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You know, duality has always been a strong theme throughout 'Venom'-focused stories, whether it's in the comics or in movies, and that's something I think that Tom Hardy's played with in a lot of his work.
There is more than enough 'Venom' to go around. Venom is a really huge character, and Hardy is an amazing actor, so there is plenty to mine just from Tom's performance, the character and the world he inhabits.
Venom,' we worked all the way up until the release. It was one of the latest things you could possibly push the schedule to. We actually finished it two weeks before it had to go everywhere throughout the world.
If you have somebody who can just do everything easily, then it's kind of boring. If you're handcuffed to a chair and you've got to fight while your handcuffed, or something like that, it just adds a cool element.
My first job in Hollywood was as a PA in the writers room of 'Dawson's Creek,' and from that early experience on, I've always had an intense appreciation for the energy, creativity and process of making television.
I started out as an assistant to a director on two movies, Miguel Arteta. The movies I worked on were 'Chuck and Buck' and 'The Good Girl.' I didn't even know I wanted to be a director until I started working with Miguel.
I have a music-video background, and I feel like the responsibility of a music-video director is to do something that hasn't been done before in a really cool visual way. So much innovation has come in filmmaking through music videos.
I think the filmmakers that I love are ones that cross genres and do different thinks, the way that David O. Russell can do something like 'Flirting With Disaster' but then go do 'Three Kings' which is like an incredibly visual film - that's a huge reference point.
What's great about 'Spy Hunter' is that we have an amazing title, an awesome car, and a great theme song, and we can use that to launch a new franchise that hopefully will compete with the other ones but just be kind of the more fun, video game version of a spy movie.
As far as 'Venom,' we took some license with this because I don't think we know a lot about him from his days on planet Klyntar in the comic. But in our movie we thought maybe he could also be somebody who's a little bit of a loser, a loner, and doesn't love being subordinate.
The mass of Venom. I mean, he's like a big, foreboding, physical presence. Actually, let me correct myself - the eyes, the tongue, the mouth, those are his most distinguishing traits, and so making those look as photoreal and true to the comics as we possibly could was super important to me.
Some time after 'Gangster Squad,' after I'd made a couple other movies, I was like, 'In retrospect that 'Zombieland' experience was about as good as it can get, both between the cast and the world of the movie and the way it was received.' I was like, 'We should probably do another 'Zombieland.'
Venom' is a standalone character who has so much attitude, menace and ferocity. He's also really funny in the comics and in our movie. He's a really compelling guy that can completely stand on his own. When he's played by Tom Hardy, and Eddie Brock is his partner, that relationship is enough for one movie.
It's like somehow my favorite filmmakers, you know, bounce between genres. Like if you look at a career of somebody like Soderbergh or Danny Boyle or the Coen's. I mean, it goes - there's no real through line other than just their style, but the type of genre or the type of subject matter seems to go all over.