty user friendly. If you look at a tiny language spoken somewhere that most of us have never heard of, chances are it's going to be so complicated that you have a hard time imagining how people can walk around speaking it without having a stroke.

You need to look no further than Apple's iPhone to see how fast brilliantly written software presented on a beautifully designed device with a spectacular user interface will throw all the accepted notions about pricing, billing platforms and brand loyalty right out the window.

I think there are a lot more people that don't use Pinterest in the world than do use it, so for most people, that first experience is really, really important. I think feeling really close and in touch with that first user experience is pretty basic to making it better every day.

Telegram's popularity is spread evenly across continents. We have a substantial user base in Spain, Italy, Netherlands and Germany. Also in Brazil, Mexico and Guatemala in Latin America, India, Malaysia, Singapore, South Korea, Saudi Arabia, Iran, Iraq and Uzbekistan, across Asia.

Mobile forced us to rethink the user experience and do something people would be able to carry out on in a couple of seconds on the mobile phone. By stripping out all the work the user used to do and putting that on the company, we were able to create a much better user experience.

'Targeting' is polite ads-speak for the data levers that Facebook exposes to advertisers, allowing that predatory lot to dissect the user base - that would be you - like a biology lab frog, drawing and quartering it into various components, and seeing which clicked most on its ads.

The true principle of taxation is the benefit principle - those who benefit from a government service should pay for it. It's also known as the 'user pay' principle. Every effort should be made to link the payment of taxes or fees to the cost associated with the government service.

Jews have a special relationship to books, and the Haggadah has been translated more widely, and reprinted more often, than any other Jewish book. It is not a work of history or philosophy, not a prayer book, user's manual, timeline, poem or palimpsest - and yet it is all these things.

I tell people on Facebook what my Playstation user name is. It's quite a social thing. I put the headset on and I'm just yappin' away. It's kind of like a sad way of socialising. It's like meeting up with people but when you get bored with them you can just switch them off and walk away.

Not all traffic is created equal. In the 5G future, mission-critical apps such as remote surgery will have to take priority over other traffic. There will need to be a regulatory regime that allows the service provider to create services that are differentiated based on user experiences.

In daily life, I'm not a heavy user anyway, but I'm extra careful online because of the kids who look up to me. That's the fun part of being an actor - that kids like you - because they are very pure and transparent in their likes and dislikes. There's no filter like the ones on Instagram.

Before Mint.com, I was a long-time user of 'Microsoft Money' and Intuit's 'Quicken.' Both were powerful tools, loaded with features and functionality around taxes, investment, budgeting - too feature-laden, in fact. They took hours to set up, forever to learn, and an hour a week to maintain.

The FCC banned throttling for good reason, namely that Internet service providers should not bias their networks toward some applications or classes of applications. Biasing the network interferes with user choice, innovation, decisions of application makers, and the competitive marketplace.

We had a bunch of models for user adoption of Robinhood Gold. The data team had some silly names for a range of adoption levels: 'Mediocre expectations,' 'middle-of-the-road expectations' and 'great expectations.' The numbers we ended up with were significantly higher than 'great expectations.'

I wanted to build a tool for my generation: people 20 to 40 who don't want to spend time balancing a checkbook or checking multiple financial institutions' websites. Mint does just that, giving comprehensive, quick insights into a user's finances from their computer, mobile phone and/or tablet.

Job seekers light up when they find The Muse - we're a breath of fresh air in a stale, musty world. Our user experience focuses first and foremost on the individual, on providing them information - from content to company profiles - to make the most pressing professional decisions in their lives.

Things that we need to learn are the importance of establishing brand, establishing market presence. Technology-wise, it's things like ease of use, user interfaces; all of these things that tend to be less important in our other business segments are important things for us in the consumer market.

What if the Big Three automakers made products that were simple and easy to use - imagine a car with a user interface made by Apple - while also constantly trying to push the state of the art? What if they constantly sought out new technologies and ideas, and incorporated them into their products?

Remember the early days of the Net, when everything was going to be open and free, and we were all going to share information in a techno-utopia? That was great until people realized that their user data could be turned into gold. Now there are billions at stake, and nobody is playing nice anymore.

Stripe makes it easy for anyone, be it an individual or a small business or a large business, to accept credit card payments on the Internet. We want to give control to the user or the business to define what the experience looks like. We work on a website or a mobile app, or whatever between that.

I think 'Disney Infinity' is exciting. It's hard to even call it a video game, because it's so different. What excites me about this is how it's going to put more and more of what happens in the game into the hands of the user; it's up to them. You can play it to where everything's laid out for you.

Proprietary software keeps users divided and helpless. Divided because each user is forbidden to redistribute it to others, and helpless because the users can't change it since they don't have the source code. They can't study what it really does. So the proprietary program is a system of unjust power.

I'm not of the opinion that all software will be open source software. There is certain software that fits a niche that is only useful to a particular company or person: for example, the software immediately behind a web site's user interface. But the vast majority of software is actually pretty generic.

If you knew the user, you'd let them in. But, the content could contain a lot of dangerous stuff, even if you know the person using that content, you have to check what's inside there. That's where Fortinet started, trying to go deep inside of content, or inside an application to make sure those were secure.

WattUp is one of those rare breakthroughs that recognizes that the so-called 'battery' problem in wireless devices is solved with a charging solution that is transparent to the user. The cell phone with a dead battery can become a relic of the past. The days of wired, mat-based and proximity charging are over.

If I scroll down my Instagram replies, the tenth one down features a racist emoji - which is not unusual. So I follow the protocol, which is to block the user and report the message under the category of 'hate speech and symbols.' Then I am told that an emoji with a monkey and a banana is not considered racist.

We have a core value here at Twitter that says we want to defend and respect the user's voice. And that's important to us on a global basis. Someone doesn't sign up for a service expecting that their sign up information is going to be handed over without them being asked... We're going to defend our users' rights.

In a wristwatch, imagine the battery is in the strap and there's a medical sensor in there connected to the internet. If someone is monitoring that, they could phone up if the user has forgotten to take some medication. This could save hundreds of dollars in medical fees later. What's missing? It's a stable battery.

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