They're always surprised with what I want to do and don't want to do. I think they're surprised I don't want to do robo-tech. I don't know, it's like they want me to have a long career. And be prolific and make big movies.

I remember the initial genesis quite clearly. My interest in dreams comes from this notion of realizing that when you dream you create the world that you are perceiving, and I thought that feedback loop was pretty amazing.

I have very strong relationships with my actors when I'm shooting. When you love an actor's work, you always feel you have to go further, and you make several films together. One film just gives you time to get acquainted.

I saw money becoming more and more important everywhere. It's one of the most abstract and important inventions by human beings. At the same time, money is capable of extraordinary corruption in every kind of relationship.

I think video games and that stuff should be as violent as possible, but age-appropriate. It should be realistic. When it's not realistic you run into kids running around shooting people and not realizing the consequences.

Every single person has within an ocean of pure vibrant consciousness. Every single human being can experience that - infinite intelligence, infinite creativity, infinite happiness, infinite energy, infinite dynamic peace.

I populated 'The Bourne Identity' with real characters from American history, specifically characters from the Iran-Contra affair, which my father ran the investigation of. But at the heart of it was a fictional character.

You are spending millions and millions of dollars of other peoples money when you make a movie. You have to at least approach it in a way where you can see how you can make that money back for the people who are investing.

Everyone wants to know what you want to work on and everyone wants to pitch you what they're working on. And that's just part of the process. And hopefully, at some point you find someone of like minds and you make a film.

All democracies turn into dictatorships - but not by coup. The people give their democracy to a dictator, whether it's Julius Caesar or Napoleon or Adolf Hitler. Ultimately, the general population goes along with the idea.

I think what's so great about making your first feature film is that you're so naive in some ways; you don't know what to expect, and you don't question things as much because you're just trying to figure it out as you go.

When I stage a violent scene, I try for it to serve a purpose. I do love those things, the makeup effects. But I love them more with the monsters. I never was much of a gore guy. I've always enjoyed just creating monsters.

But I really am very active in the choice of the line producer with the producer of record and the distributing company, because I've had some terrible, terrible experiences with some line producers, particularly in cable.

I love stories of female empowerment. I love stories of, "Hey, I'm an ordinary person." "No, you're not!" I love stories about not knowing you have it in you, but when called to task, you rise and you find out who you are.

If you look at the beginning of children's entertainment in literature, the first books that were written for kids were cautionary tales. They were books that were there to teach kids about growing up and how to live life.

I just - I kind of see it that way. I find the higher angles down. I do - look, you can go back to the staircase shots in "Third Man" or the staircase in "La Dolce Vita." So I just find that visual construction in a frame.

What I try to do - I mean 'try,' because you don't get there all the time - is to have impact with content. It's those moments in which you're trying to bring people beyond filmed theater. If I have an ambition, it's that.

'Queen of Katwe' is an absolutely true story. And it's wonderful. But it's not about saviors. Your only savior is yourself - but yourself with your community. It's never alone. You have to have someone who believes in you.

I felt, if I'm going to take on some of the most overdone material, which is men and women and affairs and betrayal of friends, I had better have a new take on it. I think my films come from a desperation not to be boring.

I started doing commercials in 2008 right after we released 'Death Race,' and the reason was that I spent two years prepping Death Race and building all these custom rigs to shoot cars in the most dynamic and exciting way.

One of the things that struck me when I was a kid and I was learning about Pompeii was these figures that were frozen in the moments of their death. It is very powerful imagery, and it is very emotional and very evocative.

All my movies have an autobiographical dimension, but that is indirectly, through the personages. In fact, I am behind everything that happens and that is said, but I am never talking about myself in first person singular.

I cannot get myself interested in video games. I've been given video game players and they just sit there connected to my TVs gathering dust until eventually I unplug them so I can put in another special-region DVD player.

Film making is an expensive, as well as a serious business. We should be able to entertain our audiences, who are fully aware of what they want. Every filmmaker has a different point of view and presents facets of society.

I've acted with all types, I've directed all types. What you want to understand as a director, is what actors have to offer. They'll get at it however they get at it. If you can understand that, you can get your work done.

