If 'Heavy Rain' is a huge commercial success, it will show everybody in the industry that the world is sick of first-person shooters, that people are ready for an adult gaming experience. If we fail, it will say, 'Please keep making the same old stuff.'

I can't say I'm a full-on gamer, since, basically, I just don't have time for it. I know nowadays, gaming can be a lot like social media. People just stay on it all day long. Like they're logged into the Matrix. But yeah, I enjoy it. When I get the time.

Gaming in general is a male thing. It isn't that gaming is designed to exclude women. Everybody who's tried to design a game to interest a large female audience has failed. And I think that has to do with the different thinking processes of men and women.

As a general rule, Las Vegas sports books take boxing bets only on major fights.The same is true of most Internet gaming sites. Within that framework, not only does boxing allow participants to bet on their own bouts, it sometimes encourages them to do so.

I think I give myself high marks being an entrepreneur and entrepreneuring a big idea about how popular social gaming could be. But I learned a lot of hard lessons on the CEO front... and do not give myself very high marks as a CEO of a large-scale company.

5G will be a major technology in growing industrial digitalisation, creating and enhancing industry digitalisation use cases such as immersive gaming, autonomous driving, remote robotic surgery, and augmented reality support in maintenance and repair situations.

I'm always impressed by how compassionate the gaming community can be when they have a cause and appreciate that they leverage our platform to raise money for those in need. We continue to encourage giving in support of important causes, including Extra Life 2012.

The notion that gaming was not for women rippled out into society, until we heard it not just from the games industry, but from our families, teachers and friends. As a consequence, I, like many women, had a complicated, love-hate relationship with gaming culture.

Being nerdy just means being passionate about something, including everyone - the coolest people on Earth are passionate and therefore nerdy about something whatever it is, whether it's sports, or gaming, or technology, or fashion, or beauty, or food, or whatever.

Social gaming is not something Zuckerberg could have imagined back when he was creating Facebook in his Harvard dorm room in 2004. The change began in May 2007, when Facebook announced it would let outside developers create applications that run on top of Facebook.

Maintaining the trust of the consumer is critical to our business. We live and breathe only one thing, which is wanting to connect consumers with great local businesses, and I don't feel we can do that if we don't have effective ways to prevent gaming of the system.

Every age has its storytelling form, and video gaming is a huge part of our culture. You can ignore or embrace video games and imbue them with the best artistic quality. People are enthralled with video games in the same way as other people love the cinema or theatre.

Mobile gaming is the largest and fastest-growing opportunity for interactive entertainment, and we will have one of the world's most successful mobile game companies and its talented teams providing great content to new customers, in new geographies, throughout the world.

Sometimes it's not always about what you can see or hear but what's under the hood of a game that's most impressive. Between those thousands and thousands of lines of code, magic happens. Sometimes the most amazing feats of gaming wizardry happen without you even noticing.

Through all of our branded channels and media platforms, including our premier entertainment trade 'Variety', we'll be providing the coverage and attention that the gaming industry has deserved for years - as such an incredibly important part of the entertainment ecosystem.

There's established gaming IP that's coming from console to mobile, which is interesting. Everything is converging a little bit toward mobile devices in the living room. On the casual side, the graphics and animation and game design and all of those variables are improving.

My own contentious relationship with gaming continued through high school and college: I still enjoyed playing games from time to time, but I always found myself pushed away by the sexism that permeated gaming culture. There were constant reminders that I didn't really belong.

It probably wasn't until I was a freshman in high school and I met the people who became my gaming group that I finally found people who were weird like I was: that loved reading and playing games and not just watching a science fiction or fantasy movie but talking all about it.

You cannot drive a system that's going to be aiming at preventing illness if everyone is not in it. The whole gaming of health insurance and health care in America is based on that fundamental principle: insure people who aren't sick and you don't have to pay more money on them.

It's not as if I've never been awkward myself. I'm a big gamer, so I've had access to that type of personality. I used to go to these LAN parties; that was before high-speed Internet. The only way you could get lag-free gaming was to haul these huge computers to people's houses.

Online harassment, especially gendered online harassment, is an epidemic. Women are being driven out; they're being driven offline. This isn't just in gaming. This is happening across the board online, especially with women who participate in or work in male-dominated industries.

You don't often talk about the cultural significance of video games in places like China and Korea, but it's a huge part of culture throughout the world, and very, very accessible too. Now that you don't have to be locked away in your bedroom to play them, it's gaming everywhere.

If you're a game company, you want to create a singular gaming experience, and part of that is doing stuff that nobody else is doing. If you're trying to create a game that feels different, you're going to create a lead that feels different. It's not going to be just another white guy.

Some kids like books, some kids like movies, but for me, every year I still go back and play 'Legend of Zelda.' So to me, when I got up to the big time, I thought that Zelda was my thing. CM Punk has a Pepsi tattoo, so why can't I have the Triforce? Gaming is huge to me; it's all I do.

Before there was even an official naming of the 3DS, or before it was even decided that there would be 3-D capabilities, Mr. Iwata had brought up the topic of a new portable gaming system, and with that, the request to create a new title for that system... The topic of Kid Icarus came up.

The web's earliest architects and pioneers fought for their vision of freedom on the Internet at a time when it was still small forums for conversation and text-based gaming. They thought the web could be adequately governed by its users without their needing to empower anyone to police it.

I don't want to make some super cliche comment about how much more acceptable gaming is. I think it was always acceptable for me and my peers. But I think it's become more so in pop culture, media, stuff like that - people with money have discovered that they can make money by marketing to us.

