One of the problems with computers, particularly for the older people, is they were befuddled by them, and the computers have gotten better. They have gotten easier to use. They have gotten less expensive. The software interfaces have made things a lot more accessible.

Whatever they do, criminals and non-criminals act in particular ways. Some writers, for instance, use computers, others pen and paper. Some write in the morning, some at night. Each writer has a distinct style, with variations in grammar, sentence structure, and voice.

Technology is like water; it wants to find its level. So if you hook up your computer to a billion other computers, it just makes sense that a tremendous share of the resources you want to use - not only text or media but processing power too - will be located remotely.

'Bloomberg's, you know, for people who don't use the service, provides through the Internet - through specialized computers - information about the financial world. It's a very large data base. I think they have on the order of a billion dollars or more a year in revenue.

My parents had a software company making children's software for the Apple II+, Commodore 64 and Acorn computers. They hired these teenagers to program the software, and these guys were true hackers, trying to get more colors and sound and animation out of those computers.

I just think people have a lot of fiction. But, you know, I mean, the real story of Facebook is just that we've worked so hard for all this time. I mean, the real story is actually probably pretty boring, right? I mean, we just sat at our computers for six years and coded.

We're seeing an enormous amount of global upward mobility that's quite rapid and quite sudden, and undiscovered individuals have a chance - using the Internet, using computers - to prove themselves very quickly. So I think the mobility story will be a quite complicated one.

I am not a great fan of computers. I do watch videos and analyse which batsman is playing how. Batsmen can play different shots on different days. A batsman may not play cover drives well, but if he connects with two such shots, he starts playing the drive well on that day.

My work was fairly theoretical. It was in recursive function theory. And in particular, hierarchies of functions in terms of computational complexity. I got involved in real computers and programming mainly by being - well, I was interested even as I came to graduate school.

Computers are scary. They're nightmares to fix, lose our stuff, and, on occasion, they crash, producing the blue screen of death. Steve Jobs knew this. He knew that computers were bulky and hernia-inducing and Darth Vader black. He understood the value of declarative design.

The most used program in computers and education is PowerPoint. What are you learning about the nature of the medium by knowing how do to a great PowerPoint presentation? Nothing. It certainly doesn't teach you how to think critically about living in a culture of simulation.

In Hollywood, they think drawn animation doesn't work anymore, computers are the way. They forget that the reason computers are the way is that Pixar makes good movies. So everybody tries to copy Pixar. They're relying too much on the technology and not enough on the artists.

My daughter was 10 years old when she told me she hated computers. As someone who has spent her career helping build one of the largest tech companies in the world, I was in shock. Suddenly an issue I faced repeatedly at work - the lack of women in tech - hit squarely at home.

Even though chess isn't the toughest thing that computers will tackle for centuries, it stood as a handy symbol for human intelligence. No matter what human-like feat computers perform in the future, the Deep Blue match demands an indelible dot on all timelines of AI progress.

I'm pretty much a dinosaur in the studio. I like things hand-drawn, even today. The story artists use Cintiqs, but I'm the only person who hasn't completely converted to computers. I like the Cintiq, but there's something about the raw emotional power of using paper and pencil.

I was writing my Ph.D. in the late 1980s and was keeping an eye on what was happening in the world. It became obvious to me that Russia couldn't live without computers. I think I worked this out a year before anyone else. I started looking for people who could help import them.

Google has placed its faith in data, while Apple worships the power of design. This dichotomy made the two companies complementary. Apple would ship the phones and computers, while Google would provide Maps, Search, YouTube, and other web tools that made the devices more useful.

It's not as if I've never been awkward myself. I'm a big gamer, so I've had access to that type of personality. I used to go to these LAN parties; that was before high-speed Internet. The only way you could get lag-free gaming was to haul these huge computers to people's houses.

Google did a great job hacking the Web to create search - and then monetizing search with advertising. And Apple did a great job humanizing hardware and software so that formerly daunting computers and applications could become consumer-friendly devices - even a lifestyle brand.

When humans team up with computers to play chess, the humans who do best are not necessarily the strongest players. They're the ones who are modest and who know when to listen to the computer. Often, what the human adds is knowledge of when the computer needs to look more deeply.

I think of myself as a Hollywood hillbilly, but I'm sick of all these questions people ask about Alabama. 'Do you have an outhouse?' 'Is there a lot of inbreeding in your family?' They think all Southerners don't have computers and TV sets and that we're all still living in 1862.

All of a sudden, if you think about the entire ecosystem of connected devices that can pull down information, access content and allow me to share and work and communicate, the vast majority now are not Windows computers. They are iPhones. They are iPads. They are Android devices.

The reason why Apple computers have worked so well over time is that, unlike Microsoft, they don't bend over backward to be compatible with every piece of hardware or software in the digital universe. To code or create for Apple, you follow Apple's rules. If you're even allowed to.

My poor children have been the subject of all of my experiments. We're still doing what I call 'Amish summers' where I turn off all electronics and pack away all their computers and stuff and watch them scream for a while until they settle down into, like, an electronic-free summer.

I grew up around electronic instruments. To me, the turntable is an electronic device. At the same time, I had access to drum machines and keyboards through my uncle; then track recorders into computers. At an early age, I was messing with computers more than most hip-hop musicians.

