Quotes of All Topics . Occasions . Authors
There’s never a wrong idea. You just keep throwing stuff out and inevitably there are elements of different things that inspire a character or environment.
All the old great companies were run by guys who knew what an animator meant, and guys who knew how to draw. All the companies today are run by executives.
Animation offers a medium of story telling and visual entertainment which can bring pleasure and information to people of all ages everywhere in the world.
In our animation we must show only the actions and reactions of a character, but we must picture also with the action. . . the feeling of those characters.
The most relevant misadventure that I had, as a kid, is when I remember being pretty convinced that leprechauns were real and that I was going to catch one.
I'm always thinking about what I might want to do next, but there's still things I want to do with Powerpuff - so I can keep going with this one for awhile.
I always loved the idea of a spy movie and part of it came from my personal love of spy movies. It started when I was growing up as a little kid in the 60s.
Nobody pays attention to the way a person's shirt folds around his shoulder when they sit down, but if that shirt folded in an unusual way, you'd notice it.
Well it took many years. I started with many ideas, threw them away, started all over again. And eventually it evolved into what you see today at Disneyland
I happen to be kind of an inquisitive guy and when I see things I don't like, I start thinking, why do they have to be like this and how can I improve them?
Traces of nobility, gentleness, and courage persist in all people, do what we will to stamp out the trend. So, too, do those characteristics which are ugly.
The storyboard artists job is to plan out shot for shot the whole show, write all the dialog, and decide the mood, action, jokes, pacing, etc of every scene.
I do not feel any artist can produce great art without putting great personality into it. It is always a piece of you that goes on the screen or the canvass.
It is not good enough for things to be planned - they still have to be done; for the intention to become a reality, energy has to be launched into operation.
If the machines can take the drudgery out of it and just leave us with the joy of drawing, then that's the best of both worlds - and I'll use those computers!
Fantasy, if it's really convincing, can't become dated, for the simple reason that it represents a flight into a dimension that lies beyond the reach of time.
Eschew the ordinary, disdain the commonplace. If you have a single-minded need for something, let it be the unusual, the esoteric, the bizarre, the unexpected.
First, there was 2 Stupid Dogs. Then, Dexters Laboratory. And now, Powerpuff Girls. There were a lot of little things in between, but those were the main ones.
I animated everything traditionally, on paper. I love how the texture of paper looks (it also matches textures of papier-mâché) and I love the tactile process.
First, there was 2 Stupid Dogs. Then, Dexter's Laboratory. And now, Powerpuff Girls. There were a lot of little things in between, but those were the main ones.
One of the main things I do is focus on ideas and what stories we decide to tell, but probably the biggest part of my job I'd say is working on the storyboards.
All animation is a tremendous amount of work, but when you put 'Star Wars' on the top of something, there's already this bar that people are going to put on it.
The only one that seems to be able to hold the business is Disney. They do it is because they have a fabulous philosophy about marketing- but even they wavered.
I find it very hard to sit down and create an idea or especially a new character on command. Usually my characters evolve by accident out of some story context.
In those days, boxing was very glamorous and romantic. You listened to fights on the radio, and a good announcer made it seem like a contest between gladiators.
Parents look at me like I'm somebody pretty important, and say, We were raised on your characters, and now we're enjoying them all over again with our children.
Disneyland is not just another amusement park. It's unique, and I want it kept that way. Besides, you don't work for a dollar - you work to create and have fun.
The best compliment we ever got on 'Clone Wars' was a parent coming up and telling me that it was something they could watch with their kids. I really love that.
Pixar has invented much of computer animation as it's known today, and I've been very lucky to be the first traditional animator to work with computer animation.
The only thing Steve Jobs has ever asked me in all the years we've been together and have been partners, the only thing he has ever asked me is: 'Make it great.'
We did it Disneyland, in the knowledge that most of the people I talked to thought it would be a financial disaster - closed and forgotten within the first year.
If you ask anyone in animation, how long they've been into animation, they'll pretty much always tell you that it's since they can remember, and I'm no exception.
I've worked hard, for sure, but like anything, it takes a lot of luck and being in the right place at the right time, and then making the most of the opportunity.
Joe Barbera's s always complaining that he can't get humor into cartoons anymore. Just do it. You've got your money. Why do they let the networks run their lives?
You can draw Family Guy when you're 10 years old. You don't have to get any better than that to become a professional cartoonist. The standards are extremely low.
I always laugh at these companies that have these rules saying, 'You're only allowed to have this or that on your desk.' It's no fun to work at a place like that.
I believe in research. Each movie at Pixar involves research with college professors or taking trips to learn as much as we can about a particular subject matter.
There's really no reason film and digital can't happily co-exist and benefit from one another. Anyone who tells you otherwise is just trying to sell you something.
Leadership means that a group, large or small, is willing to entrust authority to a person who has shown judgement, wisdom, personal appeal, and proven competence.
Do what you do so well that those who see you do what you do are going to come back to see you do it again and tell others that they should see you do what you do.
Directing is one of my favourite things to do because I love telling stories and I love working with the individual artists and it's something that I really missed.
I realized I’m not supposed to be pursuing impact, I’m supposed to be pursuing God. And when I pursue God I will have exactly as much impact as He wants me to have.
Live action writers will give you a structure, but who the hell is talking about structure? Animation is closer to jazz than some kind of classical stage structure.
Children are people, and they should have to reach to learn about things, to understand things, just as adults have to reach if they want to grow in mental stature.
The secret of making dreams come true can be summarized in four C's.They are Curiosity, Confidence, Courage, and Constancy; and the greatest of these is Confidence.
It is a curious thing that the more the world shrinks because of electronic communications, the more limitless becomes the province of the storytelling entertainer.
When I was a kid, back in the days before cell phone cameras, I had disposable cameras I took a lot of pictures with and I just remember something always went wrong.
Basicly what I had to do was do a 7 minute board and pitch it to a room of big wigs from the network and based on that they determined if I would get a short or not.
I cannot explain why they made that sequel to Secret of NIMH. Because they claim that it the original didn't make money, so what was the enthusiasm to make a sequel?
I had worked on dogs for a couple of years developing a renal transplant operation. We had dogs running around with kidneys we had transplanted back into themselves.