I think it's necessary for VR to start with an early adopter audience that's highly engaged, and I think that means gamers. They're the ones who have the high-end hardware and the expertise and the patience to sort through the uncertainty of it all.

To me, it looks more or less like the hardware designers have run out of ideas and that they're trying to pass the blame for the future demise of Moore's Law to the software writers by giving us machines that work faster only on a few key benchmarks!

We're about getting all the people who want to compete with Samsung to be able to build devices. So we're kind of down at the guts level saying, 'Hey, we can give you the hardware, the sensor platform, the software you need to go build your own one.'

I think Nintendo is fortunate, having been in this business for over 30 years, to really understand the dynamics and recognize that it's software that drives hardware, and it's new, unique, compelling experiences within software that make it stand out.

I went to a state school in Christchurch, New Zealand, and then straight on to the University of Canterbury. But I worked part-time all the way through high school: first with a paper round, then at a fast-food outlet, a video store and a hardware store.

I have a very difficult time describing my music. Because I run into people in the hardware store and they go, 'Oh, you're a musician. So what kind of music do you play?' And I go, 'Uh, I've been doin' this for many years - I don't know what to call it.'

I think there is an immense charm and humanity about the Bollywood structure, probably in the way there was about Hollywood film in the '30s and '40s. Somehow they were less distracted about hardware, and more about production values and people, you know?

Companies that pretend to care about music and really care about other things - whether it be hardware, whether it be advertising - and now they look at music as a loss leader. And we know music isn't a loss leader; music is an important part of our lives.

I'd like to make a fundamental impact on one of the most exciting, intelligent questions of all time. Can we use software and hardware to build intelligence into a machine? Can that machine help us solve cancer? Can that machine help us solve climate change?

What happens to people like myself, who have been involved with computing for a long time, is that you begin to see how many of the 'new' ideas are simply old ones coming back into view on the swing of the pendulum, with new and faster hardware to back it up.

Typical tech-driven companies or hardware-driven companies always lay out the so-called roadmaps when it comes to making the new hardware. So, in other words, availability of certain technologies dictates when the company is intending to make the new hardware.

The goal for us to do with Squanchtendo is to approach all of our projects with a goal of adding interesting characters, personality, and a story to interact with in-game. Every game we make will be built from the ground up for whatever hardware it will launch on.

If I was designing a web site for elementary school children, I might have a much higher percentage of older computers with outdated browsers since keeping up with browser and hardware technology has not traditionally been a strong point of most elementary schools.

I took this 'how to build computers' course basically because I'm sick and tired of getting ripped off by cheesy computer companies. Software baffles me. I like hardware. I used to change my own oil, and now I want to build my own computer so I can have what I want.

All too often, technology is treated as a silver bullet for perceived problems in education. This sometimes leads to knee-jerk investments, using scarce resources to invest in software or hardware without a clear notion of how either might actually empower learning.

So when we go into a large hardware bid, there is usually a services component that is part of that. So as we enter these deals, we tend to talk about the capabilities and what else needs to be done, and from there the bid might expand beyond hardware to the services.

Since Star Wars, that film's success led to bigger budgets, more hardware, that the great movies like the ones I did, which were studio movies, are now independent movies. They range from half a million to several million, and a lot of those have very interesting roles.

Geeks run the world. Condoleezza Rice is a geek, Bill Gates is clearly a geek, many of the big filmmakers and writers are geeks, lots of military people are geeks. Anyone who has heard Donald Rumsfeld talk about military hardware knows they are in the presence of a geek.

Thompson and Ritchie were among the first to realize that hardware and compiler technology had become good enough that an entire operating system could be written in C, and by 1978 the whole environment had been successfully ported to several machines of different types.

Consider: Life arose on Earth close to four billion years ago. Four billion years of slithering, swimming, and soaring life forms. But only in the last 200 thousand years has a species arisen that can fathom the laws of nature and build hardware able to signal its presence.

Google did a great job hacking the Web to create search - and then monetizing search with advertising. And Apple did a great job humanizing hardware and software so that formerly daunting computers and applications could become consumer-friendly devices - even a lifestyle brand.

Cloud computing offers individuals access to data and applications from nearly any point of access to the Internet, offers businesses a whole new way to cut costs for technical infrastructure, and offers big computer companies a potentially giant market for hardware and services.

The reason why Apple computers have worked so well over time is that, unlike Microsoft, they don't bend over backward to be compatible with every piece of hardware or software in the digital universe. To code or create for Apple, you follow Apple's rules. If you're even allowed to.

The problem with traditional pie weights is you never have enough and they're expensive. Common substitutes like dried beans just aren't heavy enough to do the job. Our genius solution? Small steel balls that fit inside ball bearings and that can be purchased at any hardware store.

The iPod wasn't the first MP3 player. Nor were the iPhone and iPad the first in their categories. The real reason for the success of these devices - the true unsung hero at Apple - is the iTunes software and iTunes Store. Because Apple provided them, it wasn't just selling hardware.

