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Cloud computing, smartphones, social media platforms, and Internet of Things devices have already transformed how we communicate, work, shop, and socialize. These technologies gather unprecedented data streams leading to formidable challenges around privacy, profiling, manipulation, and personal safety.
As we go through this transition where a lot more people will be reading on devices, nobody is paying enough attention to make sure it's a smooth transition. I believe we still need places where people can go to handle, hold and talk about books, get information about what books are out there, and so on.
From a client perspective, I really think the work Microsoft's doing with Surface, with HoloLens, with Xbox, that stuff's absolutely essential to the company's future. Because innovation in the future will either be from the cloud out to all devices, or from devices as supported by software in the cloud.
The entire Internet, as well as the types of devices represented by the desktop computer, the laptop computer, the iPhone, the iPod, and the iPad, are a continuing inescapable embarrassment to science fiction, and an object lesson in the fallibility of genre writers and their vaunted predictive abilities.
They that are intoxicated by self-conceit have interposed themselves between it and the Divine and infallible Physician. Witness how they have entangled all men, themselves included, in the mesh of their devices. They can neither discover the cause of the disease, nor have they any knowledge of the remedy.
Consider radiology. Technology is going to reduce the use of those machines because doctors aren't going to need to send patients two or three times for radiology. They're going to have access to what the previous specialist took. There's also going to be devices that are coming out that are much less costly.
A smartphone links patients' bodies and doctors' computers, which in turn are connected to the Internet, which in turn is connected to any smartphone anywhere. The new devices could put the management of an individual's internal organs in the hands of every hacker, online scammer, and digital vandal on Earth.
In the 1920s and 30s, when Radio Shack was young, a much earlier generation of nerds swarmed into these tiny shops to talk excitedly about building radios and other transmission devices. You might say that Radio Shack helped define gadget culture for four generations, from radio whizzes up to smartphone dorks.
WattUp is one of those rare breakthroughs that recognizes that the so-called 'battery' problem in wireless devices is solved with a charging solution that is transparent to the user. The cell phone with a dead battery can become a relic of the past. The days of wired, mat-based and proximity charging are over.
Cisco projects that in 2020, now just five years away, there will be seven billion people on the earth and 50 billion devices connected to the Internet. Six-and-a-half devices on average per person. As a father of five young adults and teenagers, I think we are - in my household, we've exceeded the 6.5 number.
IT for a long time has been about how do you make old processes more efficient. But with all of the progress in digital technology, there is a kind of digital transformation that is occurring. And you see it with the explosion in the number of devices; you see it in the explosion in the number of applications.
As devices continue to shrink and voice recognition and other kinds of alternative user-interfaces become more practical, it is going to change how we interact with computing devices. They may fade into the background and just be around, allowing us to talk to them just as we would some other trusted companion.
Why doesn't Apple stop for a year and make medical devices? When people talk about technology, that's where I start to get a little hot under the collar because I know that it's the key to solving some of the world's biggest problems. Having a faster, thinner telephone is not one of the world's biggest problems.
Markets are, in the end, man-made devices for utilitarian purposes, not a force of nature that we should not try to resist. If they end up serving the interests of only a tiny minority, as is increasingly the case, we have the right - and indeed the duty - to regulate them in the interest of greater social good.
What I strive to do is to make the theater experience something that people remember and recall rather than dismiss because it was less like their everyday experiences. So, I'm less interested in internal emotionalism and much more in making the audience laugh and cry by the devices that we use as theater actors.
Technically and logically speaking, actual Victorian science fiction writers cannot be dubbed 'steampunks.' Although they utilized many of the same tropes and touchstones employed later by twenty-first-century writers of steampunk, in their contemporary hands these devices represented state-of-the-art speculation.
Our strategy is very horizontal. We're trying to build a social layer for everything. Basically, we're trying to make it so that every app everywhere can be social, whether it's on the web or mobile or other devices. So inherently, our whole approach has to be a breadth-first approach rather than a depth-first one.
Some millennials have completely stopped watching TV. So for them, we've created special digital content for handheld devices only. We've paid close attention to how to present online content effectively. We try to catch their attention within the first five seconds - otherwise, they click onto a different content.
The devices that our kids use are shipped from the factory with every possible audio, visual or vibration alert switched on. Each new app, website, tweet and message adds another layer of intrusion - each intrusion is cynically designed to get a response, and each response creates an appetite for another intrusion.
F1 has to keep appealing to sports fans and not only to motor racing fans but to possibly a wider public... I don't know if it's only social media or different electronic devices that will do that. How to establish more of a personal link to the drivers and to the teams - these are things that you have to think of.
I first started doing some somewhat technology-based shows in the '80s. If you wanted to get real technical about it, back in the '70s I used to open up with Utopia with just me on the stage with a four-track tape recorder. So, technically, I've been using the help of various devices pretty much throughout my career.
I disagree with Apple on many things - such as its exclusive use of proprietary software and arbitrary restrictions on users seeking to copy, share, edit, and create software on their devices. However, I strongly feel that defending its users' and customers' right to strong encryption in court is incredibly important.
Energy, health care and education are just three examples of areas in which information and information management are critically important. How are we using our energy? What appliances in homes or business are consuming the most energy? When do they consume it? Can the load be shifted? How efficient are these devices?
