Quotes of All Topics . Occasions . Authors
People are more than their first impressions. And even if someone seems like a lot, or seems this way or that way, it doesn't mean they're not a three-dimensional person, with a real life.
The essential principles of the three-dimensional structure of organic molecules had been correctly formulated by the first Nobel laureate in Chemistry, Jacobus van't Hoff, as early as 1874.
I don't particularly enjoy watching films in 3D because I think that a well-shot and well-projected film has a very three-dimensional quality to it, so I'm somewhat sceptical of the technology.
When you get into an airplane by yourself and take off, you find yourself in this lovely, three-dimensional world where you can go in any direction. There is no feeling any more exciting than that.
To grasp the essence of chirality, it is instructive to withdraw for a moment from the familiar three-dimensional world into a two-dimensional one, into a plane, and enquire what chirality means there.
Fashion week is very inspiring, and you can't look at things one dimensionally. And I think that everyone who works in this industry has a very three-dimensional view of what fashion is and what art is.
Whenever I do something, particularly if it's a cameo, I make sure that I have a backstory written out so that I can talk to the director intelligent and try to communicate a three-dimensional character.
When you're doing characters from famous novels, you have a responsibility as an actor to make it what the writer intended. And then you add and expand from there to create a three-dimensional performance.
I always felt like Azula and Long Feng were much more interesting villains and three-dimensional characters than Ozai, who was just sort of a big jerk. Like a really big jerk, but not very complex or human.
When you overcome a profound loss, or there's some catalyst in your life that shifts everything, if you're able to take it in stride and heal, it can make for much more three-dimensional and empathetic people.
When I was acting, I got trained in creating a character as a three-dimensional person. If you're doing it right you should be able to draw an audience into the character's world and make them feel their fears.
Seem to be telling this, but really telling that. Three-dimensional writing, like three-dimensional chess. Nabokov was the other master of that. You could learn something from Nabokov on every page he ever wrote.
There are so many female roles - particularly for young women - that are just somebody's girlfriend or somebody's daughter, or that are accessories to the main story rather than being three-dimensional characters.
It's very limited what women who look like me can do on television. You don't often see 'my type' on television unless she's a sidekick - certainly not a three-dimensional series regular who is pertinent to the plot.
Before I accept a job, I always talk to folks about it. 'Why does he kill these 22 people?' If they say, 'What difference does it make?' I know we have nothing more to talk about. A character has to be three-dimensional.
Why is there space rather than no space? Why is space three-dimensional? Why is space big? We have a lot of room to move around in. How come it's not tiny? We have no consensus about these things. We're still exploring them.
Our universe - it's three-dimensional, but we can pretend it's two-dimensional so it's like this sheet of paper - and we live in Pasadena over here and London is over there, and it's thousands of miles from Pasadena to London.
I've been lucky enough to play roles that are not just the preppy cheerleader or sullen emo girl. I've been able to play roles that are really vast and varied and very three-dimensional. Fingers crossed that it remains the same.
Carbon has this genius of making a chemically stable, two-dimensional, one-atom-thick membrane in a three-dimensional world. And that, I believe, is going to be very important in the future of chemistry and technology in general.
The beauty of 'The Hunger Games' and also 'Game of Thrones,' in fairness, both projects have really complex, three-dimensional, contradictory, strong women... The writing of female characters is extraordinary and equal to the men.
There is something I feel when I animate something; you can never really understand the character you're animating unless you've had the opportunity to turn it around. Once you've done that, you know it is a three-dimensional object.
Over the years, if you look at the films of people like Billy Wilder, Preston Sturges, Frank Capra, their supporting characters, even if it's a doorman with two lines, always seem three-dimensional. To me, that's a sign of good storytelling.
Initially, it was the unpractical in fashion that brought me to design my own line. I felt that it was much more attractive to cut clothes with respect for the living, three-dimensional body rather than to cover the body with decorative ideas.
Jason Katims creates truly relatable three-dimensional people you fall in love with right away. Jason always puts a lot of heart into what he does. He has a way of touching your emotional core in a life-affirming way. And he's a great show runner.
I've been wanting for a long time to create a show which allowed me to show the British Asian community in a truly three-dimensional way, exploring the relationships between generations and what it means to be British and Asian as values become fluid.
You can make bad writing 'OK,' but... you really need to start with a good script and with characters that are three-dimensional and with great dialogue. It's a difficult lesson to learn because good writing is hard to come by, but it's definitely worth chasing.
I've got a real sense of three-dimensional geometry. I can look at a flat piece of fabric and know that if I put a slit in it and make some fabric travel around a square, then when you lift it up it will drape in a certain way, and I can feel how that will happen.
I suppose I look for humor in most situations because it humanizes things; it makes a character much more three-dimensional if there's some kind of humor. Not necessarily laugh-out-loud type of stuff, just a sense that there is a humorous edge to things. I do like that.
Diamond, for all its great beauty, is not nearly as interesting as the hexagonal plane of graphite. It is not nearly as interesting because we live in a three-dimensional space, and in diamond, each atom is surrounded in all three directions in space by a full coordination.
