Quotes of All Topics . Occasions . Authors
Long memory, short fuse, big revenge.
I love being pushed out of my comfort zone.
If we don't stand up for others, who will be left to stand up for us?
If you're not prepared to do something in public, don't do it at all.
We're all going to die sometime, so you might as well die pushing the odds for something that matters.
I'm a visual person - when I write, my input is always visual. I worked in television for several years.
Ugliness is an illusion, gentlemen. Like beauty. Like color. All depends on the light. The only reality is action.
Gar taldin ni jaonyc; gar sa buir, ori'wadaasla. (Nobody cares who your father was, only the father you'll be.) - Mandalorian saying
Writing is like a rollercoaster ride for me, an adventure. I love exploring the world through playing people who are absolutely nothing like me.
Writing is like a rollercoaster ride for me, an adventure. I love exploring the world through 'playing' people who are absolutely nothing like me.
If you take a shot at someone, you keep firing until they can no longer return fire. Wound them, and you have an angry enemy who knows your position.
All the things worth writing about are outside me. I'm a lens, not a source. And even if it's not always a comfortable journey, it's always a stimulating one.
Characters have changed my mind about some very fundamental moral issues, and that's the real satisfaction in the way I write - the ultimate learning experience.
I'm still an old-school reporter at heart. Writing fiction satisfies my journalistic need to hear and relay the testimony of everyday people at the center of events.
G.I. Joe has a heart and an attitude that feels right and familiar to me, so they could have ray guns, and they'd still feel more like real troops than many other franchises.
If you go back and look at the early promos for Gears 1, you'll see just how different the characters were from the actual first game, both in appearance and background. And it's an evolutionary process.
Think of yourselves as a hand. Each of you is a finger, and without the others you're useless. Alone, a finger can't grasp, or control, or form a fist. You are nothing on your own, and everything together.
The biggest battles in human history can only ever be seen through the eyes of the bloke on the front line, and that's by definition a very focused view and one that will vary from individual to individual.
My books deliberately provide no answers or messages. Im drilled in the habit of objectivity and also aware that the steady drip of fiction has more power than facts to shape opinion, so I handle it with caution.
My books deliberately provide no answers or messages. I'm drilled in the habit of objectivity and also aware that the steady drip of fiction has more power than facts to shape opinion, so I handle it with caution.
Games are getting more interesting. I mean, when we talk about books, they can be anything from a summer blockbuster to 'War and Peace' - well, games are the same. I think the creative side is catching up with the technology.
The art of storytelling is in development, not fact sheets. There are posts you have to hammer into the ground from the start just to get going, but if they don't hold up the house you build, you can change them or take them out.
I do still read comics since I started writing for DC, but nowhere near as much as I used to, and I'm finding now that it's becoming harder to read comics as a consumer, so I think I'll have to make the call there and stop reading them.
A novel can do something that films and TV usually can't - a glimpse inside the characters' heads. I write very tight third person point of view, so the reader is right behind the eyes of each character, seeing what they see and feeling what they feel.
Recreating the experience of, say, bereavement in my own head is pretty rough. I was used to switching off from emotions every day of my working life as a journalist, but in fiction, you have to feel it 100%, or else it's a flat experience for the reader.
I still have a lot of military contacts, and friends and readers who've served or are serving, and they react really strongly to G.I. Joe. I've lost count of the number who've said, 'Oh, I just loved it as a kid. I had all the figures; it really made me think.'
I'd probably play games obsessively if I didn't write, although I admit I don't read novels partly because I don't enjoy it, not just because it's the wrong side of the creator-consumer barrier for me. I'm a visual writer. I think in moving 3D images and write down what I observe.
I fail to understand why gethes (Humans), talk about individuals versus society. They are the same thing. The action of every individual counts, and those individual acts of personal responsibility accumulate to create society. Snowflakes are equally blind to their role in causing avalanches.
People lose it when I say this, but I'm a novelist who doesn't read novels. There are lots of good reasons for not reading novels! I'm also a game writer who doesn't play games - I keep everything very separate. The only crossover with me is comics. I write them, and I read them passionately.
I've got a particular way of writing novels, and that carries over into the way I write comics and games, too. I'm a news journalist by background, so I approach everything as reporting - I treat it as real, I ask the questions I'd ask in a real situation, and I let the characters speak for themselves.
The thing about games is, players often say they don't care about story, but then if you took the story out, what would their reaction be? If no one cared about story, we'd all still be playing Pac-Man. There's nothing wrong with Pac-Man, but the point is, there's a genre of games in which you want to become part of that world.
Whether I build a character from the ground up or develop one, whether within my own copyright or in licensed work, I can step into that character's mind. It takes a kind of voluntary dissociation akin to method acting, military planning, marketing, or detective work: to think like the other guy and work out what he's going to do next.
If we were given one word of information in our entire history, how we'd treasure it! how we'd pore over ever syllable, divining it's meaning, arguing its importance; how we'd examine it and wring every lesson we could from it. Yet today we have trillions of words, tidal waves of information and the smallest detail of every action our government and businesses take is easily available to us at the touch of a button. And yet...we ignore it, and learn nothing from it. One day we'll die of voluntary ignorance