You have to love Dr. Seuss to take on the responsibility of conveying his work in animation or any medium.

It just seems like the whole, overall animation world is trying to go where maybe animation doesn't belong.

Because good writing in a TV cartoon is so rare, I think the animation on The Simpsons is often overlooked.

The good thing about animation is that you can affect it. If something is not working, then you just fix it.

When business executives are making the artistic decisions and don't understand animation, things can go awry.

Ironically India is the hub of animation outsourcing, but our own productions have been anything but fabulous.

Live action movies are someone else's story. With animation, audiences can't think that. Their guards are down.

I miss animation very passionately. Not continuously, but every once in a while I would die to do another film.

I don't dislike the process of animation... I find it daunting, but only as much as I find everything daunting.

You have to always physicalize, when you do animation recording. Otherwise, you won't get the performance right.

Back when I watched 'Future Boy Conan,' I thought I might like to try my hand at animation, but now, not at all.

The nice thing about animation is that you can realise your inventions without understanding all the hard theory.

I'm having the same problems today that I had when I first started, saying that outrageous adult animation works.

Saying someone's a fan of animation is as silly as saying someone's a fan of live action. That can mean anything.

Look what Disney's done to their animation department. There wasn't an animator in charge of their animation unit!

If I wasn't acting or doing stand-up, I would be in animation. Or if I had the discipline I might studies physics.

My respect for animators and animation directors has gone way, way up and it is just not something you can phone in.

Animation is the only thing I ever wanted to do in my whole life. I have no desire for live-action or anything else.

'How To Train your Dragon 2' is an amazing film. I think it's an extraordinary film. The animation in it is fantastic.

I absolutely think that hand-drawn animation is valid and I actually hope to do one in the future with a large budget.

Our ambition is to be the center of independent animation filmmaking; to be the bravest animation studio in the world.

I've always been thinking in three dimensions, ever since I started working with computer animation in the early '80s.

I'm pretty strict with anyone on our crew when people start to draw too well or draw some in-betweens in the animation.

I'm interested in animation. I actually feel like I've learned so much about the process how to make an animated movie.

Animation is tremendously resilient. Animation will recover, as art always recovers. There's always cycles of good art.

My brothers were the ones who taught me about mythology and storytelling, and showed me how to do stop-motion animation.

In animation, there's this exhilarating moment of discovery when you see the film and you say, Oh THAT'S what I was doing.

A lot of people have helped me along the way. But you know the biggest thing for me was when computer animation came along.

I guess the biggest challenge to doing any kind of animation voice work is that you only have your voice to tell the story.

You can tell a story clearly in the storyboards, but if you don't keep the correct focus in the animation, it can be ruined.

What's most important in animation is the emotions and the ideas being portrayed. I'm a great believer of energy and emotion.

For me, part of the fascination with making animation is you go to a place; it's a complete immersion in someone else's fantasy.

I am an ocean lover and fish watcher and had studied marine biology and even taught marine sciences before I got into animation.

There are so many sitcoms, especially in animation, that we've almost forgotten what animation was about - movement and visuals.

I just want to make sure that I give the animators everything they need, so they have plenty of choices to match their animation.

Computer animation is one way to liberate people from their circumstantial gravity, and it is one way to give them mental freedom.

In my opinion, animation will continue to thrive as long as there are children, parents, television, movies and the need to laugh.

I loved animation and cartoons, even when it was not cool when you were in high school. I raced home to see the Bugs Bunny cartoons.

My father had a Super 8 camera when I was a kid and sometimes he would use it. I did some animation with it. I did a lot of flipbooks.

In live action, sometimes a mood or a feeling can go on for quite a while. Animation is a lot more effort. There are a lot more notes.

Cartooning at its best is a fine art. I'm a cartoonist who works in the medium of animation, which also allows me to paint my cartoons.

There are so many options in animation right now and this is such a great time to make animated movies that I want to make another one.

Doing animation is closer to pretending than anything else you get to do. It's much more like when you're a kid putting on a character.

I used to teach animation history classes at the University of Texas, and I wrote my master's thesis on cartoons. I just love cartoons.

Just like those little Viewmaster slides, there's a inherent magic that's captured in 3D that you can't get in drawn animation or in CG.

Computers don't create computer animation any more than a pencil creates pencil animation. What creates computer animation is the artist.

The line between anime and regular animation is very difficult to cross, even for people who have been doing anime successfully for years.

In video games and animation, you find that the toughest things to make different are the things that aren't words: grunts, groans, gasps.

One of the things I learned in animation is that you never, ever want to start doing a voice that you can't sustain for four straight hours.

I learned how to do stop-frame animation and I experimented with that a lot and pretty much that was my mode of animating through high school.

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