Quotes of All Topics . Occasions . Authors
I've been a software engineer, a novelist, a journalist, and a manager - and managing developers is easily the trickiest thing I've ever done.
Game studios, developers, and major publishers need to vocally speak up against the harassment of women and say this behavior is unacceptable.
When I was young, we didn't have indie games. We had 'garage developers' or similar terms, who were just small teams making games out of passion.
I think all of the great developers start not with the intent to make money, but with the intent to make something fun that's in their passion zone.
I'd like to see an arrested growth of development. You can't stop it, but it's important we do something about the developers having the upper hand.
Great research universities around the world are visible not just through their quality graduates but as knowledge creators and technology developers.
Before the commercial ventures, Linux tended to be rather hard to set up, because most of the developers were motivated mainly by their own interests.
There's a tiny number of Bitcoin wizards and an enormous number of smart developers that have no onramp to Bitcoin. We need to make that onramp easier.
We can provide beta software to our developers in advance of the general public. We can easily link up with external partners, customers, and suppliers.
It may be that other developers are finding that their games play better on one platform over the other, so they're choosing to migrate to that platform.
Private funding was one of the first methods used when MIT funded Bitcoin core developers Gavin Andresen, Wladimir van der Laan, and Cory Fields in 2015.
It's probably fair to say that the ratio of time our Connector developers spend in the debugger versus the Emacs buffer is higher than with most software.
There's a lot of opportunity for game developers to show value to people, things they want to spend money on. I think offers are just another kind of ads.
The narrative behind bitcoin has been dominated by bad behavior. The reality is bitcoin is filled with tons of talented developers building infrastructure.
I think right now it's a battle for the mindshare of developers and for the mindshare of customers, and right now iPhone and Android are winning that battle.
We're passing milestones all the time on the amount of money our community developers are making. And we're seeing developers that are making $250,000 a year.
We are so fortunate that our IP has been so effective out in the marketplace that every time there's a new iteration, our developers feel a sense of pressure.
You'd be surprised. A number of developers recognize that having a cultural activity in their space brings kudos. People like the idea of being near to creatives.
If people destroy something replaceable made by mankind, they are called vandals; if they destroy something irreplaceable made by God, they are called developers.
When lots of stores compete, the result is a combination of better prices for you, better deals for developers, and more investment in new content and innovation.
IE6 was a bad experience for consumers, but it was a terrible for developers. Not only it was technically bad, but it was closed, and you couldn't do much with it.
As a former Apollo astronaut, I think it's safe to say that SpaceX and the other commercial developers embody the 21st century version of the Apollo frontier spirit.
Epic's Support-A-Creator program was launched as a one-time event, but it's now permanent and is available to all creators and all developers on the Epic Games store.
I've had the tremendous fortune to work on games like 'Life is Strange' and 'Horizon Zero Dawn', where there was a lot of collaboration between me and the developers.
In reality, handing over public space to private developers does not guarantee that new library spaces will be comparable in size or otherwise remain fully-functional.
Developers need to start moving away from the entitled macho-male power fantasy in their games. They need to recognize that there are wider stories that they can tell.
Many people think that open source projects are sort of chaotic and and anarchistic. They think that developers randomly throw code at the code base and see what sticks.
Digital Chocolate has 60% of its developers in Finland where the sun never sets in the summer and there is nothing to do outside in the winter, so we are very productive!
When you have more people investing in VR games, whether it's us or Sony or someone else, that means a greater pool of VR developers out there who know how to make VR games.
The knowledge that all the games are created by the community, it gives the opportunity to try exploratory gaming concepts. Our developers take larger risks in what they make.
Most website developers say an aggregator website, such as what healthcare.gov is, could be built easily for a half a million dollars. They have spent a half a billion dollars.
My job in Congress is to identify projects with federal or some other public component and then to push developers to provide employment opportunities to neighborhood residents.
It gives me a lot of energy to talk to developers or meet students in classrooms who are using our technology to help learn faster and better. Watching them pursue their passion.
Low-value payments are now possible. Now, Ripple can make it easy for Facebook and Uber and Amazon to make payments to developers in real time. It's online and completely global.
Somebody has to pay our editors, writers, journalists, designers, developers, and all the other specialists whose passion and tears go into every chunk of worthwhile web content.
In 2007, Zuckerberg announced that Facebook would become a 'platform,' meaning that outside developers could start creating applications that would run inside the site. It worked.
I did my degree in journalism, and I then went on to being a games journalist, reviewing and previewing games and writing about the industry, visiting and interviewing developers.
Too many developers still treat cultural strategies as a fig leaf to get planning permission, rather than make a thoughtful, genuine commitment to the cultural life of their areas.
Urban renewal always happens as a symphony of events, and part of the symphony is innovative, optimistic developers with the ability and willingness to transform historic properties.
When the DS was first announced, our focus really was on communicating to consumers and to developers the innovation that's in that unit: two screens, a touch screen, voice activation.
Sun's role in the grand scheme of development is to work on the runtime environment and the APIs. The tools we produce are much more for systems programmers, not enterprise developers.
For most developers, that kind of situation - a player figuring out how to do something that the designer didn't intend - to most developers, that's a bug. For me, that's a celebration.
I work on OpenBSD fulltime, as the project leader. I set some directions, increase communication between the developers, and try to be involved in nearly every aspect of the base system.
A critical factor in its success was that the X developers were willing to give the sources away for free in accordance with the hacker ethic, and able to distribute them over the Internet.
Tokens align incentives between developers, contributors, users, and investors. They allow everyone who wants to contribute to a project early the opportunity to get in on the ground floor.
I think starting in anime, like I did, gave me a good idea of how to approach games that come from Japan. Japanese developers can be very different from companies here in the western market.
We like to think that every month, that Roblox game page is showing off some of the most innovative, intelligent, and creative programmers, artists, producers, and developers around the world.
Clearly, private developers can have different aims, and architects can only play a certain role. You can have some pretty big battles on public commissions, too. The key is to have a good client.
We try to continually push ourselves to do more and more, not just on the hardware side but also in terms of developers' tools so they can take advantage of the hardware that's there, in the best way.
The original dream of Facebook Platform was to enable developers to build experiences that were social at their core, like Facebook Photos, without having to build their own standalone social network.