I believe in research you cannot do enough research; believability comes out of what's real.

In dire economic times, movies are relatively inexpensive entertainment for the whole family.

Disney Infinity gives you the ability to be creative in a way that nobody's ever seen before.

I never quite understood why Disney hadn't made a sincere fairy tale since 'Beauty and the Beast.'

You cannot base a whole movie on just the imagery alone. It has to be the story and the characters.

With science, there is this culture of experimentation, and most of the time, those experiments fail.

Every animator is really an actor performing in slow motion, living the character a drawing at a time.

Never in the history of cinema has a medium entertained an audience. It's what you do with the medium.

'Cars' was about Lightning McQueen learning to slow down and to enjoy life. The journey is the reward.

I love 3-D. I have been a big fan of 3-D for a long, long time. I took my 1988 wedding pictures in 3-D!

To me, I would much rather be part of a healthy industry than being the only player in a dead industry.

Every Pixar film, when we start developing the story, it takes about four years to make one of our films.

In an animated film you can do whatever you want, but that doesn't mean you should do everything you want.

At Pixar, after every movie we have postmortum meetings where we discuss what worked and what didn't work.

I do what I do because of Walt Disney. Goofy. Mickey Mouse. I never forgot how their films entertained me.

I don't really think of myself as a businessman at all. That's why I have the 'chief creative officer' role.

Slice open one of my veins and cartoons will pour out; open another vein and you'll get a flood of motor oil.

Soon I learned that the worse the puns and jokes, the funnier they could be, if you knew how to deliver them.

Probably more than any other movie we've made here at Pixar, 'Up' was the one we were the most nervous about.

I am, by nature, an honest person. I wear my emotions on my sleeve. There is no 'behind closed doors' with me.

Everything I do and everything Pixar does is based on a simple rule: Quality is the best business plan, period.

There is such amazing talent at Disney. My job is 100% creative, and I am very excited to creatively lead them.

I realized that people make cartoons for a living. It had never dawned on me that you could do this as a career.

'Cars' is a really personal story for me because, first of all, I grew up in Los Angeles - the car crazy capital.

It’s so important to create in your own voice, to hold onto what makes you unique, and have faith in your vision.

When you set out to really entertain adults as well as kids, your audience is basically anybody who is breathing.

I'm really proud of 'Cars.' 'Cars,' when it first came out, got probably the most mediocre reviews of a Pixar film.

Animation is the only thing I ever wanted to do in my whole life. I have no desire for live-action or anything else.

I do what I do because of Walt Disney - his films and his theme park and his characters and his joy in entertaining.

A gem of a short film has a sense of pure joy in animation that is different from anything you see in a feature film.

I love French auto design of the early '50s, '60s, early '70s of Citorens, Renaults, and Peugeots. They're so unique.

You know, going to the movies has always been recession-proof. It's fairly cheap entertainment; it's classic escapism.

I've always been thinking in three dimensions, ever since I started working with computer animation in the early '80s.

At Pixar, we do sequels only when we come up with a great idea, and we always strive to be different than the original.

There was a period of time when they estimated the two biggest stars in Hollywood were Charlie Chaplin and Mickey Mouse.

It's the nature of Hollywood that there are the people in power and the people who tell them what they want them to hear.

Humor is the easiest to achieve; the 'heart' is always the toughest, because you can't tell people to feel a certain way.

I love the Sonoma wine community. It's like Pixar - nothing competitive, only supportive. They're always rooting for you.

I was born in 1957, so when I was a kid, there wasn't anything called a video game. When 'Pong' came out, it was awesome.

People have a real love of looking at small worlds - something inside them is innately attracted to that 'miniature' realm.

To take full advantage of computer animation, you have to pay as much attention to the believable as you do the unbelievable.

I love Japan. I love the collision of the modern and ancient worlds coming together in that place. It's so high-tech and cool.

The way the films look will never entertain an audience alone. It has to be in the service of a good story with great characters.

Steve Jobs is like a brother to me and he's one of the founders of Pixar, and when the first iPad came out, I got one right away.

A good part of my leadership skills is crafted from learning from experiences early in my career that were not positive experiences.

I loved animation and cartoons, even when it was not cool when you were in high school. I raced home to see the Bugs Bunny cartoons.

I am so proud that 'Up' is Pixar's 10th film. I think it's the funniest film that we've ever made and also one of the most beautiful.

I love movies that make me cry, because they're tapping into a real emotion in me, and I always think afterwards: how did they do that?

I love movies that make me cry, because they're tapping into a real emotion in me, and I always think afterwards "How did they do that?"

Computers don't create computer animation any more than a pencil creates pencil animation. What creates computer animation is the artist.

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