I tended toward animated material that wasn't just for kids. I could tell as a kid watching those shows that I loved the jokes that I got but I also loved the jokes I didn't get because I felt that I was hanging out with a smarter, cooler audience.

'Zone One' has one kind of an apocalypse, and 'The Underground Railroad' another. In both cases, the narrators are animated by a hope in a better place of refuge - in the last surviving human outpost, Up North. Does it exist? They can only believe.

On stage, everyone stays put; the vantage point is always the vantage point, and you have to play to the size of the house. And of course, on film, there's different angles, different shots, so that determines how animated or how still you must be.

For this game, we shot it just like it as if it was a film so there wasn't that much different from doing a film other than some technical things for the costume that had to be done so they could transfer the footage later and make it look animated.

My mother had no interest in cartoons. I remember thinking, 'I am never going to grow into that person.' Which is so ironic - now I get to work on 'Family Guy' and 'The Simpsons' and 'Futurama', all of these great animated series! TV was my passion.

On an animated television series, you pretty much read the script as written. Whereas on an animated feature, you'll sometimes record the same scene multiple times over the course of a year as the filmmakers continue to tweak that part of the movie.

There's something known as the Uncanny Valley where things look a little too real and you're not quite sure what you're looking at. It becomes weird like it did in 'The Polar Express,' where the eyes seem so realistic, and yet you know it's animated.

With 'Futurama,' I was just worried that somebody would beat us to it; it seemed so obvious that there should be an animated science fiction show set in the future. And one of the reasons why it's not, I learned, is that it's really, really difficult.

I pretty much choose anything I do in life based on whether or not I can work in my PJs. Certainly one of the perks of doing an animated film is that you don't have to go and get ready and wear wardrobe, and you just show up in whatever you're wearing.

If you look at the game and everything, it's not quite like looking at an animated film, because that's total character. This, this is really movement, but it's got funny little things if you look for the humor. They're actually getting to the character.

I'm narrating the television series Biography. I'm still involved in my music - I have a new album out. I have an animated project in development. I'm writing a lot of things and you never know if one of them is going to become a six or seven year project.

There's no real downside to any sort of work that I do. I'm all so grateful for it, but I wouldn't say that animated work is just a walk in the park. It is easy, it's really fun, but I don't know why I really stress myself out every time I'm about to go in.

I go into meetings with some film-makers and they literally have nothing to say, they're almost bored by their own material. I'd rather work with people who are very passionate and very animated about what they want to do. People who just want to tell stories.

No one who is in this world will deny that evils exist. What, then, do we say? That evil is not a living and animated substance, but a condition of the soul which is opposed to virtue and which springs up In the slothful because of their falling away from good.

I was very flattered when Disney Junior reached out and invited me to come voice Ariel for this special primetime edition of 'Sofia the First.' As the parent myself, I really appreciate the positive messages that this animated series is trying to put out there.

'Wild Grinders' becoming an animated series, and airing on Nicktoons is another one of my boyhood dreams come true. I came up with the name when I was eleven years old, when I needed a name for my first skate crew - who knew it would turn into such a mega brand?

Some of the top grossing movies now are children's animated features, they're making more money than action movies. And you'd never find a Hollywood A-lister years ago doing voice-overs for those films and they do now. You know why? Because everybody's got a price.

With mania, is it dangerous to ride that euphoric feeling. You feel very animated and creative; I would fill journals with drawings. It feels good and you want it to last, but it can lead to being delusional. The delusions can be as real as you thinking you can fly.

In 'The Smurfs,' I was actually a live action character. So, I was a real person in that movie. But I was working with animated characters, which is very strange because they're off recording their work, and we're kind of reacting to nothing when we're doing the film.

My dad and I used to shoot little one-stop animations on an old 8mm film camera when I was no more than 7 or 8, and when he was away at work, I would keep shooting nonsensical, short animated films using 'Star Wars' figures or Smurfs - depended what the narrative was.

The idea of an animated film is you always kind of get a little bit daunted by it as a filmmaker because it feels like a lot of your communication is going to be with computer artists, and you're going to have to kind of channel the movie through extra pairs of hands.

I have always appreciated designers who dare to reinterpret fabrics and proportions, so I follow the Japanese and Belgian designers. The pieces are so animated. When they lie still, they are one thing, but once you stand them up or wear them, they become something else.

The progress of the American Revolution has been so rapid and such the alteration of manners, the blending of characters, and the new train of ideas that almost universally prevail, that the principles which animated to the noblest exertions have been nearly annihilated.

They make three types of movies, and if you don't make one of those three, you have to find independent financing: It's either big-action superhero tent-pole thing, or it's an animated film, or it's an R-rated, raunchy sex comedy. They don't make movies about real people.

There's how, basically, Son Goku from 'Dragon Ball' doesn't fight for the sake of others but because he wants to fight against strong guys. So once 'Dragon Ball' got animated, at any rate, I've always been dissatisfied with the 'righteous hero'-type portrayal they gave him.

You can't get anymore classic than being a part of a Disney animated film. To me, that's something I can have in my back pocket for the rest of my life. I'll be able to show it to my kids. I'll be walking around Disneyland, and it'll be bizarre to shake hands with Rapunzel.

There's a lot of 'Game of Thrones' stuff used in a lot of pastiches. I don't know if I've seen a Lego 'Game of Thrones' yet, but there must be one. And there's an animated thing that's been going on for quite some time, and Littlefinger is a newsreader in it, and it's great.

