Everyone at Junction Point has been inspired by the creative folks at Pixar and Disney Feature Animation to make 'entertainment for everyone.'

I'd had a belly-full of being subservient. I had to find something else to do, and I did. I went to the animation houses. I went to new fields.

My mental faculties remained in suspended animation while I obeyed the orders of the higher-ups. This is typical with everyone in the military.

All movies are inherently collaborative, and animation even more so. There are hundreds and hundreds of people involved with an animated movie.

I wanted to do animation, so for lack of available career counselling, took up Bachelor's in Computer Science, but managed to get only C grades.

Also, painting and animation are really solitary pursuits, so the collaborative aspects of music making and acting are pretty welcome sometimes.

I think it reflects well on the state of animation that people are knowledgeable about it and love the fantasy and imagination that goes into it.

In a comic strip, you can suggest motion and time, but it's very crude compared to what an animator can do. I have a real awe for good animation.

I've been very fortunate in animation - when I get on a project, people tend to keep me, so I have long stays of work rather than bouncing around.

I've been a huge animation fan since I was a kid, so the idea of seeing my characters in full motion on the big screen is completely mind-blowing.

Everyone knows Aquaman, probably from all the animation he's been in over the years from the '70s and the '80s, entering him into the pop culture.

False friendship, like the ivy, decays and ruins the walls it embraces; but true friendship gives new life and animation to the object it supports.

Animation is the one type of movie that really does play for the entire audience. Our challenge is to make stories that connect for kids and adults.

Hand-drawn animation is something that I feel really strongly about. A Pixar movie may be really great, but it looks like it was drawn by a machine.

My respect for animation has gone way up. It's a truckload of work. I have to sit with my animators the same way I'd sit with my actors and cast them.

We used to make a 'Tom and Jerry' short every six weeks and they were about six minutes long, so we were producing about a minute of animation a week.

There was a manga boom, so I read 'Astro Boy,' 'Osomatsu-kun,' and such. But what influenced me the most were things like 'Popeye' and Disney animation.

In '83, not only was there no such thing as performance motion capture technology, there was no such thing as digital animation. This was the analog era.

The people that are fans of animation are really the people that are keeping the art form of animation alive. If you like cartoons, support the cartoons.

I prefer that animation reach into places where live action doesn't go, and it seems like all of animation nowadays is trying to go where live action is.

In computer animation, every detail has to be thought out, designed, modeled, shaded, placed and lit. The more you add, the more computer memory you need.

Animation offers a medium of story telling and visual entertainment which can bring pleasure and information to people of all ages everywhere in the world.

We always thought the Tom Tom Club could change to anything, but it acquired this image, which was cartoon animation and this real light-hearted dance music.

Nobody does animation better than Disney; it's just that some of us wanted out of the box. Burton was one. I was another. We were the mutual complaint society.

I was a little shocked at how adult some of the humor was, because I was never that into animation before and when I watched 'Shrek' I really laughed out loud.

You don't have a face to work with, so your voice has to do all the work until you see the animation. So, a lot of it I had to pull back because it was too big.

The nice thing about animation, you don't even really have to account for yourself. All of the physical stuff that you work on as an actor, you just throw away.

The success of 'The Simpsons' really opened doors. It showed that if you were working in animation you didn't necessarily have to be working in kids' television.

Animation is awesome because there's a really bold type of comedy you can get away with that you couldn't get away with in live action: a broader, campier style.

Pixar has invented much of computer animation as it's known today, and I've been very lucky to be the first traditional animator to work with computer animation.

If you ask anyone in animation, how long they've been into animation, they'll pretty much always tell you that it's since they can remember, and I'm no exception.

I think Mike and I would absolutely love to do feature animation. Either another story, or it if worked out, one in the 'Avatar' world. We would be really excited.

Live action writers will give you a structure, but who the hell is talking about structure? Animation is closer to jazz than some kind of classical stage structure.

I learned my lesson that in the live-action world, you have to earn the support of people over a very, very long time. And in animation, I already have the support.

The great thing about animation is it's like the radio. I used to do lots of radio when I was a kid, and you get to play parts you would never get to play ordinarily.

I've always been a fan of animation. As a kid, I used to watch a lot of the Saturday-morning cartoons, and I was always a fan of even claymation and that whole medium.

Animation is a great way to work. No early morning call times, no make-up chair. In live action, you're always fighting the clock; the sun is always going down too soon.

I'm a huge fan of animation, and just the arts in general - anything that emanates from someone's mind and soul and is capable of touching other people's minds and souls.

In terms of writing characters or stories, at least initially, there's no difference between live-action and animation. A good story is a good story, whatever the medium.

With 'Toy Story,' which is a fantastic film but is essentially animation, you get to make all your decisions beforehand. 'Jumanji' is shot much like any other action film.

The same sort of thing was supposed to happen when performance animation was invented: Everybody thought it would save so much time. But it became its own niche altogether.

I've been drawing my whole life. My mom says my sister and I were drawing by age 1. Animation seems a real, natural extension of drawing as a way of telling a story visually.

It's very hard to adapt something. You end up changing it too much to make a good movie out of it. I prefer to work with things that are custom made for my kind of animation.

With animation, because you can draw anything and do anything and have the characters do whatever you want, the tendency is to be very loose with the boundaries and the rules.

I'm meant to be an animation director. That world, and the culture of stop-motion, is where I want to live. It's more my problem than Hollywood's. I'm not attuned to Hollywood.

When you do animation - well, straightforward animation, although it's not straightforward - the voice for a character or something, they're always singular experiences, really.

Coming from the world of animation, every single line counts; every single gesture counts. You put thought into every single one of those things and the way a frame is composed.

You're using such different muscles and you rely on physicality in live action, but in animation, you totally throw that out the window. But somehow, they're both as satisfying.

Steve Carell is good. I like him. Who else? Here's another depressing thing: animation has kind of taken over, too. You know, 'Family Guy?' I watch that because the guy is good.

People think that cartoons are meant to be watched on television and not in cinemas. To get people into cinemas to see animation really boils down to storytelling for the family.

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