PCs don't suck. They're inadequate.

I hate PCs, and I hate using the mouse.

PCs will go the cell-phone subsidy route.

I think there will be PCs at every price point.

You increasingly are seeing more Macs than PCs.

People are using Windows PCs more than they watch TV now.

There were no PCs when I started programming on computers.

I use the iPhone and iPad every day, and I no longer touch PCs at all.

I don't see anybody pointing to desktop PCs as being a hot Christmas item.

'Fortnite' is the same game on all platforms, including high-end consoles and PCs.

Computing is a big segment. It's more than just mobile devices or PCs and laptops.

People didn't stop spending money, they just spent it on things that complement their PCs.

The world is not flat, and PCs are not, in the hierarchy of human needs, in the first five rungs.

Mobile entertainment is a huge opportunity. We are committed to mobile just as much as we are to PCs.

If any PC manufacturer has made money selling PCs retail in the last 10 years, I'd like to know who they are.

What India is doing in promoting technology and broadband access and PCs for the population is an important market for us.

I remember watching my dad work on PCs, and I remember using Texas Instrument calculators in school. It was a bit nostalgic.

The Internet is the number one reason people buy PCs, and the number one use of PCs is on the Internet from our customer base.

I have worked on PCs and on Macs and, while I have my preferences, I don't find it crippling to work on one rather than the other.

Phones and tablet PCs are primarily consumption devices and not typically used for creation of content. It's here that we need PCs.

Open-minded tech tinkerers may still prefer traditional PCs for work because they allow much more customization than, say, an iPad.

Whenever you have multiple devices including multiple PCs that you want to share information with, it's always been a bit complicated.

When we think about Windows, we want to think of it as a broad platform, from wearables to industrial IoT platforms to PCs and tablets.

I haven't heard anything or seen anything out there that would lead me to believe that all of a sudden there's an unexpected drop in PCs.

The reliable way great conglomerates grew over time was by adding new products and buying new companies. IBM moved from mainframe to PCs.

There are people who don't like capitalism, and people who don't like PCs. But there's no-one who likes the PC who doesn't like Microsoft.

PC gaming has always been strong, and I see it surviving for quite a few more years. It will be around for at least as long as people use PCs.

I think everybody understands mobility because everybody's got a cellphone and lots of apps and seen how they've moved off of PCs and onto mobility.

I think that some people will never buy a computer because I think now we're at the point where the iPad does what some people want to do with their PCs.

It's often hard to remember that the personal computing era is still quite young. It only dates from 1977, with the arrival of the first mass-market PCs.

Mobile devices are kind of at the opposite end of PCs, in that PCs are pretty open and you can do a fair amount with them, but many mobile devices aren't.

I think that PC gaming is as healthy as it's ever been. I think there's probably more people playing games on their PCs, I just don't think they're gamers.

We didn't know the importance of home computers before the Internet. We had them mostly for fun, then the Internet came along and was enabled by all the PCs out there.

Founded by an ex-Apple employee, Nest devices do for thermostats and smoke alarms what the Mac did for PCs - Google Buys Nest made them relevant and far more valuable.

In the Mac vs. PC ads, Apple bills itself as the antidote to Microsoft. To love Apple wasn't to sell out. It was to buy in. Most people use PCs, but Apple has the mindshare.

I continue to see good growth in the mobile space; I expect to see PCs being the core driver in the home. And I mean that for entertainment along with the work-at-home space.

I've never owned an Apple product. I like the fact that PCs are open architecture and not locked down like Apple products. I feel that Macs are also unjustifiably overpriced.

You have to be very skilled in this industry. I grew in this industry; we created the very beginnings of this industry. We made the first PCs (personal computers) in the world.

I remember having computers at my parents' house growing up. We had different desktop PCs, but my first laptop was an IBM ThinkPad laptop. It was big, bulky, slow and terrible.

I started with Apple, in a pre-Windows era when PCs seemed to involve more of a learning curve. But the fact that I'm yet to acquire so much as a single virus still seems a very good thing.

Productivity is grounded in the PC. Where does the computing power come from? How would you run 'USA Today' without PCs? Run a hospital without PCs? People don't want products, they want solutions.

I became the research department for a firm on Wall Street and eventually started working on the newsletter 'Release 1.0,' which I ran for 25 years. That was how I learned all about PCs and the Internet.

I used to build my own PCs... and actually had one of the first water-cooled, overclocked PCs around. I ran it at over 4Ghz, and this was back in 2001... but alas, I do not have the time for that fun anymore.

GIS started on mainframe computers; we could get one map every five to 10 hours, and if we made a mistake, it could take longer. In the early '90s, when people started buying PCs, we migrated to desktop software.

People interact with their phones very differently than they do with their PCs, and I think that when you design from the ground up with mobile in mind, you create a very different product than going the other way.

We saw a big bang in PCs; we saw a big bang in the Internet. I believe the next big bang is going to be even bigger. To be ready for that, we need to set the foundation, and that foundation is SoftBank Vision Fund.

The world got enamored with smartphones and tablets, but what's interesting is those devices don't do everything that needs to be done. Three-D printing, virtual-reality computing, robotics are all controlled by PCs.

Most of the people who had PCs did not have modems and could not use those PCs as communicating devices. They really were using them for spreadsheets or word processing or storing recipes or playing games or what have you.

We've carried that over into the visual development as well. We've designed quite an exotic cast of characters, but the last thing we want is to dictate to the players how their PCs should look. What we want to do is inspire.

There are many different kinds of PCs. You have fixed, virtual, tablets, notebooks, ultrabooks, desktops, workstations. What you find in commercial PCs, business PCs, is that there's a really long tail of usage on client devices.

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