Quotes of All Topics . Occasions . Authors
To me, graphic T-shirts are the most important and most expressive format for a designer or a person. Your taste in graphic tees says a lot about your point of view.
Graphic public service announcements about texting and driving or drinking and driving serve a purpose: to see the imagery in your mind so your behavior will change.
I don't believe in using too much graphic violence, although I've done it. It's better to be suggestive and to allow the viewer to fill in the blanks in their minds.
When I first started my graphic design career, and 'Beach Culture' magazine, I pretty much ran from the surfer label. It was hard to get people to take you seriously.
For 'American Born Chinese,' my first graphic novel with First Second Books, I did mostly 'memory' research. It's fiction, but I pulled heavily from my own childhood.
There are some individuals who look at graphic novels as 'canon,' and they cannot change in any way, shape or form, and that's what makes them in some ways good fans.
I was always fascinated by graphic art and typography and architecture. And so I was constantly cutting things and making blocks and making buildings out of shoeboxes.
One reason I've never been a fan of graphic novels is because a central aspect of literature for me has always been imagining what the things I'm reading about look like.
The core of what I do is solve problems, whether that's in graphic engine flow or rockets. I like working on things that are going to have an impact one way or the other.
A typical twenty-page short story would work quite well as a graphic novel. A single graphic novel of maybe 120 pages would condense down into a short story quite nicely.
People are so afraid to say the word 'comic'. It makes you think of a grown man with pimples, a ponytail and a big belly. Change it to 'graphic novel' and that disappears.
Because I was extremely uncomfortable talking about sex with him at all and particularly in such a graphic way, I told him that I did not want to talk about these subjects.
Long before 'Diary of a Wimpy Kid', 'Dork Diaries', and the graphic novel explosion, only a small press like Tricycle was willing to take a risk on such an innovative format.
Graphic design is a hobby that I started with back in 2010-2011, which I am still doing today. And because of that, I was able to design my own stuff and designed my own logo.
Speed is scarcely the noblest virtue of graphic composition, but it has its curious rewards. There is a sense of getting somewhere fast, which satisfies a native American urge.
I think with something like 'Watchmen' you can genuinely call that a graphic novel because it has the weight and the intent of a proper novel and it also is the complete story.
Independent graphic novelists have already achieved good work in terms of design, but all these great minds are writing in English. There is a need for people to write in Hindi.
I've always been fond of Tim Drake/Robin. I suppose it's the YA writer in me. I enjoy the intensity of young, smart heroes. I'd love to write him in either graphic or prose form.
Doing graphic novels is cool! It's fun! You get to write something, and then see it visually page by page, panel by panel, working with the artist, you get to see it fleshed out.
I'm really shy, man. I don't really talk much. I just read, sit in my room and just read graphic novels because I don't have many friends and many people that like to talk to me.
I don't like 'graphic novel.' It's a word that publishers created for the bourgeois to read comics without feeling bad. Comics is just a way of narrating - it's just a media type.
In everyday life, I like APC, Isabel Marant, but I also like Zara. It depends how I'm feeling on the day. I like clothes that have a certain strength to them - simple but graphic.
In many ways, my entire graphic novel career was a long diversion. Originally, all I wanted to do was to be an underground cartoonist and maybe bring out a groovy underground mag.
I wear a lot of different hats - from writer to producer and artist. We all do 5 or 6 jobs, everything from creating our own graphic design to actually recording and the whole bit.
But I think we are seeing a resurgence of the graphic ghost story like The Others, Devil's Backbone and The Sixth Sense. It is a return to more gothic atmospheric ghost storytelling.
'Just looking at pictures' used to be considered cheating. No longer. The graphic novel is booming. Comics, heavily illustrated texts, books with no words are now accepted as reading.
My undergrad degree was in graphic design, and I don't work in that anymore, but I obviously do a lot of design and editing and Photoshopping, and the Adobe Creative Cloud is essential!
I got into university to study graphic design, and I got into drama school as well, so I had the choice whether I wanted to go down the sensible route or if I wanted to become an actor.
I first became an Alan Moore fan in Covent Garden on a Saturday afternoon in 1987, when I bought a copy of 'Watchmen,' his graphic novel about ageing superheroes and nuclear apocalypse.
There's a lot of possibility in the 'Pacific Rim' universe for additional stories to be told, whether that's additional graphic novels or animated series or video games or movie sequels.
I influenced the BG style by not being able to draw perspective. The BG artists developed cool graphic painting styles to make my bad backgrounds look like they were that way on purpose.
I always wanted to be a filmmaker and became one through sheer single-mindedness. I came to filmmaking from a background in graphic design. I went to film school at Newcastle Polytechnic.
I would love to be a singer if I had the talent for it. I'd love to be a graphic designer if I had the talent for it. Those are things I've always just admired - the work of other artists.
I think the graphic novel form works, in practice, a lot differently from watching a movie. You can put it down and pick it back up whenever you want - something you can't do in a theater.
I've read comics all my life and have wanted to write a comic for as long as I can remember. Alex Barnaby and Sam Hooker seemed like the perfect team to make the move into the graphic medium.
I never wanted to make a graphic novel. As soon as you become a 'writer,' you have to be intelligent all the time... I like the fact that I have the right once in a while to say silly things.
I've always been a visual person, I'm formerly a graphic designer. I've always seen myself as an observer. I like to maintain objectivity and don't get too intimately involved in my subjects.
My father was a German architect and graphic designer, who travelled all over the world, teaching teachers on how to teach. On one such visit to the Max Mueller Bhavan in Delhi, he met my mother.
I'm a severe graphic novels junkie. People ask me about it, and I say I like the graphic novels. Comic books are for kids, and graphic novels are for adults. But you can't really separate the two.
I think people just want to be popular. So they're going to write lyrics that are going to get your attention. You know, sometimes, they're a little graphic, and I don't think that's so necessary.
I understand the visual media very well, as I used to write comic books for Walt Disney, and I've written a graphic novel. How you carry a story in pictures is different than how you do it in text.
To try and raise a budget for a film that is strictly for adults and both strong and graphic in content is not easy, especially when there is pressure to spend serious money on good special effects.
Considering my specialization in architecture, I'm not surprised that the first graphic novel to thoroughly engage, not to say captivate, me is Chip Kidd and Dave Taylor's 'Batman: Death by Design.'
I think readers' imaginations are far more powerful than anything you can put on a page and, therefore, can conjure up graphic images for themselves, which I think you just have to nudge them towards.
People unacquainted with graphic novels, including journalists, tend to think of 'Watchmen' as a book by Alan Moore that happens to have some illustrations. And that does a disservice to the entire form.
That's something I learned in art school. I studied graphic design in Germany, and my professor emphasized the responsibility that designers and illustrators have towards the people they create things for.
In prose, you have a lot more room for digression, for very meaty kinds of dialogues. In graphic novels, you're writing haiku-length dialogue. Your job is to be efficient, to get out of the way of the art.
Personally, I'd never seen a graphic novel. I knew they existed because friends of mine like Jonathan Ross collect them and some very literate and intelligent people really rate the graphic novel as a form.
If you stood me in a costume next to a computer graphic of the same-looking character, I think there would be a difference. And many movie fans I've spoken to would rather see an actor in a costume than CG.
To me, one of the big fears of doing a big huge graphic novel is locking yourself into one style and getting halfway through it and going, 'Oh I made the wrong choice,' which is a recurring nightmare I have.