There is nothing like being able to develop a three-dimensional character over a long period of time. Sometimes you aren't able to fully portray a character because you only have a couple of scenes to do it in, and you don't get the full life and background of that character.
An album is a whole universe, and the recording studio is a three-dimensional kind of art space that I can fill with sound. Just as the album art and videos are ways of adding more dimensions to the words and music. I like to be involved in all of it because it's all of a piece.
'Blasto' is a new game for Sony Playstation. It's an awesome three-dimensional game, and I play the character Blasto who's sort of a Flash Gordon barrel-chested superhero who goes to Uranus and shoots these little green alien Fascist guys. He rescues babes; he goes on wild rides.
The word 'supportive' has no place in stand-up comedy. I hate when people are like, 'Support female comedy.' That's not a real genre of comedy. I think if you have true respect for women as three-dimensional creators who are innovative, you wouldn't group them together like that.
Our nano-quadrotor robots are made to be as lightweight as possible: less than a fifth of a pound and palm-sized. They can do an aerial backflip in half a second, accelerate at two Gs, and fly rotor blade to rotor blade in three-dimensional formations - and they do all this autonomously.
Sometimes, I am also identified as a civil rights leader or a human rights activist. I would also like to be thought of as a complex, three-dimensional, flesh-and-blood human being with a rich storehouse of experiences, much like everyone else, yet unique in my own way, much like everyone else.
Certainly, I am writing as a 21st-century woman, so I am much more inclined to view her as a three-dimensional woman. I think we keep coming up with this stubborn problem of a woman being judged by her appearance rather than her accomplishments. We are much more inclined to ask: was Cleopatra beautiful?
I remember a picture on the front page of the 'Sun' during the Brixton riots: a rasta guy with a petrol bomb, and a headline saying something like: 'The Future of Britain.' And I thought: 'Wow! Look at the power of that image,' and I wanted to get behind the camera to make these people three-dimensional.
To me, most filmmaking is a kind of visualization of how people are. The dark, the light, the absurdity of life, all the crazy things, you know? So all of the characters that I've made have been really close to my heart. I guess what I'm interested in is just visualizing a really three-dimensional picture of a person.
Comedy in the past hasn't spoken to women because it wasn't written by women, and male writers don't make women three-dimensional characters. Too often, women just facilitate the man's comedy: they're not crazy; they're not funny. But women are as vulgar as they are elegant, as stinky as they are smelling of eau de parfum.
Understand 'Minecraft,' and you'll begin to understand the power of games. Like any good story, this one begins with a man and a dream. Markus 'Notch' Persson first started on the project to create a three-dimensional world vast in scope, with elements that allowed you to customize your character into the way you want them.
Performing with a hologram in a three-dimensional world feels somewhat strange. But you know, the experience of playing live in a room full of people is most exciting, it's something that the social media has not been able to recreate. There's some kind of intensity about it, something that the social media doesn't capture.
The only way to make something cheaply today is to have it mass-produced. For example, you wear the same shoes as everyone else. If you had a fabber, you could custom-make shoes that perfectly fit your feet. Three-dimensional printing will help us move away from the mass consumption that is so deeply ingrained in our culture.
Genes are effectively one-dimensional. If you write down the sequence of A, C, G and T, that's kind of what you need to know about that gene. But proteins are three-dimensional. They have to be because we are three-dimensional, and we're made of those proteins. Otherwise we'd all sort of be linear, unimaginably weird creatures.
I've always been fascinated by Picasso and how he would look at a single image through multiple perspectives and from separate moments in time. He would look at a woman's face and he would see almost a three-dimensional look even though it was a flat canvas. I thought, well why couldn't we do the same thing with a football play?
New video gaming systems are coming out that track every joint of your body. It's basically going to become a normal thing for us to allow Microsoft to put a three-dimensional camera on top of your television set looking at you, which sounds like a Big Brother scenario if ever I heard one, but, still, it's what we're going to allow.
One of my favorite experiences in my career, certainly one of the most interesting characters I've ever played, was Simon Lee on 'The Event.' That was a show I was quite proud of and a character I really enjoyed playing. It was one of the most three-dimensional characters that was ever written for me and that I'd ever gotten to play.
I'm not a writer; I'm an actor. My job is to take whatever character I'm given and - especially because I have the responsibility of being a black actress, and I know young black girls are looking up, and everyone's looking to what's on television - to just try to give whatever character I'm playing as three-dimensional a portrayal as I can.
The trade-off between speed and image quality is a key constraint of first-person action games, and the job of developing a workable engine involves constantly optimizing both elements. Gamers dream of the day they'll be able to haul their arsenals through three-dimensional environments of photographic clarity, playing 'Myst' with a meat ax.
It's important for people of colour to have the opportunities to play characters that are as nuanced - as three-dimensional, as human - as the characters who we traditionally see getting to play the protagonist. The good guys and the bad guys. The reason that is important is because it's a better reflection of the reality of the world we live in.