RPGs are great for MMO transitions.

The trouble is, I'm a terrible PR person.

Mystery and curiosity are real motivators.

I don't question the omnipotence of belief.

Steam is probably the easiest to release on.

I'm not a PR person. All I am is a designer.

There are going to be some real surprises in 'Fable 2.'

In 'Fable III' we have taken away the experience system.

Well, I'm always a bit harsh about the things I'm doing.

I'll always love the time I spent making 'Black and White.'

You know, Kinect... I'll be honest with you. It was a disaster.

I play role-playing games, and I love the concept of leveling up.

I still have nightmares about holding German sausages over my head.

You don't do hero films about old men. They smell of wee, don't they?

There are women who find nice people attractive... I've never met them.

Freedom is... freedom can actually be boring, you've got to realize that.

Over the years you just pick up inspiration and ideas bubble away in my mind.

Some games work well as straight patches, but 'The Trail' wasn't one of those.

Some of the most beautiful scenes I've ever seen in a game has been in 'Minecraft.'

Innovation, surprising people and creating a sense of wonder is what consumers want.

I think the charm of 'Fable' was in the feeling of the world and definitely the humor.

I think, for me, it's very simple with the Xbox; I just want the ultimate gaming console.

I think if you try to force a personality on a world then I think you're destined to fail.

I've been in the industry doing games since the BBC Micro, the Acorn Atom, the Commodore 64.

The new Peter Molyneux has been born that never ever promises things but always ever shows it.

Absolutely not every idea is anywhere near mine at Lionhead. It's a real collaborative effort.

There was a whole sequence of concept art about a 'Fable' set in a kind of steampunk Victoriana age.

I'd love personally... this is not an announcement at all, but I would love to see 'Fable 2' on the PC.

You know, if you look at a lot of the hit games from America, they are about end of the world scenarios.

I think it's fantastic that people still remember Fable, and some of them are really passionate about it.

For me, going back to 'Fable' is a terrible experience. I look at it and at best I would call it fractured.

The dream of Bullfrog is that everybody is employed for their creativity rather than their particular skill.

Bizarrely, a lot of the innovations in free-to-play are coming out of the PC space rather than the mobile space.

Some people leave artwork, some people do rude things, other people then turn those rude things into nice things.

Derren Brown doesn't really predict the lottery numbers. But there is an enormous amount of entertainment in there.

As a designer, as you get used to Kinect, it's such a different experience for me as a designer - for any designer.

The important thing is authoring a game for an audience that will enjoy the experience. That's a tough thing to do.

With 'Godus,' we did Steam Early Access, Android, and iOS. It was quite a rocky road going through all those hoops.

I felt that the moral side of 'Black and White' was slightly confused. That's why I want the world to be in turmoil.

I love strategy games, but a lot are very techy, and they don't really give you any human side of what strategy really is.

I think that with any act of creation, you can't ever be satisfied. There's always more that you feel you should have done.

I do miss talking in the press, I miss meeting journalists at shows and stuff but maybe that's more out of habit than anything?

The horrible truth is that if you end up giving my wife more money than I've given her, she's more likely to find you attractive.

We've got plans for 'Fable' III, IV, and V. It's a big story arc, and if you play Fable II, you'll recognize things from 'Fable I.'

'X Factor' isn't just about internationally recognized singers, it's about all the rest of us. There's a human interest story there.

The Fable story hinted at a dramatic time before 'Fable 1' when the Guild was founded, this would be a perfect setting for 'Fable 4.'

People get so frustrated with me, so much so that they've threatened me, they've threatened my family and it just cannot go on, it really can't.

'The Trail' on PC is far more challenging by nature. The flow of the game is completely changed, because I think that's what the audience enjoys.

When we transitioned from the PC to the console with 'Fable,' it took us five years to do that. And that's just going from a mouse to a controller.

As game designers, we often assume people are playing from start to finish, and they're never going to walk away from it. But people are doing that.

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