Quotes of All Topics . Occasions . Authors
When I look back I can tell that after I started having a family, I certainly wanted to make games that could be played with all the family members.
Anyone who says they want to make a game that becomes a cult classic is kinda screwy, right? I mean, you want to reach the largest audience you can.
I think the first thing is that if you're going to make a game which is accessible and which draws people in, you've got to start from the beginning.
Pokémon was made with Miyamoto-san's advice. Since I was a teenager, playing Donkey Kong, he's always been my role model. He's a mentor for my heart.
I think the idea of having a game based on reality is compelling right off the bat because everyone has some experience with the subject of the game.
I usually wear casual clothes to the office. I wear a suit maybe two or three times a month, and usually only when I need to meet with the head office.
The history of drawing is a history of 'realities'. Every age has its own conceptions, held to be true at that time, believed to be true for all times.
And every now and then people find the bugs, and they interpret those as cool failures in the Sims terms. For them it's like a treasure hunt, you know.
Players will be able to adjust the volume from 1 to 100 in increments of 1. You could play the game 100 times and have an entirely different experience.
Don't recreate something that's already been created and is good. You want to have an idea, think of different idea. Don't think of someone else's idea.
The most common way to identify a soldier is by the disc around his neck. But these were made of compressed cardboard and so they've all but disappeared.
I grew up with games. It changed my life. It changed my social relationships with my friends. It defined my childhood. It's something I really cherished.
If anything, game development is even more of a team effort than making a movie, so for individuals to get credit for making a game is absolutely insane.
The Wii U is pretty cool, and the thing that I'm most intrigued about it is it's the first gaming platform that actually is exploiting the second screen.
There are a lot of issues that I hope we deal with at some point that we haven't up to now, for various reasons. Some technical, and some more political.
The airplane I usually fly has 450 horse power, and it's all made out of carbon fibre - you can't break it; your body will break before the airplane does.
Another world exists that I must experience. A genus of people exists who I must meet. I must inhale the air they breathe--share their world at all costs.
Play is this process of operating the world, of manipulating things. It's related to experimentation, and it's related to pleasure, but not defined by it.
What the press hasn't realized is that I'm just a big kid showing off, and you've got to treat me like that. You know, you don't make big kids accountable.
Having people disappointed with a game I've been working on, and my team has been working on, is one of the things that motivates me to make a better game.
I think that PC gaming is as healthy as it's ever been. I think there's probably more people playing games on their PCs, I just don't think they're gamers.
In a way, I love being inspired by the production quality that TV and film have got - there's no question about the amount of skill they use to entertain us.
I've got friends who are literally working alone on indie games that have no prospect of profit or commercial success. I've got guys working on iPhone games.
Well, I think the camera freedom is something that we've resisted for a long time and feels like probably the biggest stretch. But it has some huge benefits.
The incredible processing power of Tegra X1 enables us to bring Doom 3: BFG to Android and we’re excited by the possibilities that GRID is bringing to gaming.
The reality, for me at least, is that the finest recreation of a paper game, played on computer, pales in comparison with the actual, face-to-face experience.
I'm not saying we purposely introduced bugs or anything, but this is kind of a natural result of any complexities of software... that you can't fully test it.
One of the problems of other MMOs combat is that you often have scenarios where you have multiple heroes beating on a single enemy. That just isn't very Heroic
When EA acquired Bullfrog there were, like, 35 people, and within nine months there were 200. And any feeling of culture and inventiveness was diluted by that.
I started playing video games, and in 1978 I discovered Dungeons & Dragons and started game-mastering and writing my own adventures and creating my own worlds.
Learning how to make your own fun and discover things on your own is something that is applicable to any job, any relationship, any trip, any adventure in life.
Why should the televised stuff be only about pro gamers? For me it's more fascinating to see who's going to be the next god of gods than watching some pro gamer.
I used to draw cartoons. I'd just show them to some of my friends, expecting that they were going to appreciate them, that they were going to enjoy reading them.
The gaming industry is a fairly liberal, hip place, and if you're making games people really don't care what your gender is. At least this has been my experience.
'Metal Gear Solid' is, for the most part, an infiltration game. You go somewhere, you execute your mission, then you go back. Those are your actions as the player.
In the past, the U.S. was the centre of the world, where everything was happening. I think my stories have always sought to question this, maybe even criticise it.
We experimented with different monetization techniques in 'Godus.' We had some events that you could go on which were time-limited. That didn't work terribly well.
Since we're talking about open worlds, let's state upfront that we don't plan to have an open world in the same way other companies have been doing in recent years.
So you know cats are interesting. They are kind of like girls. If they come and talk to you it's great. But if you try to talk to them it doesn't always go so well.
We have spent quite a bit of time considering a good space game, and I can't really say anything at this point, but we are definitely still interested in that area.
Language is very deceiving. In certain languages, there is certain vocabulary that doesn't exist in other languages. It totally changes how people feel about things.
The thing about 'Fable' is that it was such a rich world. It was, well, what the name says it is. It's all about Fable and Albion and this idea of legends and humor.
There are so many games where you fight aliens or zombies, and they have very high-fidelity graphics, but they don't ask the question of why the events are happening.
What we found while making Milo, is that part of the skill of designing this whole new experience is in making people comfortable with the fact that they can be seen.
An adventure game is nothing more than a good story set with engaging puzzles that fit seamlessly in with the story and the characters, and looks and sounds beautiful.
War buddies don't exist in the meeting room. It's a battle between a lot of different officers. Some continue fighting when they don't realize that they have been shot.
Genetic engineering is a result of science advancement, so I don't think that in itself is bad. If used wisely, genetics can be beneficial, but they can be abused, too.
It was a pleasure working with Q Entertainment. I don't focus on working with one company but rather with multiple companies, and I look forward to working with others.
So, it's important for us to acknowledge that we're prone to be conservative, and in turn surround ourselves with individuals who will help break down our conservatism.
Oswald is an interesting character. Disney lost the rights to him in 1928 to Universal, who was distributing the cartoons and basically handed him over to Walter Lantz.