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Fortnite' is a fad.
Tell that boy Drake he don't want it with me in 'Fortnite.'
I wouldn't have a career if it wasn't for the 'Fortnite' Community.
We see that as 'Fortnite' evolves, it's evolving beyond being a game.
I play 'Fortnite', I play 'FIFA', I'm trying to get into 'NBA' a little bit.
'Fortnite' is the same game on all platforms, including high-end consoles and PCs.
The awesome thing about 'Fortnite' is it's brought a huge volume of digital commerce to Epic.
Actually, we got paid because the name Fortinet is so close to Fortnite, so I'm fine with their name being close to ours.
Games like 'Fortnite' are way more fun to play with your real-world friends, and they're so accessible that anybody can play.
You want to stop playing 'Fortnite,' man, because you aren't having fun anymore? Good. Go watch someone else. Go play another game.
Competing and streaming 'Fortnite' all night at the most iconic building in Chicago, a city close to my heart, is a dream come true.
If you play 'Fortnite' and you're over the age of 13 years old, you've got a psychological problem. There's something wrong with you.
If you really care about a game, spending a couple of minutes setting up payment is perfectly reasonable. It's certainly happened with 'Fortnite.'
'Fortnite' is cartoony, if you want to use that word, and that's going to a good turn-on for parents when they see their kids playing a game like that.
'Fortnite' really is just the perfect storm of a game. You have the fact that it's free to play on almost every platform, and everything about the game is enjoyable.
Fortnite, because of its visual style, it's widely acceptable to just about everyone. It's open up to a much wider audience than a realistic, military-style simulation.
In many ways 'Fortnite' is like a social network. People are just in the game with strangers; they're playing with friends and using 'Fortnite' as a foundation to communicate.
As soon as a critical mass of people in the world gained access to devices with high-end graphics and Internet connectivity, the rise of games like 'Fortnite' became inevitable.
'Fortnite' has, I think, the most positive gamer community that's ever emerged from a game at this scale. I think it's partly because of the great community and partly because of the tone set by the game.
We feel the game industry is changing in some major ways. 'Fortnite' is a harbinger of things to come. It's a massive number of people all playing together, interacting together, not just playing but socializing.
I'll play anything Mario- or Zelda-related, but Fortnite is one step beyond me. I don't get anything from it but motion sickness and an increased sense of anxiety about how violent future generations are going to be.
Everyone has friends that are limited to one platform and ecosystem, whereas what we've built with 'Fortnite' is a friends system that works across seven platforms. You can have friends across Xbox and PlayStation and PC.
The genre thing is overrated, and the platform decisions are overrated. It's what we see on 'Fortnite': so many of these gamers play on a variety of devices, so you can't say they're a mobile gamer or a console gamer. They're just a gamer.
When you search for Fortnite on iOS, you'll often get PUBG or Minecraft ads. Whoever bought that ad in front of us is the top result when searching for Fortnite. It's just a bad experience. Why not just make the game available direct to users, instead of having the store get between us and our customers and inject all kinds of cruft like that?