You just have to adapt, and you have to realize where people are going to actually play their games. It used to just be Nintendo and PlayStation, and now it's all kind of devices. So you've got to learn to adapt what you know from the technology into those areas... I've been wanting to do a mobile game for a long time.
Our company has been very forward-thinking about digital technology and the opportunity that it gives us. As we move into a world where we have more and more devices at our disposal, that really means more and more opportunities for the Walt Disney Co. to reach you: through our entertainment, through all of our divisions.
As we move into an era in which personal devices are seen as proxies for public needs, we run the risk that already-existing inequities will be further entrenched. Thus, with every big data set, we need to ask which people are excluded. Which places are less visible? What happens if you live in the shadow of big data sets?
Some of the natural world is appealing, some of it is terrifying, and some of it grosses us out. Modern people don't want to be dropped naked into a swamp. We want to tour Yosemite with our water bottles and G.P.S. devices. The natural world is a source of happiness and fulfillment, but only when prescribed in the right doses.
Wherever we are, any time of night or day, our bosses, junk-mailers, our parents can get to us. Sociologists have actually found that in recent years Americans are working fewer hours than 50 years ago, but we feel as if we're working more. We have more and more time-saving devices, but sometimes, it seems, less and less time.
Men invent means and methods of coming at God's love, they learn rules and set up devices to remind them of that love, and it seems like a world of trouble to bring oneself into the consciousness of God's presence. Yet it might be so simple. Is it not quicker and easier just to do our common business wholly for the love of him?
Notre Dame and Sydney - that was nothing. Notre Dame doesn't have a police station; it is not 1,000 or so feet high. It was a public structure, very easy to access. And Sydney Harbour Bridge was half-and-half: a bridge, in the middle of the night. The World Trade Center was the end of the world. Electronic devices, police dogs.
When we go to see comedians or funny movies, they don't address the wall behind them; they face us. This is why a game's first job is to entertain through gameplay and secondarily through humor, drama, or other traditional entertainment devices. The humor has to be a gentleman. I mean, it needs to be squeezed in around the game.
It used to be that if your automobile broke, the teenager down the street with the wrench could fix it. Now you have to have sophisticated equipment that can deal with microchips. We're entering a world in which the complexity of the devices and the system of interconnecting devices is beyond our capability to easily understand.
For Sony, owning a studio is a gamble and probably a pretty good one, now that in the broadband era having content is a great advantage when you sell devices that in a ubiquitous world of distribution can actually show programs, movies, content directly to the consumer. So that you actually create, in a digital world, real synergy.
Entertainment is changing so much because of the devices we have at our hands. I'm really proud to be on the forefront of that. You don't have to work one place. It's our generation. As much as we get knocks against us, we don't accept non-quality work in our entertainment. We're no longer force-fed. Wrestling is going through that.
You have to imagine a world in which there's this abundance of data, with all of these connected devices generating tons and tons of data. And you're able to reason over the data with new computer science and make your product and service better. What does your business look like then? That's the question every CEO should be asking.
In real life, we are all on our devices. We might go to a place where we fit the crowd and could meet someone. But, because we are all on our phones, you might not notice the cute boy behind you in line for coffee, and he's not going to notice the gorgeous girl sitting outside. So, we might as well notice them on our phones, on Tinder.
Progressively saved by the machine from the anxieties that bound his hands and mind to material toil, relieved of a large part of his work and compelled to an ever-increasing speed of action by the devices which his intelligence cannot help ceaselessly creating and perfecting, man is about to find himself abruptly plunged into idleness.
The Republican majority, left to its own devices from 1995 to 2000, was a party committed to limited government and restoring the balances of federalism with the states. Clearly, President Bush has had a different vision, and that vision has resulted in education and welfare policies that have increased the size and scope of government.
I hear so many writers say - and these are writers that I trust completely - 'I just started hearing a voice', or, 'The characters came to life'. I am filled with loathing for my own characters when I hear that because they do nothing of the sort. Left to their own devices, they do nothing but drink coffee and complain about their lives.
Secretary Clinton used several different servers and administrators of those servers during her four years at the State Department and used numerous mobile devices to view and send e-mail on that personal domain. As new servers and equipment were employed, older servers were taken out of service, stored, and decommissioned in various ways.
If you look at the economics of Nokia, roughly half of the company, half of the business, half of how we think about the business is focused on those emerging markets and on those lower-priced devices. But, of course, people who are aspirational and buying those lower-priced devices today are looking at smart phones tomorrow, and so forth.
I started a company called Pixel Qi and the principal of as we're going, smartphones were happening, but as we go forward, the predictions were five devices per person. Do you want to charge each one of those every night to try to get them on a full charge when you're walking around? Smartphones don't even last a day without a recharge now.
We face two overlapping challenges. The first concerns real-time court-ordered interception of what we call 'data in motion,' such as phone calls, e-mail, and live chat sessions. The second challenge concerns court-ordered access to data stored on our devices, such as e-mail, text messages, photos, and videos - or what we call 'data at rest.'
The information diet of a senior campaign staffer is insane. We were all addicted to our chosen email delivery devices and were aggressively tethered to them. It made sense and wasn't an issue during the campaign because of the importance of the situation. However, once the campaign was over and we were successful, the information flow dried up.
In the digital world, content has the tendency to lose value, especially on smart devices. We finally found solutions to the problem. We will not merely port games developed for our dedicated systems to smart devices just as they are - we will develop brand new software which perfectly matches the play style and control mechanisms of smart devices.