In any software work, you have IT consultancy competence required to build the systems.

I was writing and developing software for alumnae to be able to connect and communicate.

Be careful about virtual relationships with artificially intelligent pieces of software.

If software's the only thing in your bag of tools, I'm not going to give you great odds.

The process of software development doesn't feel any better than it did a generation ago.

I found out that most programmers don't like to test their software as intensely as I do.

I developed some unique software to public it on the web that I call the Folklore Project.

The hardest single part of building a software system is deciding precisely what to build.

Every piece of software written today is likely going to infringe on someone else's patent.

Most efforts to approximate normal human behavior in software tend to be creepy or annoying.

Computers themselves, and software yet to be developed, will revolutionize the way we learn.

We decided that the French could never write user-friendly software because they're so rude.

If we want users to like our software, we should design it to behave like a likeable person.

It turns out that we can build perfectly secure software, and yet people can still get hurt.

Shareware tends to combine the worst of commercial software with the worst of free software.

For us, the real goal is to make it so that the software ecosystem is as healthy as possible.

Most of what we do is software, Internet, and mobile. A fair amount of that is transactional.

The single most important thing for any processor is getting adoption by software developers.

Technology can be part of a solution, but it takes far more than software to usher in reform.

Once GNU is written, everyone will be able to obtain good system software free, just like air.

Everything seems set up for success in digital journalism - money, eyeballs, software, brands.

The use of pirated software in China is really quite a sizeable loss to our software producers.

Bloomberg is an overpriced legacy software system that subsidizes a money-losing media company.

Software Engineering might be science; but that's not what I do. I'm a hacker, not an engineer.

Never in the annals of software engineering was so much owed by so many to so few lines of code

Of course, I have my own limits as to how much game software I can take care of at any one time.

Most people treat the office manual the way they treat a software manual. They never look at it.

Any good software engineer will tell you that a compiler and an interpreter are interchangeable.

For many people my software is something that you install and forget. I like to keep it that way.

When I wasn't working, I was learning how to use production software on YouTube and making music.

Software constraints are only confining if you use them for what they're intended to be used for.

Everything is going to be connected to cloud and data... All of this will be mediated by software.

We will still be enormously profitable and by far the most profitable enterprise software company.

Most of the effort in the software business goes into the maintenance of code that already exists.

The days when you needed amazing Silicon Graphics machines to run animation software are gone now.

Finding information is either a software question or a question of how much information is online.

A lot of the parallel processing software we're currently developing for supercomputers is tantric.

You know, if you were *really* going to starve, you'd be justified in writing proprietary software.

[Core concepts: Human beings all have souls. Souls are software objects. Software is not immortal.]

You get the software you pay for. In every sense. To the nth degree. That's the way the world works.

I'm always surprised at how many people seem to like reading about what hardware and software I use.

Anytime you put a challenge out there, people come up with a creative solution on the software side.

As I started college, I started to build software products that I could sell to people over the Web.

In software design, it's all about making a guess, trying it, and then learning from the experience.

The reality of most software development is that the consequences of failure are simply nonexistent.

Writing software that's safe even in the presence of bugs makes the challenge even more interesting.

The biggest issue on software teams is making sure everyone understands what everyone else is doing.

I don't like creating software anymore. It's too exact. It's like karate; there's no room for error.

There's not a long track record of people leaving professional sports to become a software developer.

Back in my day, I would probe by hand. Now you can get commercial software that does the job for you.

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