I value multi-layered artwork that warrants a second glance, so I try my best to achieve that with my own work. If something is solely pretty or solely disgusting, you look at it once and get the gist and move on. If it's a mix of both, it's potentially more interesting.

Really, my biggest risk was just the initial step to quit my day job to do music. I was packaging and shipping for an art gallery in Manhattan; I went to school for painting, so I always wanted to work around artwork, even though I wasn't really contributing anything to the scene.

Whenever I work on an album and the time comes to do all the artwork, the only thing I think of is the LP artwork. When we worked on the 'Electric Trim' artwork, we spent weeks and weeks making the LP artwork great, and then the CD artwork came together in a day or two. The LP is what's important to me.

People don't go to the record store anymore. It's crazy. The culture used to be so much stronger. People would go and support you, and go pick up the album. Not just for the music, but for the liner notes, for the artwork, just for the whole thing and to have it, and be able to say, 'I have this album.'

I think, for me, Julian Schnabel set a great precedent in being able to cross over so successfully. I feel like his artwork is kind of big, grand, and bombastic, yet the films that he makes are very beautifully sensitive, and I just feel that his filmmaking sensibility is very different from his artwork.

It's glorious to be able to go onto the Internet and hear any kind of music anywhere, from anywhere, and get it instantly. But there's also something glorious about having a record with a sleeve and looking at the artwork, putting it on the turntable and playing it, there's still something romantic to me about that.

I've got some incredible fans actually - so loyal and they make me birthday cards and Christmas cards. I got this package of poems and artwork based around the songs. They've got this thing called 'Floetry' where they all have to put in artwork. They've set up their own competitions and stuff which is kind of amazing.

The music industry is more singles-driven, and the attention span of culture becomes shorter and shorter, but we still grew up in the era where buying an album, looking at the artwork, putting it on and listening to it top to bottom, those were the experiences that really changed our lives. That's what we aim to make.

There's a tacit belief that actors shouldn't write books, they're sort of allowed to direct movies but there will be a lot of skepticism, and they shouldn't do artwork or music. There are these invisible roadblocks to gain entree to these areas for actors, and you kind of have to crash through those invisible barriers.

Can you remember how you felt when you were communicating through your artwork? Not just the sense of completion, but the sense of rightness- the sense that you had brought to life something that could live beyond your sphere of being, that held in it far more potential than you ever realized you were imbuing in the work?

I wanted to make an artwork that really underlined the contradiction between how machines see and how humans see. Because music is so affective and is just as corporeal as it is cerebral, I thought coupling a music performance with machine vision adds up to something that work on an emotional, aesthetic, and intellectual level.

I don't hate the music, but I hate the process. When I look at it, I don't see song titles and artwork, I see the fight - I see the emotions, the blood, sweat and tears. There are a couple of songs on there that I love; but 'Lasers' is a little bit of what you love, a little bit of what you like, and a lot of what you had to do.

I always believed that my work should be unfinished in the sense that I encourage people to add their creativity to it, either conceptually or physically. Back in the 1960s, I was calling for 'Unfinished Music,' number one, and number two, with my artwork - I was taking unfinished work into the gallery. And that's how I was looking at it.

'Sword and Sworcery' takes you into a world of mystery and music. With sword and shield in hand, the one thing you really need to worry about is getting lost in the vivid pixel artwork. For those of you who have not had the privilege of taking on this journey, truly do yourself a favor and down load 'Sword and Sworcery' on the closest PC.

It usually starts with the director and any other creatives who may be involved at the start. It's a collaboration. I bring what I have naturally and, hopefully, what they cast me for, and then we start playing and tweaking until we have what they feel's right. It helps to have some artwork to inspire me, but I don't always get that luxury.

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