My family originally lived in Brooklyn. Our first apartment was a little place above my father and uncle's hardware store in Coney Island. Now, don't get the impression that we were surrounded by merry-go-rounds, roller coasters and Ferris wheels. Nope, this was a little side street.

Talking about Apple v. Microsoft without mentioning the Internet and the browser is like talking about WWII without talking about the nuke. Framing the conversation just in terms of open v. closed operating systems, the quality of the hardware or software or who the CEO was, is silly.

Technology has moved away from sharing and toward ownership. This suits software and hardware companies just fine: They create new, bloated programs that require more disk space and processing power. We buy bigger, faster computers, which then require more complex operating systems, and so on.

It wasn't until the Apple Macintosh that people understood what true hardware-software integration was about. It took one company to line it up: low-cost hardware, cool graphics, third-party products built on top of it, in an all-in-one attractive package that was accessible to consumer marketing.

When you look at this and where it's all going, the hardware business requires a lot of investment. It's very hard, it's very expensive, and ramping up hard on any given platform, whether it's a console or any kind of PC or mobile device, going into the hardware business requires a lot of investment.

When I take on a design project, I have to jet from the bookstore to the hardware shop to the lamp store and back again just to collect a small portion of the many items I need to fill a home. But, when you hit the flea market, they're all right there. From booth to booth, you have the bases covered.

I don't use any real vintage hardware any longer. That's always been the object as far as gaining control of the studio environment, going back to when I built my first studio, Secret Sound, in New York City. The whole point was to not have to pay studio bills anymore and not be looking at the clock.

I think 'Shark Tank' is targeting companies that are really trying to raise their very first dollar. A lot of them aren't really tech focused. We're definitely going after companies that are building real technology, either software or hardware, they probably have raised a couple hundred thousand already.

The era during which only governments could put hardware on the Moon is coming to an end. There are 26 private teams competing for the $30 million Google Lunar X-Prize - to be awarded for sending a robotic spacecraft to this nearby world that can roam at least 500 meters, and send back data such as a photo.

By 1988, I'm seeing this commercial phenomenon beginning to show up. Hardware makers are selling routers to universities so they can build up their campus networks. So I remember thinking, 'Well, how are we going to get this in the hands of the general public?' There were no public Internet services at that point.

General Atomics, the progenitor of General Atomics Aeronautical Systems, started life in 1955 when a major military contractor, General Dynamics, feared that the military hardware market might dry up. It began exploring peacetime uses of atomic energy, but abandoned the effort when cold-war military spending took off.

People don't realize how much it means to your music to record on tape, whether it be for new music or old music. People don't realize how much or how imperative it is to use actual hardware when making drums because those are actual percussion samplers. They're hardware instruments that are made to have the drum hit.

I do shop online! But I'm shopping online mostly in the home categories - One Kings Lane and Gilt. At a lot of architectural websites, I buy a lot of hardware for cabinetry like hinges and things like that from England. So, you know, for me, I shop at Net-A-Porter, but I don't really shop that much for clothing online.

Booksellers are tied to publishing - they need conventional publishing models to continue - but for those companies, that's not the case. Amazon is an infrastructure company; Apple sells hardware; Google is really an advertising company. You can't afford as a publisher to have those companies control your route to market.

We need a wireless mobile device ecosystem that mirrors the PC/Internet ecosystem, one where the consumers' purchase of network capacity is separate from their purchase of the hardware and software they use on that network. It will take government action, or some disruptive technology or business innovation, to get us there.

There's no other company that could make a MacBook Air and the reason is that not only do we control the hardware, but we control the operating system. And it is the intimate interaction between the operating system and the hardware that allows us to do that. There is no intimate interaction between Windows and a Dell notebook.

There will be an end point to how good TV pictures can get. The boob tube has hugely benefited from the rapid advance of digital electronics. Consequently, the strategy for hardware has changed. In the old days, sets had to be as simple as Elmer Fudd to keep them inexpensive. All the technical 'smarts' were at the transmitter end.

As hardware doubles its density every 18-24 months, courtesy of Moore's Law, and as software eats the world, technology will replace a broad swathe of jobs outright - from burger-flippers to diagnosticians - and atomize many others from full-time positions into gigs performed by many fungible workers. Tech, in short, will eat jobs.

Influence is best measured not only by military hardware and GDP, but also by other people's perceptions that we, the United States, are using our power legitimately. That belief - that we are acting in the interests of the global commons and in accordance with the rule of law - is what the military would call a 'force multiplier.'

I call myself the hardware shelf. There's a lot of awards and honors there. And I have earned that. I didn't ask for it, I didn't beg for it, I didn't pay for it. I earned that. People see the accomplishments - but it's good to remind people that so much strife and labor and tears and heartbreak came before that, that it really is earned.

Hillary Clinton's Russian re-set policy gave Moscow permission to go from privately challenging U.S. foreign policy to publicly moving military hardware into Syria to prop up Bashar al-Assad and annexing Crimea from Ukraine. And Donald Trump seems to support the idea that Putin will be Putin. It's enough to leave America's allies confused.

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