I'm not really a sequel guy. I did 'Angels & Demons' after 'The Da Vinci Code,' because I like working with Hanks, and I felt it was a really different sort of world that we were visiting. That was, of itself, interesting.

I don't really approach stories to make them different from other stuff I've seen, I just try to get into the character, into his or her head. Try to make it as funny, as scary or as wild as I can so that I really like it.

For example, in painting the form arises from abstract elements of line and color, while in cinema the material concreteness of the image within the frame presents - as an element - the greatest difficulty in manipulation.

I think that having comedy where people talk the way they really talk, when you talk with your friends and whatever, it's really, it's important. Or else you're making stuff that's a little bit watered down and irrelevant.

There’s always been this hocus-pocus or magical, mystical thing associated with the making of film that sort of psyches people out and makes them think that this cannot be done; that this is a craft that cannot be learned.

You look at war as something that is putting your best friend in jeopardy. You are responsible for the person in front of you and the person behind you, and the person to the left of you and the person to the right of you.

The first half [of Valley of Violence] was to endear you to all these people and give you all these archetypes that you're familiar with, and then the second half, just to see all those archetypes unravel like real people.

I sort of have a dog-minded single strategy but I am a little more open to stuff that's out there, now and looking at scripts in the world and seeing if something that already exists can spark my interest and my curiosity.

A key part of the process for me is having screenings: not official test screenings, just gatherings of people, some I know and some I don't. We ask what is working and what isn't. So it's not as if I'm shutting out input.

ِِِِِِِِِِArt house theaters are vanishing. They have almost disappeared completely, and that means there's a shift in what audiences want to see. And they have to be aware of that and be realistic. It's as simple as that.

That's the key thing I learned from making 'The East': It doesn't matter what happens in your life, good or bad. What matters is that there's a group around you to catch you when you fall and push you back up a little bit.

When I find the character, I try to spend time with them and get to know them very well. Therefore my notes are not from the character that I had in my mind before, but are instead based on the people I've met in real life.

I like silent pictures and I always have ... I wanted to restore some of this beauty. I thought of it, I remember in this way: one of techniques of modern art is simplification, and that I must therefore simplify this film.

I have always considered myself to be spiritual in a way that has less to do with religion and more with an awareness that you have, and the consciousness you have of being alive and the consciousness that you will be dead.

Opera was the cinema of its time, so to bring back that popular appeal, you just need to unleash its visceral immediacy and excitement. Most productions don't manage that - but when an opera does do it, you never forget it.

I have been interested in dreams, really since I was a kid. I have always been fascinated by the idea that your mind, when you are asleep, can create a world in a dream and you are perceiving it as though it really existed.

A lot of music doesn't do one thing or another. It just doesn't do anything. Then there are those pieces of music that thrill your soul. It's such a wide range, and it's really interesting that we all love different things.

You could say that spirituality is bliss, and bliss is physical happiness, emotional happiness, mental happiness, and spiritual happiness. And it's intense. It's an intense happiness. It brings you together with everything.

Certainly there is a lot of collaboration, but there is also a lot of clarity that has to be had in the vision that you have for the film when you come in as the director. Without that, there's no bullseye to be aiming for.

I love actors that are brave, that are courageous. And courage to me is not the absence of fear, it's the presence of fear, and they go to places that really scare them, because as an audience, that's where you feel danger.

I was doing the promotion for Moon in LA at the same time that Tony Scott was there with [The Taking of] Pelham 123. But obviously he was so concentrating on his own film that he didn't even know I was doing a feature film.

It took a generation of filmmakers who loved and were raised on comic books to make movies that you actually cared about and felt something for. I think that's absolutely the same with what's going on with videogame movies.

The power that a president has in France is like the power of a king. In America, you know that his power is limited. Maybe because there used to be a king for centuries and now they're still behaving like they need a king.

'Night of the Living Dead,' then 'Dawn of the Dead' is a few weeks later, 'Day of the Dead' months later, and 'Land of the Dead' is three years later. Each one spoke about a different decade and was stylistically different.

Obviously, people have a lot of different dreams of where America should be, and where it should fit into things. Obviously, very few of them are compatible, and very few of them are very compatible with the laws of nature.

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