I always and strictly tell Nintendo employees never to use the term 'success' to describe our own performance.

Nintendo's philosophy is never to go the easy path; it's always to challenge ourselves and try to do something new.

Nintendo has paid a great deal of attention to the dynamic of people playing video games together in the same room.

I don't really think of things in terms of legacy or where I stand in the history of Nintendo or anything like that.

When my dad was young he shot marbles. When I was young I played Marble Madness on my Nintendo Entertainment System.

We believe that there are a number of Nintendo titles that could do exceptionally well in the competitive play space.

We used to play 'Double Dribble' on Nintendo. Later, in high school, it was more 'NBA Live' and 'John Madden Football.'

I get a lot that people have a hard time believing that I'm a nerd... but I grew up with a Nintendo controller in my hand.

I love video games. I had a Sega Genesis and a Nintendo 64 growing up, and I've had every 'NBA Live' that has ever come out.

I got to play with Nintendo's Wii, yes it's a funny name and not very revolutionary but it was fun whipping your arms around.

I've been a video game guy since I was eight years old and got my first Nintendo. I've been addicted to video games ever since.

Nintendo is about innovation and bringing new and unique game play to the consumer - both the core gamer as well as new gamers.

Small developers can compete on creativity not on scale or staff size.... Nintendo is willing to help bring these ideas to life.

Nintendo's way is to challenge conventional thinking. Not just for the sake of doing things differently, but to do things better.

I grew up and went from Nintendo to Super Nintendo to N64 to GameCube to Nintendo Wii to Xbox - I've always enjoyed playing games.

When we were making games in the early '90s for the Super Nintendo and the Sega Genesis, popular games didn't have any real story.

Some people will say Nintendo's games are for children. But our goal is to boost the population of gamers by making games for all ages.

The first Nintendo game I ever got was 'Clash at Demonhead.' I got into anime and manga thanks to that Canadian classic, 'Sailor Moon.'

I never tried Pokemon Go. I figured I'd get too addicted to it. I did play Pokemon Snap on Nintendo 64, so that window is closed for me.

We really must recover our financial performance and take Nintendo back into the position in the marketplace where it is well appreciated.

A sold-out house my first night back. Do you have any idea what kinda pressure that is? I could have been at home in my warm bed, playing Nintendo.

The fact that the Nintendo 3DS business is backwards compatible incentivizes us to get as many new consumers into the core DS platform as possible.

There was this old soccer game called 'Goal' for the old Nintendo, and ever since then, I've played everything from the old school games to the 360.

Nintendo is applying the benefits of advanced technology, but we're using it to make our machines more power-efficient, quieter, and faster to start.

Nintendo is a company of Kyoto craftsmen, and what we don't want to do is, if we know we can make something better, we don't want to leave that behind.

We want the consumer who has bought into the Nintendo Switch platform. When there's a great third party experience, we want them to jump in immediately.

We want great third-party titles to achieve mass-market success on Nintendo platforms. We also want the evergreen Nintendo titles to continue to do well.

The advantage for Nintendo is that we always try to do things that other companies don't try to do. That is something that the general public appreciates.

The brand new user interfaces that Nintendo invented often faced skeptical views before a hardware launch but wound up becoming de facto industry standards.

One of the best games to play with a significant other is Nintendo's 'Super Mario Maker,' for the Wii U, which lets you build and play your own Mario courses.

We are sorry about [the E3] media briefings, specifically for those who were expecting to see Nintendo show something about ‘Super Mario’ or ‘Legend of Zelda.’

First of all, I've never once been embarrassed that children have supported Nintendo. I'm proud of it. That's because children judge products based on instinct.

I got the first Nintendo system, and me and my mother would stay up and play it together for hours and hours and hours - mainly Super Mario Brothers and Mario Kart!

We have to think of what kinds of experiences we can create that only Nintendo can create and what no other companies can create. So the result is the Nintendo 3DS.

I've conducted an experiment on my kids. Instead of denying them access to media, I've encouraged it. They read comic books, play Nintendo and watch way too much TV.

Games have fascinated me my whole life, starting with 'PacMan' on my uncle's PC. I moved up to classic Super Nintendo and then on to N64, and then XBox, DS and 'WoW.'

When similar products are on store shelves, price competition is inevitable. Nintendo has been trying to steer clear of that direction and create a market of our own.

If you want to make short-term profits from the stock price, then I am a very bad president. But I don't think I'm so bad for maximizing the long-term value of Nintendo.

I don't care much about hardware. Nintendo games are some of the best games in the world, and from a more graphical standpoint, the Wii can't do what a PS3 or 360 can do.

We expect people's experience with Miitomo to be a rewarding one in its own right. But at the same time, it's also a way to have them engage - or reengage - with Nintendo.

During my tenure with Nintendo, we've pushed back development a number of times on key games - in the end, it's always worth it - because our focus on quality is so strong.

I used to subscribe to Nintendo Power. The first issue had 'Mario 2,' and it had all the characters rendered in clay. So I started making all of these characters out of clay.

What Nintendo has to do is make software that takes advantage of the Wii MotionPlus and make efforts to make the public understand the benefits of the Wii MotionPlus controls.

I've always been a huge, huge gamer in general, and I definitely grew up with all Nintendo products, and the Super Mario franchise has been a franchise that has shaped culture.

I still have my old Nintendo 64 that works. And I hook it up, and I still play the original 'Goldeneye.' I'm that geek. I have an 'NBA Jam' arcade machine in my office at 'SNL.'

If we don't take an approach that looks holistically at the form a video-game platform should take in the future, then we're not able to sustain Nintendo 10 years down the road.

I apologize to those supporting Wii U about the lack of new titles from Nintendo in January and February but please understand we will have new titles to offer from March onward.

One of my favorite games of all time was on Nintendo 64 - 'NFL Blitz.' I don't know why, I just loved that game - being able to hit people after the play and stuff was always fun.

The 1980s was a time of the great recession of interactive entertainment. When Atari fell in 1982, until Nintendo launched its console, video games were an outcast for five years.

I was the most reckless little kid. I only had guy friends. I had a Nintendo, and when I went to normal school, I used to tape it under my desk and then pull it out and play on it.

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