Quotes of All Topics . Occasions . Authors
Animation scripts tend to be much more descriptive and are lighter on dialogue.
There’s nothing harder to do in animation than nothing. Movement is our medium.
Polar Express is not an attempt to do animation. It is a technology-based film.
I wrote a big animation scene for 'Iron Fists,' but we couldn't afford all that.
Luckily with animation, they give you a lot more leeway than a live-action show.
In overseeing both Disney and Pixar Animation, each studio has a unique culture.
I'm the biggest fan of animation. I love the history of animation, I know it well.
America is behind Europe and Japan in terms of accepting adult ideas in animation.
Animation is incredibly difficult - much like doing a giant sweeping fantasy novel.
Ricardo Montalban is to improvisational acting what Mount Rushmore is to animation.
Animation did not become the dominant form of children's television until the '60s.
It's not like the computer magically does it for you. Animation just takes forever.
I ran development and programming at Disney TV animation. We did a lot of cartoons.
I take time to watch anime. I don't know whether I'm allowed to, but I do it anyway.
I'm a true fan of animation, and it's my livelihood. Live-action is secondary to me.
A lot of our animation projects are co-productions with French production companies.
Every medium has its own projection, and I find animation is much bigger than normal.
You'll see why, in animation circles, Miyazaki himself is considered one of the gods.
It is no surprise that animation is Hollywood's most successful and innovative genre.
We've got to stay on our [animation] game, make sure we still remember how to animate.
You've got to be able to make animation for much less... Less is not the studio's way.
You must lose yourself if you want to be successful in animation and be the character.
Animation is not the art of drawings that move but the art of movements that are drawn.
The nature of the writing and the nature of the animation meant that it had to be short.
Animation has always been about technology. You can't have animation without technology.
It's been an ambition of mine, before I even wanted to act, to be involved in animation.
All new tools are useful to animators, but great animation comes down to great animators.
Usually when I mention suspended animation, people will flash me the Vulcan sign and laugh.
The walls between live-action and animation are becoming really porous, and it's interesting.
Very few people have made the transition from animation to live-action; I'm certainly not one.
In animation, action is changing so quickly that there's really not a lot of suspended moments.
For me, animation is the caricature of life. It's something that we create, from the ground up.
No movement can afford to be caught in a time warp and exist in a state of suspended animation.
For whatever crispness and animation my writing has I give some credit to the cartoonist manque.
Animation is about creating the illusion of life. And you can't create it if you don't have one.
I did what we call dry for wet effects, some of the miniatures work and two animation sequences.
A lot of the time in animation is spent getting the story right - that's something you can't rush.
I always liked making things, and then I fell into animation. And then luck comes into it as well.
The days when you needed amazing Silicon Graphics machines to run animation software are gone now.
I've always enjoyed animation and voiceover work. That's something that I've been proactive about.
One of the great sources of employment for people with Ph.D.s in geometry is the animation industry.
I never imagined that I'd end up in animation, but marine biology and art collided, and here we are!
That's the beauty of the animation process: It takes so long, you have so many chances to improve it.
It's interesting when you're trying to create a character in animation. It's really a communal effort.
Where as in animation you have to kind of do a series of drawings in between to complete the movement.
So many plays with magic in them that would be a terrific invitation to an imaginative animation team.
But probably for the last ten years or so, I've been fitting in animation work into my other projects.
What I love most about animation is, it's a team sport, and everything we do is about pure imagination.
Technology is the friend of traditional animation. It doesn't have to replace it. It can help you do it.
But the animation has become very good, and I think that a movie is not a book, and a book is not a movie.