We think we're saving time with microwaves, cell phones, beepers, computers and voice mail, but often these things help us create the illusion of getting somewhere - and they foster a chain of constant activity. We're really just squeezing extra activity into every minute that we gain.

I like stuff designed by dead people. The old designers. They always got it right because they didn't have to grow up with computers. All of the people that made the spoon and the dishes and the vacuum cleaner didn't have microprocessors and stuff. You could do a good design back then.

You can look at stats as much as you want - and we do - but you can have too much of it. You can spend too much time looking at computers rather than looking at the real thing which is out there on the pitch. I still think that being a good judge of players is the most important thing.

Computers were never designed in the first place to become musical instruments. Within a computer, everything is sterile - there's no sound, there's no air. It's totally code. Like with computer-generated effects in movies, you can create wonders. But it's really hard to create emotion.

I met Woz when I was 13, at a friend's garage. He was about 18. He was, like, the first person I met who knew more electronics than I did at that point. We became good friends, because we shared an interest in computers and we had a sense of humor. We pulled all kinds of pranks together.

Our computers double in capability on time scales of only a few years. It's hardly outrageous to believe that we will successfully develop thinking machines within a handful of decades, or at most a century or two. If that happens, these artificial sentients will quickly leave us behind.

The humanitarian developers behind World of Warcraft have also discovered a way to bribe gamers into turning off their computers and going outside. If you log off for a few days, your character will be more 'rested' when you resume playing, a mode that temporarily speeds up your leveling.

I don't take for granted all the blessings that I have, and as soon as I heard about Computers for Youth, I really wanted to be involved. Anyone who knows me knows how much time I spend on computers. I'm a computer addict. Every young person deserves to have a computer in his or her home.

A smartphone is a computer - it's not built using a computer - the job it does is the job of being a computer. So, everything we say about computers, that the software you run should be free - you should insist on that - applies to smart phones just the same. And likewise to those tablets.

There's so much free material on the Internet you can learn from, and some people are pure self-starters: they pick up computers and teach themselves everything. Certainly there are millions of people like that. But at the same time, I think it's a pretty small percentage of the population.

Once you acknowledge that human brains are basically made of atoms and acknowledge that atoms are governed by simple laws of physics, then there is no reasoning principle why computers couldn't do anything that people are doing, and we don't really see any evidence that this is not the case.

I had originally wanted to be a lawyer. Even when I went to college and majored in engineering, I still thought I'd get a law degree. Then I started taking electrical engineering classes where I saw some of the innovation happening around computers and solid-state technology in the mid '80s.

The first thing I think, I was building computers, I started to build a computer when I was 17 or 18 at home, an IBM compatible computer, and then I started to sell computers, and when I sold a computer to a company called Ligo I think, and they were selling systems which became blockbuster.

A calculator is a tool for humans to do math more quickly and accurately than they could ever do by hand; similarly, AI computers are tools for us to perform tasks too difficult or expensive for us to do on our own, such as analyzing large data sets or keeping up to date on medical research.

I just want to shed light, illuminate and turn the spotlight over to all of the black people who have been being futuristic and innovative since instruments were plugged into a wall. With computers, machines, and music, black people have been contributing to that a great deal for a long time.

Educated women armed with computers have defeated extremists by denying them a monopoly to define cultural identity and interpret religious texts. No extremist can say that women are inferior to men without being made a laughingstock on Al Jazeera. Islam insisted on equality between everyone.

The early cyberpunk idea was that networked computers would let us do our work at home, as freelancers, and then transact directly with peers over networks. Digital technology would create tremendous slack, allow us to apply its asynchronous, decentralized qualities to our own work and lives.

The whole aesthetics of computers very much feeds into my OCD. They fill my head with obsessionalities and my actions become very repetitive. It seems quite inimical to the dreamy state out of which fiction comes which seems so much less causally repetitive than the way one works on computers.

Technology has moved away from sharing and toward ownership. This suits software and hardware companies just fine: They create new, bloated programs that require more disk space and processing power. We buy bigger, faster computers, which then require more complex operating systems, and so on.

The Web is actually a coming together of three technologies, if you like: the hypertext, the personal computer, and the network. So, the network we had, and the personal computers were there, but people didn't use them, because they didn't know what to use them for, except maybe for a few games.

I always have traveled with a camera throughout my life, but I always had my old 35mm film camera. When I was training to go into space, the only equipment there was a digital camera. I went through a fast-track class on Earth. It actually was fun, though I'm basically a dinosaur with computers.

In the past, missionaries have traveled to far countries with the message of the gospel - with great hardship and often with the loss of life. In contrast, we can reach millions instantly from the comfort of our homes by merely hitting the 'send' button on our computers, or with iPads, or phones.

One of the big first computers was called SAGE, which was a missile defense, the first missile-defense computer, which was, like, one of the first computers in the history of the world which got sold to the Department of Defense for, I don't know, tens and tens of millions of dollars at the time.

Instead of the cashier and ticket-ripper of the movie theater, the block chain consists of thousands of computers that can process digital tickets, money, and many other fiduciary objects in digital form. Think of thousands of robots wearing green eye shades, all checking each other's accounting.

I started with CB radio, ham radio, and eventually went into computers. And I was just fascinated with it. And back then, when I was in school, computer hacking was encouraged. It was an encouraged activity. In fact, I remember one of the projects my teacher gave me was writing a log-in simulator.

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