Red Carpet Enterprise has been really well received since one guy can install it in about an hour, and it makes it trivial to deal with software management issues like deploying updates and creating standard package sets for your various machines.

One day, my mum bought me this music production software for my computer, and I started making beats... I realised it was more like production than a video game, but it was a video game when I was playing it. That's how I got into music production.

Magicians are typically introverted; they don't tend to work with others, but I work with software programmers, composers, designers, so it's a very diverse group and the result is always more interesting than something I could have done by myself.

Old companies that had nothing to do with software in the past all have software development activities to unlock the invention that's occurring inside of these organizations. And so the developer is a very important part of that overall ecosystem.

What we're looking at is a future where cars will be comfortable and safe and offer the luxuries of both home and office. That means lots of sensors and software, as well as the critical safety systems to protect the car's information from hackers.

Along with Facebook, Microsoft, and Apple, these companies are in a race to become our 'personal assistant.' They want to wake us in the morning, have their artificial intelligence software guide us through our days, and never quite leave our sides.

Karma, memory, and desire are just the software of the soul. It's conditioning that the soul undergoes in order to create experience. And it's a cycle. In most people, the cycle is a conditioned response. They do the same things over and over again.

I tend to not discriminate when it comes to people I can learn from. Basically, if someone has built a meaningful business in software, technology or media, faced disruption and adversity, and overcame underdog status, I want to know how they did it.

In a previous life I wrote the software that controlled my physics experiments. That software had to deal with all kinds of possible failures in equipment. That is probably where I learned to rely on multiple safety nets inside and around my systems.

To me, it looks more or less like the hardware designers have run out of ideas and that they're trying to pass the blame for the future demise of Moore's Law to the software writers by giving us machines that work faster only on a few key benchmarks!

We're about getting all the people who want to compete with Samsung to be able to build devices. So we're kind of down at the guts level saying, 'Hey, we can give you the hardware, the sensor platform, the software you need to go build your own one.'

I'm sorry that we have to have a Washington presence. We thrived during our first 16 years without any of this. I never made a political visit to Washington and we had no people here. It wasn't on our radar screen. We were just making great software.

The acquisition of Symphony Teleca... gives us immediate scale in software services. With the addition of cloud, mobility, and analytics competencies, we will accelerate solutions for the connected car and for a broader set of industries and markets.

Yet, I am convinced that there is a need for high quality software, and the time will come when it will be recognized that it is worth investing effort in its development and in using a careful, structured approach based on safe, structured languages.

I think Nintendo is fortunate, having been in this business for over 30 years, to really understand the dynamics and recognize that it's software that drives hardware, and it's new, unique, compelling experiences within software that make it stand out.

So many commercial orgs have software where you can come and modify it, but they still control everything. And what's controlled is very clearly what's good for their business, or if they're more progressive, their view of what's good for the Internet.

We're not done yet, but two things WordPress has been able to exemplify is that open source can create great user experiences and that it's possible to have a successful commercial entity and a wider free software community living and working in harmony.

The 1980s will seem like a walk in the park when compared to new global challenges, where annual productivity increases of 6% may not be enough. A combination of software, brains, and running harder will be needed to bring that percentage up to 8% or 9%.

If we reduce the number of employees for better short-term financial results, employee morale will decrease. I sincerely doubt employees who fear that they may be laid off will be able to develop software titles that could impress people around the world.

WordPress.com is the only service of its kind that not only lets you export your data, but gives you an open source package you can run on pretty much any web host out there to run your own instance of the software. So the freedom is really in your hands.

The iPhone was the first phone that brought what we used to think of as 'desktop quality' software to a handheld platform: software where you just say, 'Wow, that's a great user experience,' not merely, 'Wow, that's a great user experience for a handheld.'

Games take years to make, and it's important that when we launch, it can't just be a great launch catalog and then a desert for a really long time. To be honest, for a lot of developers, they'd rather not be competing at launch with all this other software.

There's a common personality type to software developers - one I certainly fall into. We're more comfortable staring at a screen than staring into someone's eyes. Engineers can be brilliant in the workplace, and something less-than-brilliant everywhere else.

I think the Internet was invented specifically to stop people finishing their books. And it does quite a good job. I don't have blocking software, though I could easily imagine needing it. I just don't do that stuff until I've got the words done for the day.

The challenge for what everybody's seeing in deep learning - the software richness is really quite high. In training, you have to wait days and weeks before it comes back to tell you whether your model works or not. And in the beginning, they all don't work.

Originally, I was in both software and in online computing. The first innovation really was sort of at that time that we're marrying the telephone and the computer so that people wouldn't have to drive to the computer center. We didn't have $1,000 computers.

