Quotes of All Topics . Occasions . Authors
The geeks shall inherit the earth.
C is the assembly language of Tcl.
Nuclear war can ruin your whole compile.
Little else matters than to write good code.
Let's give discredit where discredit is due.
Programmers are expensive. Hardware is cheap.
Twitter, for all its good, is a hate amplifier.
Emacs is a nice operating system, but I prefer UNIX.
I don't believe that your phone should be an assistant.
It's a great time to be alive and be a computer weenie.
The more you have, the more you have that needs fixing.
You can hardly do anything that won't seem stupid later.
What's the definition of a good flame? One you agree with.
Make the right things easy and the wrong things hard to do.
Just make people better at something they want to be better at.
Being against torture ought to be sort of a multipartisan thing.
Give users what they actually want, not what they say they want.
It's hard to lose weight when you're dining on the company's money.
If Diet Coke did not exist it would have been neccessary to invent it.
I'm suspicious of any mode of transportation that requires a running start.
The way to belief is short and easy, the way to knowledge is long and hard.
If you don't read news.groups, the net appears to be a rather tranquil place.
You know, I've never accidentally drilled a hole in myself while programming.
In many cases, the more you try to compete, the less competitive you actually are.
I'm opposed to any sport that reduces the coefficient of friction between me and the ground.
Code as if the next guy to maintain your code is a homicidal maniac who knows where you live.
If that makes your lawyers or managers happy, well, good for them. You still have a lot to worry about.
The secret to building great products is not creating awesome features, it's to make your users awesome.
Give me the third best technology. The second best won't be ready in time. The best will never be ready.
Huh? Windows was designed to keep the idiots away from Unix so we could hack in peace. Let's not break that.
Even if you start your laundry before 8 AM on Saturday, you will not finish folding it until after midnight on Sunday.
In the face of entropy and nothingness, you kind of have to pretend it's not there if you want to keep writing good code.
In projecting the future, I think Apple did a good job of figuring out when the technology was ready to be consumer-grade.
C++ is a ridiculously complicated travesty that few have the excess IQ points to understand enough not to screw up massively.
I don’t think there should be apps specific to a tablet…if someone makes an ICS app it’s going to run on phones and it’s going to run on tablets.
Give users what they actually want, not what they say they want. And whatever you do, don't give them new features just because your competitors have them!
Voodoo Programming: Things programmers do that they know shouldn't work but they try anyway, and which sometimes actually work, such as recompiling everything.
Your phone is a tool for communicating. You shouldn’t be communicating with the phone; you should be communicating with somebody on the other side of the phone.
Upgrade your user, not your product. Value is less about the stuff and more about the stuff the stuff enables. Don't build better cameras - build better photographers.
Amazing, powerful, inspirational - those adjectives might make me sound like a fawning fan, but REWORK is that useful. Be prepared for a new feeling of clarity and motivation.
There are few humanities that could surpass in discipline, in beauty, in emotional and aesthetic satisfaction, those humanities which are called mathematics, and the natural sciences.
The best user experiences are enchanting. They help the user enter an alternate reality, whether it's the world of making music, writing, sharing photos, coding, or managing a project.
It does not matter how awesome your product is or your presentation or your post. Your awesome thing matters ONLY to the extent that it serves the user's ability to be a little more awesome.
Life is but one continual course of instruction. The hand of the parent writes on the heart of the child the first faint characters which time deepens into strength so that nothing can efface them.
We are all human, and caring about the way something looks and feels does not mean we're superficial--it means we're human. We don't need to exploit sex to recognize that a certain amount of sexiness is both pleasurable and natural.
Significant progress in the solutions of technical problems is frequently made not by a direct approach, but by first setting a goal of high challenge which offers a strong motivation for innovative work, which fires the imagination and spurs men to expend their best efforts, and which acts as a catalyst by including chains of other reactions.
[The scientist] believes passionately in facts, in measured facts. He believes there are no bad facts, that all facts are good facts, though they may be facts about bad things, and his intellectual satisfaction can come only from the acquisition of accurately known facts, from their organization into a body of knowledge, in which the inter-relationship of the measured facts is the dominant consideration.
The three most effective incentives to human action may be ... classified as creed, greed and dread. ... In examining the scientist it is perhaps worth while to examine how far he is moved by these three incentives. I think that, rather peculiarly and rather exceptionally, he is very little moved by dread. ... He is in fact essentially a person who has been taught he must be fearless in his dealing with facts.
There is a great deal of emotional satisfaction in the elegant demonstration, in the elegant ordering of facts into theories, and in the still more satisfactory, still more emotionally exciting discovery that the theory is not quite right and has to be worked over again, very much as any other work of art-a painting, a sculpture has to be worked over in the interests of aesthetic perfection. So there is no scientist who is not to some extent worthy of being described as artist or poet.