The marketing department is really an important part of getting an animated film to work. If the people running it are used to selling live action films and the hard rock music and the sex and all those things... Anything outside that, they just don't know what to do with it.

I do feel like animated films really combine a lot of different of art forms: film-making and writing and drawing and painting - to a certain extent, even sculpting. It's a wonderful medium to work with as a craftsman because it's such so rich and so varied and so expressive.

I do a lot of voice over for Japanese anime titles as well as live-action stuff and original stuff from the States. 'Legion of Super Heroes,' 'New Wolverine: The X - Men' animated series, 'Afro Samurai' and some live-action stuff, TV shows here and there - I like to mix it up.

I thought, well, what about a show that stars undersea creatures, and some of the ones you rarely see animated. So, from there, I just started drawing different animals in a kind of a setting that was this nautical world. It's not realistic but sort of a fantastic environment.

I'm not just saying this because I'm in the movie, but I really would recommend 'Secretariat.' It's fun, inspiring, and it's a great movie to take your little kids, brothers, sisters, or nieces and nephews to see that actually has real people in it and not animated characters.

The DC Universe Animated made for videos, which we do in cooperation with Warner Animation, are very intentionally scheduled at 3-4 a year, depending on whether or not there's a theatrical tent pole release in a given year, in which case we may choose to do four of them a year.

There's a lot of movies, and I've made some of them that could be categorized this way, but there's definitely been a trend in animated features of all types to be a little bit cynical, if you will, to have a little bit of 'knowing' humor to them, kind of a wink to the audience.

How many mothers have emerged from a family trip to a Disney movie and been obliged to explain the facts of death to their sobbing young? A conservative estimate: the tens of millions, since the studio's first animated feature, 'Snow White and the Seven Dwarfs' premiered in 1937.

What brought me to Disney was the new regime, which is now the old regime - came over with Michael Eisner, Frank Wells, Jeffrey Katzenberg - and all these people really wanted to reinvigorate the animated musical, so they came to Howard Ashman and me. That was my entry into Disney.

For whatever reason, I think we have one type of animated movie and it's so wrong. I want to do a drama, I want to do an action, a comedy. In live-action, there are all sorts of movies. There's independent movies, big movies, action movies, funny movies, and for us we have one movie.

In 2006 or something, I was recording the voices for this short, 'The Real Animated Adventures of Doc and Mharti.' I was having fun doing these really crappy Doc Brown and Marty McFly impressions. During the middle of a line, a burp came out naturally. It was just so funny and gross.

I know there's been a lot that's been said about animated voice work, as though it's 'you can do this in your jeans and there's no camera and no pressure there. It's no big deal. It's easy.' The truth is, it's really a great test: how deep is your ability is to access your imagination?

Even in the Pixar and DreamWorks animated movies, there are themes that could be taken into an adult area very easily. 'Zootopia,' I think, is the closest so far; I love that movie because they really did push the envelope as far as the ideas and writing of an animated film for families.

How great is the mystery of the first cells which were one day animated by the breath of our souls! How impossible to decipher the welding of successive influences in which we are forever incorporated! In each one of us, through matter, the whole history of the world is in part reflected.

I've performed in Japan before, as well as many other non-English speaking countries. I find you really just have to be a bit more animated than usual. Call-and-response routines work well, if they are simple. Otherwise, I just dance around like a circus monkey and hope the crowd feels it.

The old Rankin-Bass animated specials seemed to exist in a loosely shared reality, which is what attracted me to them. Santa, Snow Miser, Rudolph, Frosty, even the Easter Bunny seemed to be on nodding acquaintance with each other, even if only in cameo appearances in each other's cartoons.

In 'Tintin,' it's like a live-action role. You're living and breathing and making decisions for that character from page 1 to page 120, the whole emotional arc. In an animated movie, it's a committee decision. There are 50 people creating that character. You're responsible for a small part.

Animation tends to have several different writers who serve different functions. I think, on a lot of animated features, there are a lot of writers who don't get credited. It's the policy at Disney, for instance, in deciding who gets credit. It depends on the writer's contract, so many things.

My father was a restaurant man, laundry man in his lifetime. And I've often wondered how and why did I become an actor? Where did I get the so-called talent to express myself? And I look back, and I see that my mother was very animated. I can remember that she used to, what she called 'bei zhu.'

In voiceover, you have to restrain yourself when you're acting in the sound booth in front of the microphone. If you lean left or you lean right, you're going to lose the voice. Yet you yourself become animated when you're doing the part. So you'll see a lot of flailing arms, but a very still face.

According to Jewish legend, only the very wisest and very holiest rabbis had the power to make golems, animated servants of clay. Strictly speaking, the golem is not in the same class with Frankenstein's monster, because the golem is neither alive nor dead. He is, rather, the ancestor of all robots.

It is so gratifying for me the degree to which the Minions have been embraced. It's almost unprecedented in the CG animated world. It's amazing. That's really all a creator hopes for, that their characters grow beyond them. It's like Darth Vader and Batman. They've gotten bigger than their creators.

The entire economy relies on the suspension of disbelief. So does a fairy story or an animated cartoon. This means that no matter how soberly the financial experts dress, no matter how dry their language, the economy they worship can only ever be as plausible as an episode of 'SpongeBob SquarePants.'

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