There are only a couple characters and people in the world where, in history, where you can go anywhere in the world and say that character or person, that name, that song, and everyone knows what it is. Mickey Mouse is one, Disney, in general. In terms of gaming, Super Mario, he's everywhere.

An awful lot of successful technology companies ended up being in a slightly different market than they started out in. Microsoft started with programming tools, but came out with an operating system. Oracle started doing contracts for the CIA. AOL started out as an online video gaming network.

Gamer humor ranges all over the place. What it comes down to is taking a lot of what we see in gaming and we're familiar with in gaming and being like, 'OK, hold on, let's re-examine this for a second. Isn't this funny? Isn't this strange? Isn't this a little bit ridiculous?' That's where it is.

As a PC gaming enthusiast, a significant chunk of my time and money was spent building and upgrading my rig, always in pursuit of a better gaming experience. At some point, I decided to take a look past my three 3D monitors and figure out what the absolute best theoretical gaming setup would be.

Virtual reality sort of encloses and immerses the person into an experience that can be really cool but probably has a lower commercial interest over time. Less people will be interested in that, but there are some really cool areas there for education and gaming that we have a lot of interest in.

Activision and Blizzard both believe that we're in an expanding market where we can reach more people across multiple platforms, geographies and age groups. Both of our companies are positioned very well to take advantage of those trends to keep lowering the barriers to get more people into gaming.

I haven't ever really been close to retiring. I've threatened myself, that kind of thing. There were moments where I'm struggling or not healthy: It's like, OK, is this the best way I can spend my 20s? Is this something that's going to help me in the future, or I might as well be fishing or gaming.

The more people who come forward and talk about how much they love gaming, how much they talk about individuality and diversity, the more gamers of color that come out and gay gamers that come out and everybody talking about what they love - that's what the community has in common: a love of gaming.

A lot of gaming and a lot of interaction is no longer physical; it's all digital and at a distance. There's this innate, tribal need of the people to have face time with other people and play together in person. I think there's been this rediscovery of the joy of playing with people around the table.

One of the things that, on one hand, I love and, on the other hand, that troubles me tremendously about not only our fanbase but about the gaming community at large is that, whenever you share information, the perspective is, 'Thank you, but I want more.' 'Thank you, but give me more.' I mean, it is insatiable.

As others have recently suggested, the term 'gamer' is no longer useful as an identity because games are for everyone. These days, even my mom spends an inordinate amount of time gaming on her iPad. So I'll take a cue from my younger self and say I don't care about being a 'gamer,' but I sure do love video games.

There is this tremendous amount of arrogance and hubris, where somebody can look at something for five minutes and dismiss it. Whether you talk about gaming or 20th century classical music, you can't do it in five minutes. You can't listen to 'The Rite of Spring' once and understand what Stravinsky was all about.

Asylum is for people fleeing persecution, not those searching for a better job. Yet our broken system - with its debilitating court rulings, a crushing backlog, and gaping loopholes - allows illegal migrants to get into our country anyway and for whatever reason they want. This gaming of the system is unacceptable.

I'm a huge gamer. I'm very excited, and the idea of the Rift was as a headset that was designed around the specific uses of VR gaming. But I'm excited about a lot of stuff that's outside of it, because I was a VR enthusiast. I want VR to be the thing that we all live in, that we all use for everything, not just games.

One of the cool things we're seeing at TaskRabbit is local tech and gaming startups hiring TaskRabbits to test their products and deliver immediate user feedback. As the founder of a tech startup, I can tell you that this type of focus group testing is paramount - and usually really pricey and difficult to coordinate.

There is another person on the other end of the chatscreen. They're our friends, our brothers and sisters, our sons and daughters. Let's take a stand to reject hate and harassment. And let's redouble our efforts to be kind and respectful to one another. And let's remind the world what the gaming community is really all about.

Our product, our brand of wrestling fits a videogame better than any other form of wrestling. From our X-Division to our signature matches, just the whole gaming nation, a whole generation of people out there are going to experience TNA for the first time, so we're really looking to do some creative, innovative things with our game.

The world of online marketing, where HubSpot operates, though, has a reputation for being kind of grubby. Our customers include people who make a living bombarding people with email offers or gaming Google's search algorithm or figuring out which kind of misleading subject line is most likely to trick someone into opening a message.

New video gaming systems are coming out that track every joint of your body. It's basically going to become a normal thing for us to allow Microsoft to put a three-dimensional camera on top of your television set looking at you, which sounds like a Big Brother scenario if ever I heard one, but, still, it's what we're going to allow.

I think the mainstream gaming industry has a very narrow focus on the young male audience. There are plenty of other people out there who enjoy playing games, but if you walk into most game stores, there's nothing on the shelf for them. I mean, imagine if you could only buy cheeseburgers and nothing but cheeseburgers in every restaurant?

A lot of the really good features of Windows 10 - things like Windows 10 Hello, where you have facial log in and you don't have to use all your passwords, the Start screen and your ability to go through that, the touch usages of gaming, as the new games come to this product - those are going to run with PCs that have the latest features.

Digital intimacy ruins the appetite for the real thing. So, when kids are gaming or even when spouses are gaming, they lose their appetite for genuine intimacy. Kids lose their appetite for getting their intimacy needs, their hunger for significance and attachment, with the family, and it erodes the relationship between them and their parents.

The mobile gaming experience is fundamentally limited by this very small screen in front of you that occupies maybe 15 degrees of your field of view. The PC and console experience, you have a 45-degree field of view. VR is 120 degrees: your entire view space. The expectations of users on the platform will rise to levels we've never seen before.

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