I am most proud of the development of the characters as personalities that game players could relate to and care about.

I always say that my favorite game was Original Adventure, published by both Microsoft and Apple Computer back in 1980.

I gotta do what I think is right, and if enough people like it, I'm a winner. And if they don't, I'll open a bookstore.

Here's the thing: I left Ion Storm and Eidos in the spring of 2004 frankly because I felt out of place at that company.

You have to be very careful when you're working on a sequel, because it has to be a continuation of what you did before.

I had always been intrigued by the emotional aspect of adventure gaming-the fact that people get so personally involved.

Japan actually is an aging population, and so as the population has aged, they have had a lot more problems with health.

My parents were huge fans of westerns, European cinema, and horror in particular. They wouldn't just show me kids' films.

There are many sides of the urban life that I dislike, but there are many sides I am deeply in love with and attached to.

I think that our language, culture, age, fortune, property, and our fame is all a facade. In the end, we're all the same.

My definition of an adventure game is an interactive story set with puzzles and obstacles to solve and worlds to explore.

We can be using the same kind of technology, the same kind of techniques, but when we use it, we get something different.

There will be a few people who will resent the fact you have to be online to play a single-player game. But it'll change.

I love strategy games, but a lot are very techy, and they don't really give you any human side of what strategy really is.

The transition from the original Xbox to the Wii wasn't a big deal for my team. The business hadn't changed fundamentally.

Girls enjoy complex social interaction. Their verbal skills - and their delight in using them - develop earlier than boys'.

The most important thing in games isn't the designer's narrative, but the story the player creates through his experiences.

I think managers have realized that most software people are slightly brain damaged, that they're off on their own planets.

We tried to just convince big publishers like EA or other people to make games like 'Cloud'... It's just almost impossible.

I think that with any act of creation, you can't ever be satisfied. There's always more that you feel you should have done.

When we're doing an action game, we make the second level first. We begin making level 1 once everything else is completed.

I've loved cartoons all along. Most people outgrow that when they hit 10 or 12, I guess, but I never did. I'm not sure why.

I don't think I could ever stop being a game designer, that's just where my brain is going to be at until I'm in the coffin.

The last remaining thing that must be communicated to the next generation is an aging figure that still continues to change.

The idea of thinking of our relationships with people as also being structured by limitations and constraints can be useful.

Anything that is impractical can be play. It's doing something other than what is necessary to continue living as an animal.

I don't let Mario appear in just any kind of game. Mario could not appear in Zelda games. They are two distinct game worlds.

Generally speaking, when people use the word fun, it's like a placeholder. You know, "How was your evening?" "Oh it was fun."

When I designed 'Flower' I was thinking about making it a positive, almost like a self-healing experience. It's like therapy.

A lot of the greatest artists, their work is always about life and the world. I think there needs to be that for video games.

So I created a tool for you to do just that. With the Mii Fighter creator you can have any character you want join the battle.

My wife, Caroline Spector, and I pitched some comic ideas to various publishers back in the '80s, but nothing ever came of it.

But you can enjoy my next announcement. As soon as I am back at my office I will start preparing something new that I can show.

If you stop someone who's talking about something being fun, and say "Well what do you mean?" it's almost impossible to answer.

I do miss talking in the press, I miss meeting journalists at shows and stuff but maybe that's more out of habit than anything?

The big thing is that we have five percent or less of the hardcore players actively entertaining the other ninety-five percent.

We don't like to think of ourselves as subject to the forces of the world, we like to think of ourselves as exerting that force.

I'm a huge fan of e-books, but the more I buy and download, the more I worry that someone could just take them all away from me.

The horrible truth is that if you end up giving my wife more money than I've given her, she's more likely to find you attractive.

At the end of a project I get very weird, you know, in my head because I'm not doing it. It's like an addiction. I have to do it.

To be honest, my friends weren't really as into making films as I was. But I convinced them all to make some zombie films with me.

No one wakes up and says, "Yay I get to mow the lawn!" But if I can find meaning there, then there's nowhere I can't find meaning.

I absolutely knew that I wanted to play role-playing games when I saw a friend of mine playing 'Bard's Tale 2' on his Commodore 64.

We've got plans for 'Fable' III, IV, and V. It's a big story arc, and if you play Fable II, you'll recognize things from 'Fable I.'

I think that inside every adult is the heart of a child. We just gradually convince ourselves that we have to act more like adults.

I always thought if I was born 2000 years earlier, I would be a monk, probably carving a monastery or some giant pantheon buildings.

I jokingly call this convergence of games into reality the "Gamepocalypse": the moment when every moment of life is actually a game.

I jokingly call this convergence of games into reality the 'Gamepocalypse:' the moment when every moment of life is actually a game.

I work from mornings to late nights, even on weekends and holidays. I hardly have any free time, let alone time to play other games.

'X Factor' isn't just about internationally recognized singers, it's about all the rest of us. There's a human interest story there.

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