Quotes of All Topics . Occasions . Authors
Kids and adults have a difference of opinion when it comes to what constitutes legitimate reading. Adults often push books that they loved as children, which, ironically, were often books that their parents weren't particularly keen on.
When we're in game worlds, I believe that many of us become the best version of ourselves - the most likely to help at a moment's notice, the most likely to stick with a problem as long at it takes, to get up after failure and try again.
I remember once I had lunch with George W Bush, his father, and Condoleezza Rice. Then I went home to find my dog and my neighbour's dog fighting over a dead rabbit, and I had to separate them. I like that my home life keeps things real.
When I started writing 'Diary of a Wimpy Kid,' I was trying to write the type of book you might enjoy, put back on your shelf, and rediscover a few years later. I hope that the book finds its way into the bathroom of every kid in America.
I gravitated to Judy Blume early on. 'Tales of a Fourth Grade Nothing' was my favorite, with a realistic and relatable protagonist in Peter Hatcher. When I reached the fourth grade, I made the leap to science fiction and never looked back.
I draft on the computer. I have a really giant screen that attaches to my laptop, and then I have a humongous digital drawing tablet called a Cintiq. It sits at all different angles, and it's so big that it would take two people to move it.
'Superbetter' looks more like a social media platform or a social network than a typical video game. You know, there aren't any 3-d spaces to explore. You don't have this avatar that you're building up. It's more about thinking like a gamer.
I ran through most of college and ran through most of grad school. When I was writing my dissertation for my Ph.D., it was literally the only hour of the day that I wasn't working. It was nine months of torture, but I made sure I got out to run.
I had a very normal, very typical American childhood. My father worked for the government at the Pentagon and my mother was an educator, so we had a very average upbringing, but that's helped me in my writing because I'm writing about ordinary things.
I had an older brother, an older sister and a younger brother, and though I look back fondly on my childhood, I think that when you've got four siblings sharing the same resources and a single kids' bathroom, it's going to get a little tense at times.
Positive health means becoming whole-heartedly engaged with our own health care. It means not outsourcing our health to the health care system. It means getting rid of the fear and paralysis we too often feel, and instead cultivating a sense of agency.
I never thought I was writing for kids at all. It really shocked and unsettled me to hear kids were buying the books. If I'd known I was writing for kids, I might actually have spelt things out a bit more, and that would probably have killed the appeal.
My office doubles as a karaoke den for the neighborhood. There are strobe lights and Rock Band plastic guitars, a disco ball and a fog machine and some other things. I have a really long work day, and you might find me doing karaoke by myself late at night.
The Gamifaction Movement is trying to help companies engage their audience and community by using game mechanics and wrapping them around shopping or achievements, so you get achievements for coming to a store or purchasing things, like rewarding activities.
'SuperBetter' is fundamentally about a mind shift. It's about claiming your power to be in charge of how you spend your time and energy, and focusing it on the things that matter the most to you. Focusing on things that will bring real happiness, real well-being.
There are two ways to look at my publishing career. One is that I'm a novelist churning out books, who is eight into a series; the other way is that I'm a cartoonist, just starting out. Most cartoonists have long careers: Charles Schulz drew Peanuts for 50 years.
Looking back, I realize my favorite stories weren't in books, they were in comics. On top of being a history enthusiast, my father was also a comics fan, and he kept his stash in the top drawer of his dresser, in easy reach of a kid making a beeline to the bathroom.
The chief difference between horror fans and science fiction fans lies in why they won't walk backwards. A horror fan won't walk backwards because he knows he'll be knifed by a madman. A science fiction fan won't walk backwards because he knows he'll step on the cat.
I can tell you that the book 'The Ugly Truth' is about puberty and all the awfulness that comes with that time in a person's life. It was definitely some different subject matter to be writing about, especially knowing some of my audience are second and third graders.
It seems like what happens when we play games is that we go into a psychological state called eustress, or positive stress. It's basically the same as negative stress in the sense that we get our adrenaline up, you know, our breathing rate quickens, our pulse quickens.
If I were put into a college lecture hall right now and told to pay attention for 45 minutes, it would be physically impossible for me to do. I'm one of those people who believe that ADD is a gift. It's tough to manage, but if you can harness it you can do great things.
And unlike the rest of you, he hasn’t yet time to ruin his career or his mind." "Then he won’t do. Send him home. Get us another lunatic." "Excuse me!" [hopping up to stand in his seat] "Elassar Targon, master of the universe, reporting for duty!" "I withdraw my objection.
Scientists have demonstrated that dramatic, positive changes can occur in our lives as a direct result of facing an extreme challenge - whether it's coping with a serious illness, daring to quit smoking, or dealing with depression. Researchers call this 'post-traumatic growth.'
I work in the house next to where I live. We bought a smaller house that I use as my office and the place where my two employees work... We've got tens of thousands of letters from kids stored all over the house in places you would usually put dishes and other things like that.
Dear Aunt Loretta, Thank you so much for the awesome pants! How did you know I wanted that for Christmas? I love the way the pants look on my legs! All my friends will be so jealous that I have my very own pants. Thank you for making this the best Christmas ever! Sincerely, Greg
There's a good case to be made that having fun is a key evolutionary advantage right next to opposable thumbs in terms of importance. Without that little chemical twist in our brains that makes us enjoy learning new things, we might be more like the sharks and ants of the world.
Although I'm perceived as very optimistic and upbeat, it comes out of being the opposite of that - feeling isolated or lonely, looking for meaning and the kinds of things that ease that suffering in life, and finding them in large-scale social interaction, like theater and games.
On the first day of school, you got to be real careful where you sit. You walk into the classroom and just plunk your stuff down on any old desk, and the next thing you know the teacher is saying, 'I hope you all like where you're sitting, because these are your permanent seats.'
