Bizarrely, a lot of the innovations in free-to-play are coming out of the PC space rather than the mobile space.

Though many people mistakenly credit IBM with the first PC in 1981, the Apple II came out four years earlier, in 1977.

To me, the consumer-electronics business feels a lot like the PC business in the late 1980s. It's an inefficient market.

To me, Microsoft is about empowerment... we are the original democratizing force, putting a PC in every home and every desk.

We want to let you use a Mac, or Windows PC, or iPad, or Android, without having to think about any of the technical details.

We will announce a new offering, where you can get a CA expert on your PC live, via video, on a range of topics about a product.

We want PC makers to have better audio because these things are used as home stereos by a lot of people, and that makes it suck.

For whatever reason somebody can be convinced to buy a PC, it opens up a whole new market for all of us in the software business.

If you look at where the growth is happening - tablet growth compared to the traditional PC growth - you just can't compare them.

In my humble opinion, the PC as we have known it is in a continuous decline and being relegated to a utility device for businesses.

Both VisiCalc and MultiPlan were available when the IBM PC shipped in October 1981. 1-2-3 didn't hit the market until January 1983.

In my view the tablet and the PC are different. You can do things with the tablet if you are not encumbered by the legacy of the PC.

I do as much debugging as possible on the Mac, but I occasionally must debug problems in the PC world, which is significantly slower.

I'm just a Trump supporter who is fiscally conservative, socially liberal, and refuses to kowtow to the PC Left and their silly fads.

Everyone knows that Apple crushed Microsoft in the mobile era. But it was exactly the opposite in the PC Wars of the 1980s and 1990s.

I want my music to sound good on whatever people are listening - laptop speakers, those crappy little white ones you get with your PC.

From an app point of view, if you looked at innovation on the PC, you'd be hard pressed to find companies innovating. The list is small.

There are people who don't like capitalism, and people who don't like PCs. But there's no-one who likes the PC who doesn't like Microsoft.

I love people with strong convictions, because we are living in a very PC world. You can't crack a joke without it being in the headlines.

Think of Internet on the TV like the Web browser. The amount of time you spend on the PC in the browser is just going to grow continuously.

I do walk with a bit of a swagger. I do swear a lot. And people are going to be offended by that. But in this PC world, you can't be honest.

The problem is not that the PC you need always costs more than you can afford. The problem is that whatever the price, it is still too much.

PC gaming has always been strong, and I see it surviving for quite a few more years. It will be around for at least as long as people use PCs.

I continue to see a healthy PC market, very healthy. The machines will continue to morph; you'll see smaller machines that have more capability.

'The Trail' on PC is far more challenging by nature. The flow of the game is completely changed, because I think that's what the audience enjoys.

When we transitioned from the PC to the console with 'Fable,' it took us five years to do that. And that's just going from a mouse to a controller.

Today, the PC is often still considered just a tool, but together we need to make it a lot more than that. We need to make it a path to experiences.

Knowledge created a new culture of business derived from the information gathering and analysis capabilities of first the mainframe and then the PC.

The Xbox 360 is the first console that I've ever worked with that actually has development tools that are better for games than what we've had on PC.

There are times, especially when I was just getting into PC gaming, where I spent way less time playing than obsessing about the quality of the play.

I create, for whatever reason, a busy schedule, but I watch hockey, all the games, either on the PC or TV. The world is now HD, and this is very good.

Bernie Mac is relentless. That's one thing I like about him. He's not PC. He doesn't care what you think. He's going out there to please that audience.

BlackBerry required tethering for some routine operations, and for many, the only way to integrate corporate mail was to keep a PC running all the time.

I think the PC will continue to be around for a long, long time to come. We see a new range of products evolving around the PC, but it's not going away.

Just as 'Half-Life' redefined the first person action game, 'Half-Life' for Dreamcast redefines what an extension of a great PC game to console should be.

I think that PC gaming is as healthy as it's ever been. I think there's probably more people playing games on their PCs, I just don't think they're gamers.

I think the word 'diverse' is a cancerous word because it's life. It's a PC way of saying 'non-white,' and it ultimately suggests that white is the standard.

Genomics is a new idea. Like the PC, it's not obvious at first that anyone would want one. It's like, 'Hey, we've already got one genome, why do we need more?'

PC stuff just lowers the general acceptance of good work and replaces it with bogus poetry that celebrates values that in themselves are probably quite worthy.

We looked at the sales of 'Warcraft III,' which at the time was the bestselling PC game of all time, and we said, 'That's got to be our ceiling.' We were wrong.

U.K. companies are in very international and very competitive markets. If you look at PC penetration in the U.K., it is very similar to the United States market.

The Dreamcast version of 'Half-Life' is great - it looks better than the original PC version and it's the only way console owners can enjoy 'Half-Life: Blue Shift.'

Games have fascinated me my whole life, starting with 'PacMan' on my uncle's PC. I moved up to classic Super Nintendo and then on to N64, and then XBox, DS and 'WoW.'

When we think about even the PC market and what is required in the student as well as in the consumer market, we want to be able to compete in the opening price point.

The first PC that I actually bought myself was a Toshiba Papman in 1985. This model was one of the very first laptops; I remember that it was a revolution at the time!

Everybody's saturated with the marketing hype of next-generation consoles. They are wonderful, but the truth is that they are as powerful as a high end PC is right now.

For the most part, I think of PC as meaning Plain Civil. You treat people the way you'd like to be treated yourself, and that means not using language that is demeaning.

Windows is probably the most important product in the entire PC industry. Everything we do in terms of supporting touch, new hardware, accessibility has incredible impact.

We've been happy to be able to work with Sony and Microsoft to have the first game that honors everyone's purchases across iOS, Android, PC, Mac, and the console platforms.

In the Mac vs. PC ads, Apple bills itself as the antidote to Microsoft. To love Apple wasn't to sell out. It was to buy in. Most people use PCs, but Apple has the mindshare.

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