I'd like to make a fundamental impact on one of the most exciting, intelligent questions of all time. Can we use software and hardware to build intelligence into a machine? Can that machine help us solve cancer? Can that machine help us solve climate change?

The basic problem is that web 2.0 tools are not supportive of democracy by design. They are tools designed to gather spy-agency-like data in a seductive way, first and foremost, but as a side effect they tend to provide software support for mob-like phenomena.

From Software believes all the things we have learned in the past titles can be best reflected in the future only by starting work on a new franchise or series. That's the philosophy behind us trying to make a decision about leaving the 'Dark Souls' franchise.

People are looking for software development that actually does something useful... People are looking for partners who deliver when promised, and at a reasonable and transparent price. I believe that the days of being able to value price software are numbered.

First, we want to have a direct relationship with our customers wherever we can. On open platforms like PC and Android, it's possible for them to get the software direct from us. We can be in contact with them and not have a third-party distributor in between.

How we understand our own selves and how we work with our DNA software has implications that will affect everything from vaccine development to new approaches to antibiotics, new sources of food, new sources of chemicals, even potentially new sources of energy.

The way to be successful in the software world is to come up with breakthrough software, and so whether it's Microsoft Office or Windows, its pushing that forward. New ideas, surprising the marketplace, so good engineering and good business are one in the same.

It is sad that so many designers don't know how to make. CAD software can make a bad design look palatable! It is sad that four years can be spent on a 3D design course without making anything! People who are great at designing and making have a great advantage.

I set writing aside when I went into theater, and then I set theater aside and subsequently had about a 25-year career in software development. Which, by the way, is a very creative field. I equate it more to kinetic sculpture than anything else, as an activity.

We're trying to make our software available to users in as economically efficient a way as possible. That means distributing the software directly to them; taking payment through Mastercard, Visa, Paypal, and other options; and not having a store take 30 percent.

I took this 'how to build computers' course basically because I'm sick and tired of getting ripped off by cheesy computer companies. Software baffles me. I like hardware. I used to change my own oil, and now I want to build my own computer so I can have what I want.

All too often, technology is treated as a silver bullet for perceived problems in education. This sometimes leads to knee-jerk investments, using scarce resources to invest in software or hardware without a clear notion of how either might actually empower learning.

Automated call centers are only the most obvious way speech recognition will be used. The software is now becoming sophisticated enough to identify speakers through 'voiceprints,' akin to fingerprints, eventually reducing the need for personal identification numbers.

For food service industry and retail, I'm for the minimum wage being increased to at least $12. Not for manufacturing. Software and robotics are going to revolutionize manufacturing in the next 10 years. In the meantime, we have to compete with overseas manufacturing.

One of the problems with computers, particularly for the older people, is they were befuddled by them, and the computers have gotten better. They have gotten easier to use. They have gotten less expensive. The software interfaces have made things a lot more accessible.

We do need this diversity in the industry. Regardless of what From Software is doing, we need people making battle royale games and live services, and we need people making single-player focused experiences. We feel that this diversity is what will keep everyone going.

A lot of good movies produced well can be distributed or marketed badly. Of course, a lot of bad movies marketed well can also fail badly. But we want to be in charge of the value chain. And for this we have to be in software production, distribution, and broadcasting.

Ours is a company that doesn't do annualized software, and so when we create a 'Zelda' game, when we create a 'Smash Bros.' game, or a 'Pokemon' experience comes on the platform, it needs to be exceptionally compelling because we plan on selling it for a very long time.

I think there's a great homogenizing force that software imposes on people and limits the way they think about what's possible on the computer. Of course, it's also a great liberating force that makes possible, you know, publishing and so forth, and standards, and so on.

What you have in most education software is that they're catering to the decision-maker who makes the budget allocations, and that decision-maker has a lot of check boxes. Does it do this? Check. Does it do that? Check. They could care less about the end user experience.

I was working as a software engineer in Infosys. I quit because I lost interest in it. I had a group of friends who wanted to make it big in films, and that's when the audition for 'Malarvady Arts Club' happened. I got selected, and it opened the doors to my dream world.

Now, you can just get a laptop, get some software, put a microphone on it and make a record. You have to know how to do it. It does help if you've had 35 or 40 years of experience in the studio. But, it still levels the playing field so artists can record their own stuff.

Although the most advanced software innovation may take place in big cities with research universities, there is a lot of work concerning the application of software to business processes and the administration and maintenance of software systems that can be done remotely.

My first job after college was at Magic Quest, an educational software startup company where I was responsible for writing the content. I found that job somewhat accidentally but after working there a few weeks and loving my job, I decided to pursue a career in technology.

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