We're extremely excited to see more than 500,000 friends around the globe be added within the first 12 hours of launching Friends on Poptropica. The reaction has been extremely positive from fans, and we're proud to bring a completely safe friends offering to kids on our virtual world.
I was years older than you when I became an ambassador for the first time. Remember that, Tycho? How did we get through that assignment, anyway?” “Pretty much, we opened fire on everyone who disagreed with us.” Wedge nodded and turned to his daughter. “When all else fails, just do that.
I feel, as an adult, I'm very similar to how I was as a pre-teen. Maybe it's a case of arrested development, but I feel like it's easy to slip back into those shoes, and I feel like if we were all magically transported back to our middle school years, we'd all act like we did in middle school.
I can't divorce myself from my childhood. I try to write as much fiction as I possibly can, but there are so many things that are touchstones of my childhood like being on the swim team and playing soccer and the particularities of sports season and environments that make their way into my books.
I got to give mom credit for how she handled it.She didn't try to pry and get all the details. All she said was that I should try to do "the right thing" because it's our choices that make us who we are. I figure that's pretty decent advice. But I'm still not 100% sure what I'm going to do tomorrow.
I feel lucky I didn't become that newspaper cartoonist I wanted to be because in the U.S. so many newspapers have suffered circulation declines, and some have folded. What's fun about being an author is I reach a much bigger audience, and there is something special about launching a book you've penned.
Many of Judy Blume's books - which I devoured when I was growing up and where I found characters that were believable because they were a lot like me - caused considerable consternation when they were first published, but now they're widely accepted as an essential part of the children's literary canon.
I write for kids because I think the most interesting (and most humorous) stories come from people's childhoods. When I was writing 'Diary of a Wimpy Kid,' I had a blast talking on the phone to my younger brother, Patrick, remembering all of the things that happened to our family when we were growing up.
If there is any message in the 'Wimpy Kid' books, it is that reading can be and should be fun. As an adult reader, when I see an obvious moral lesson to be taught, I run in the other direction... Kids can sniff out an adult agenda from an early age. I'm writing for entertainment, not to impress literary judges.
In the future, I think it's pretty plausible that collective intelligence tools and skills will be important in order to be a part of global dialog, global business, and global creativity. People who know how to negotiate collective intelligence networks are going to be in a good position to contribute to global society.
Surveys of thousands of gamers have shown that they're more likely to play real music if they play a music videogame. So it's an interesting relationship where the games aren't replacing something we do in real life, they're serving as a springboard to a goal we might have in real life, like learning to play an instrument.
On our swim team, they had something called the 'developmental meet.' I didn't know it was a meet only for the worst kids so that they could get a ribbon, and I'd show up with my friend who was also a terrible swimmer, and we would be amazed that the best kids hadn't bothered to show up. I didn't get it until after college.
The real world just doesn’t offer up as easily the carefully designed pleasures, the thrilling challenges, and the powerful social bonding afforded by virtual environments. Reality doesn’t motivate us as effectively. Reality isn’t engineered to maximize our potential. Reality wasn’t designed from the bottom up to make us happy.
For most people, an hour a day playing our favorite games will power up our ability to engage whole-heartedly with difficult challenges, strengthen our relationships with the people we care about most - while still letting us notice when it's time to stop playing in virtual worlds and bring our gamer strengths back to real life.
I'm keeping my day job, because Poptropica is something that really energizes me. I'd love to create a TV series or write a film that's not in the 'Wimpy' universe, but I know it will be difficult to create something from scratch. But I love creating good comedy for kids, so I hope to have another successful venture in the future!
I'm not good at narrative; I'm really a gag writer, and that comes from being in the newspaper comic strip world for a while in college. What I do is I just write tons of jokes, then I sort them out in terms of quality and then pick the best of the jokes and then try to form them into a plot. If I get a good theme going, I feel lucky.
Then one day, this kid named Darren Walsh touched the Cheese with his finger, and that's what started this thing called the Cheese Touch. It's basically like the Cooties. If you get the Cheese Touch, you're stuck with it until you pass it on to someone else. The only way to protect yourself from the Cheese Touch is to cross your fingers.
'Diary of a Wimpy Kid' is my first book, and it's the fulfillment of a life-long dream. I had always wanted to be a cartoonist, but I found that it was very tough to break into the world of newspaper syndication. So I started playing with a style that mixed cartoons and 'traditional' writing, and that's how 'Diary of a Wimpy Kid' was born.
Luckily for me, my father had impeccable taste. No contemporary collector was he. His treasure trove of comics included gems such as 'Little Lulu,' 'Frontline Combat' and 'Classics Illustrated.' But the works that stood head and shoulders above the rest were Carl Barks's 'Donald Duck' and 'Uncle Scrooge' comics from the 1940s through the 1960s.
It's a bit counter-intuitive to think about the future in terms of the past. But...I've learned an important trick: to develop foresight, you need to practice hindsight. Technologies, cultures, and climates may change, but our basic human needs and desires - to survive, to care for our families, and to lead happy, purposeful lives - remain the same.' p 5
Cory Doctorow is a fast and furious storyteller who gets all the details of alternate reality gaming right, while offering a startling, new vision of how these games might play out in the high-stakes context of a terrorist attack. Little Brother is a brilliant novel with a bold argument: hackers and gamers might just be our country's best hope for the future.
If you are a gamer, it’s time to get over any regret you might feel about spending so much time playing games. You have not been wasting your time. You have been building up a wealth of virtual experience that, as the first half of this book will show you, can teach you about your true self: what your core strengths are, what really motivates you, and what make you happiest.