Flair is a primitive kind of style. It is innate and cannot be taught. It can be polished and refined. When a person has flair, a grounding in the principle of design, and self-discipline, that person has the potential of being an outstanding designer.

Someday when I understand more things than I do now, the fundamentals of my drawing will be so tightly woven into those of existence that I will easily and naturally find the design which is the answer to many questions. Meanwhile, I draw continuously.

Even better than good error messages is a careful design which prevents a problem from occurring in the first place. Either eliminate error-prone conditions or check for them and present users with a confirmation option before they commit to the action.

The scientific picture of the world championed since the Enlightenment is not just wrong but massively wrong. Indeed entire fields of inquiry, especially in the human sciences, will need to be rethought from the ground up in terms of intelligent design.

When you buy things that are expensive, like a sofa or something that really feels like an investment, you need to keep it as plain as possible, as simple as possible. Make sure that it's a clean design that will work with whatever style you want it to.

Leigh Bowery created outfits that made him look deformed, which was very brave. I believe this was the main thing that gave Leigh his edge. His designs were often breath-taking, but it was the way he used his body that was so utterly new and refreshing.

Fair Flora! Now attend thy sportful feast, Of which some days I with design have past; A part in April and a part in May Thou claim'st, and both command my tuneful lay; And as the confines of two months are thine To sing of both the double task be mine.

I'm a big believer in the emotion of design, and the message that's sent before somebody begins to read, before they get the rest of the information; what is the emotional response they get to the product, to the story, to the painting - whatever it is.

I make very involved drawings, even little structures, and try using design to figure out the rhythm of a plot. If there are several narrators then a clue has to pop up in the first line. There have to be certain grammatical clues, or distinctive names.

I enjoy trying to inspire myself. I enjoy the artistic side of everything. Music, art, fashion, everything. I just like to be on the cutting edge of it. I'm into designing houses and interior design. I like change. I like creating things out of nothing.

A collection of plants is not a landscape, any more than a list of choice words is a poem. The merit is in the design, not the material it is expressed in, and the best designs, like the best poems, make ordinary material significant by its arrangement.

...When someone asks me to help create a room my first reaction, if I do not already know the person, is to try to feel out what he or she really wants the room to be and to understand, if possible, what "memory," old or new, has brought this idea about.

The emphasis on innovation and technology in our companies has resulted in a few of them establishing global benchmarks in product design and development, manufacturing practices and human resource capabilities. However, there is no room for complacency.

Walking is a skill that took millions of years for us to develop... If you wanted to design a robot that could walk as well as a person, this would be fantastically complicated software. It would have to be doing billions of calculations with every step.

If art is therapy, if art is to inspire, if art is a weapon, if it is a medicine to heal soul wounds, if it makes one not feel alone in his or her visions, or if it serves as transportation to a higher self, then that is where I aspire to live every day.

For all the drama we all have with our families and all the tension and hostility, I couldn't have done this without my family. Being the people that they are - they're crazy - made it possible for me to be crazy and to live a lifestyle of my own design.

Let us try to teach generosity and altruism, because we are born selfish. Let us understand what our own selfish genes are up to, because we may then at least have the chance to upset their designs, something that no other species has ever aspired to do.

I have too much product, and I'm trying to rein it in and sell more of my main collection. I wish you didn't have to design so often; it would be good if you could keep on selling the same things for a few years and not have to do new things all the time.

The mantra of any good security engineer is: "Security is a not a product, but a process." It's more than designing strong cryptography into a system; it's designing the entire system such that all security measures, including cryptography, work together.

Gaming in general is a male thing. It isn't that gaming is designed to exclude women. Everybody who's tried to design a game to interest a large female audience has failed. And I think that has to do with the different thinking processes of men and women.

I think we all have those particular pieces of clothes that we really like, because it ages well, because it fits you well, because you feel comfortable, and you feel confident in those clothes. All those aspects of good design are what I'm interested in.

People crave predictability, and when you design and use systems, you give people predictability. More importantly, when you build systems, they can help you orchestrate, and orchestration helps you create the habits that continuously improve the systems!

You can build a brain the size of a room, theoretically. You could also build a silicone based life form and it could be sentient. There's no limit to the height that you can reach in terms of design once we figure out how to design things, theoretically.

I'm constantly thinking about design, shapes, patterns and colors, so I just want to be more of a blank canvas. But there is a comfort in knowing what you're going to wear, and that probably comes from Catholic school, where I wore a uniform for 10 years.

Places matter. Their rules, their scale, their design include or exclude civil society, pedestrianism, equality, diversity (economic and otherwise), understanding of where water comes from and garbage goes, consumption or conservation. They map our lives.

