It's the Super Bowl, the biggest sporting event in the world, but at the same time, my job is to go out and win a game.

'Game of Thrones' is a fantasy show not dedicated to any specific time, but it seems to exist in sort of a 1400s medieval fantasy world, and in that setting, I wouldn't have had a six-pack.

I wanted to finish at the top of the game and on my own terms. I thought it was the perfect time at the World Cup and to go out at Chelsea. Chelsea and England were immense in how they have supported me in that transition.

When I put a quarter into an arcade machine or call up an emulated game on my computer, I do it to escape the world that is a slave to the time that makes things fall apart. I have never played these games to occupy my world.

It's a whole different world once you get into games. You have people actually trying to hit you, the speed of the game's a lot faster, you have a lot of different things you need to check and see. It's a whole different world up there once game time comes.

For me, there was nothing like my time with the Eagles - ever. We were young, and the world was new to us. It was the happiest time of our lives. They wouldn't let us play in their big leagues, but we had this game of ours... this marvelous, blessed game... and we just went out and played it.

When I was young, summers stretched so long, as if they'd never end. Days were like marathons of time, riding bikes until my blisters had blisters, endless energy, and not an actual care in the world aside from when 'Paul' could come out and play. Days now feel more like minutes, almost game show like.

A lot of times, when someone's going to pick up a game, it can be a bit daunting, like if they haven't played a roleplaying game, or they haven't played things in the series. We spent a lot of time on flow. How it feels to move through the world. How the game rewards you depending on which way you turn.

At the time we started working on 'World of WarCraft,' I think there was a limiting belief in the games industry and maybe outside the games industry, that MMOs would only appeal to the most hard-core of hard-core players, and therefore you didn't really need to do anything to make the game accessible to the wider audience.

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