I'm not sure about my design work every time.

Being the richest man in the cemetery doesn't matter to me.

Design work doesn't just satisfy requirements, it elicits them.

Darwinism may be a fine theory in other contexts, but in startups, intelligent design works best.

No design works unless it embodies ideas that are held common by the people for whom the object is intended.

In a way, my design works as much because the belt is comfortable for the user as it does because it is safer.

First and foremost, I'm a decorator and product designer. Everything I do, the television shows, the books, that comes from the design work. It's what I love.

I was a cartoonist when I was at university, but I decided to go into movie making knowing that I could still draw by doing movies, design work, story boards, and such.

I have half a dozen designers who work for me, they 'realise' most of the design work, and I act as the design director and the main point of client contact on each project.

Usually when you start the characters, the first thing is the script. Your design work is about telling the story. It's later that casting comes into play, but it's a huge component.

When building a complex system, having crackerjack programmers (who can make any design work, even a bad one) can be a liability. The result, after lots of effort, is a working system that cannot be easily maintained or upgraded. Good -but not great- programmers would fail early, causing a realization that the system must be redesigned, and then reimplemented. The extra cost is paid once, early in the system's cycle (when it is cheap), instead of repeatedly paid late in the system's cycle (when it is more expensive).

Share This Page