I don't design cars. I'm not a designer. I know what I desire to be built, I know what the end result is, the horsepower, the competition we'll be working against - but I leave it to the people who work with me to put it all together. I don't do anything.

Set a page in Fournier against another in Caslon and another in Plantin and it is as if you heard three different people delivering the same discourse - each with impeccable pronunciation and clarity, yet each through the medium of a different personality.

An artist is a prophet and seer, not a paint craftsman or design maker, or reporter or entertainer... the artist has the superiorly searching perception with which that world outside of man's contamination can be penetrated and the truth drawn out from it.

And I think that still is true of this business - which is basically research and development - that you probably spend more time in planning and training and designing for things to go wrong, and how you cope with them, than you do for things to go right.

The greatest power God has given to His sons cannot be exercised without the companionship of one of his daughters, because only to his daughters has God given the power to be a creator of bodies so that God’s design and the great plan might meet fruition.

I've never been a puppeteer, I conceive and I write and I design and I direct. And not just puppets. I direct actors, I direct dancers, I direct singers, I direct films. I also direct puppeteers. I'm really a theatre maker, but there's not a word for that.

I venture on assuring you that I regard the design formed by you and your friends with sincere interest, and in particular wish well to all the efforts you may make on behalf of individual freedom and independence as opposed to what is termed Collectivism.

What I feel fortunate about is that I'm still astonished, that things still amaze me. And I think that that's the great benefit of being in the arts, where the possibility for learning never disappears, where you basically have to admit you never learn it.

Design is a way of life, a point of view. It involves the whole complex of visual communications: talent, creative ability, manual skill, and technical knowledge. Aesthetics and economics, technology and psychology are intrinsically related to the process.

So the audience, at times, lets us know actually what is so special about the show that we can't even necessarily design or predict. Which is great. That's what you want art to be. You want it to be alive and to actually have a life in the way it's viewed.

Prime Minister Sharon, Prime Minister Abbas, I urge you today to end the designs of those who seek destruction, annihilation and occupation, and I urge you to have the will and the courage to begin to realize our dreams of peace, prosperity and coexistence.

I need to be performing. I need to be acting. I need to be designing a condo and ripping down walls and buying new plates and looking at fashion magazines. There always has to be some movement in the artistic department for me to not get really, really low.

You will find scraps of paper all over the house when I am designing a new woodcut and woe betide the person who touches one of the scraps. When I have the exact design in my mind, I set the model up, pots and flowers, leaves and background, and begin work.

By far the most difficult skill I learned as a C.E.O. was the ability to manage my own psychology. Organizational design, process design, metrics, hiring and firing were all relatively straightforward skills to master compared with keeping my mind in check.

I think Chris Roberts is one of them, Will Wright's another, Peter Molyneux is another. They clearly exist, but on the whole, I think that the design talent in our industry is dramatically lower than we need, as an industry. It's a very hard skill to learn.

Having no purpose is the function of art, so somebody else can look at it and ask a question. Design is different - you're supposed to understand what's going on. You can be delighted by it, intrigued by it, but you're supposed to know it's a hot dog stand.

The evidence in this universe for design - or, if you will, the fine-tuning that cannot be explained by chance or by 'enough time' - is so compelling that the only way around it is to suggest that our universe is only one of an infinite number of universes.

Many years ago, we were only able to build boxes. Today, architects from all over the world are working with us - Zaha Hadid from London, Gerkan, Marg and Partner from Hamburg, Kengo Kuma from Japan. We brought design and digitalization from abroad to China.

Three years ago the Government announced the creation of Reconciliation Place, and said that it would include a memorial to those removed from their families. However, they refused to include any of those who were removed in the design of their own memorial.

By divine design, men and women are intended to progress together toward perfection and a fulness of glory. Because of their distinctive temperaments and capacities, males and females each bring to a marriage relationship unique perspectives and experiences.

The last 10% of game design is really what separates the good games from the great games. It's what I call the clean-up phase of game design. Here's where you make sure all the elements look great. The game should look good, feel good, sound good, play good.

Everyone in the astronaut program has a degree in a science field. The crew are the ones who do the experiments, help to design some of the experiments that come from other primary researchers. So it becomes very important that you have a science background.

To create an atmosphere dedicated to health..to present charming interiors that will attract maternity patients...to develop distinctive decoration and furnishings that can be installed at modest expenditure - and will require a minimum of maintenance costs.

We shouldn't just look at new buildings but at existing stock building because that's an even greater problem than the new buildings being built. The renovation of existing buildings and making them green is just as important as designing new green buildings.

I would like to design what people generally call streetwear. I'd like to dress skateboarders, or whatever the older equivalent of skateboarders are. I pay more attention to that stuff than anyone would ever imagine because I'm watching what the designers do.

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