Quotes of All Topics . Occasions . Authors
A tree is an incomprehensible mystery.
A tree is an incomprehensibl e mystery.
It takes more drawing to tell a story in pantomime.
Comics could use more creators with something worthwhile to say.
People aren't interested in seeing themselves as they really are.
I think that cartoons have a lot more power than they're given credit for.
Oh, I was never a very big Jim Woodring fan. I've never thought his work was that great.
Alternative cartoonists have to rely on comic book stores to get their stuff in the hands of readers.
Everything I do tries to do the same thing, which is to express things that are hard to express, hidden things.
I guess if I had to put it into a single phrase, the moral of the Frank stories is that the hammer never really falls.
Leslie Stein's comics give readers privileged access to a complete and wholly original world of gently skewed wonders.
I've often thought I would like to try to write a conventional novel, but I just don't know enough about the real world to write one.
Like a lot of freelance cartoonists, when any opportunity like that comes along, I have a hard time saying no, whether it makes sense or not.
One of the best memories of my life is contemplating that first finished drawing and realizing I had cracked the code, that I could make drawings like this whenever I wanted.
The fiction I tend to like is nothing like my own work. I like the kind of writing that shows me things I don't know about, and what I don't know about is the everyday, normal world.
Doing a story about my mundane, waking life, how much I don't like my job, or breaking up with someone, I don't think so. Those stories don't interest me that much as a general thing.
Every time I write something down I check it to see if it has that telltale glow, the glow that tells me there's something there. If it glows, it stays. Everything is either on or off.
It's funny, in some of the interviews I've seen that were done for the film, some people say things like, 'Oh, I was never a very big Jim Woodring fan. I've never thought his work was that great.'
If I had learned how to get along in the quotidian world while keeping up the search for the hidden realm, I might have gotten more out of life. But I believed I was doing hugely important work. I was elitist about it.
I have a personal definition of cartooning, which is, simply, "imaginative drawing." Anything you're drawing that is not in front of you but is a mental construct that you want to express in a drawing is, to me, a cartoon.
I've heard that Alfred Hitchcock said that by the time he was ready to shoot a film, he didn't even want to do it any more because he'd already had all of the fun of working it out. It's the same thing with these Frank comics.
That Moorish architecture is all over the place, of course. It affects me everywhere I see it, as it does so many people. But Brand Library was a special place to me, and I know I've paid homage to it many times in my drawings.
I wanted to be a pariah, because all my heroes were cult artists, people who devoted their lives to poking into very narrow, very deep corners - Erik Satie, Alfred Jarry, Malcolm Lowry - people who suffered in order to express their vision of life.
When I was a kid, I used to see apparitions and have hallucinations, and my entire perception of the world was badly disoriented. And I had kind of a chaotic childhood because of that. I've really hung onto it, though. Because I actually like those feelings.
Cartoons are perhaps a bigger part of art than is generally realized, and they influence people in ways that are not always recognized. But creating a monumental work of architecture, or writing a great symphony, is something else. It's a higher order of creation.
Real shapes and real patterns are things you would observe in nature, like the marks on the back of a cobra's hood or the markings on a fish or a lizard. Imaginary shapes are just that, symbols that come to a person in dreams or reveries and are charged with meaning.
When I started formulating the first Frank comic, I knew I wanted it to be something that was beyond time and specific place. I felt that having the characters speak would tie it to 20th-century America, because that would be the idiom of the language they would use, the language I use.
Consensus reality seemed like a dull, dead-end street compared to the intense, mutable reality of visions or whatever they were - neurological misfires. I expected life to be full of sudden, inexplicable surprises. When these things didn't happen for a while, life seemed dull and painful.
The books that I do, the stories I write - I'm glad I'm able to do them, but they will quickly be swallowed up by the sands of time. Sometimes it frustrates me that I'm not able to do bigger, more important, more significant things. I guess you have to be content to do whatever it is you can do.
I'm not a freak. I'm not really crazy or anything. I don't think I'm really abnormal. It's just, like anybody else, I have interests I cultivate, and one of my interests is not getting too used to things. I've sacrificed a lot of things in my life in order to keep that sense of things being unfamiliar.
I do sort of feel like I'm building my monument with what I do, but it's pretty small and inconsequential compared to real works of genius like this, which are giving vast inspiration to humanity. But I guess I shouldn't even say that. It's ridiculous to say that. You are what you are. My stature suits me.
In a long story like 'Weathercraft,' it becomes kind of convoluted. It can become perhaps difficult to remember what led up to whatever point you're at. I worried a little bit about people being able to keep the shape of the story in their heads while they were reading it, and not wonder how they got wherever they were.
I used to publish these stories in 32-page comics, and I would either do short stories or break the long ones up into chunks so there would be some variety inside the comic. But since then, people have been doing more and more long, standalone works, and the term 'graphic novel' has sort of become the codified term now.
People for whom art is religion can say, "What I love about art is that it points to a higher reality." Well, fine, but the time comes when the smart thing for such a person to do is to let go of the fun of the art and get into the hard work of attaining and understanding that higher reality, unmixed with worldly games.
A mind in control is always better than a mind out of control. For one thing, a controlled mind can learn much better and go much further than a chaotic one. A person with a steady-state mind has the potential to exit this life with a much greater understanding than someone who is continually learning and forgetting, gaining and misplacing knowledge.
I could never write about the sort of people John Cheever or John Updike or even Margaret Atwood write about. I don't mean I couldn't write as well as they do, which of course I couldn't; they're great writers, and I'm no writer at all. But I couldn't even write badly about normal, neurotic people. I don't know that world from the inside. That's just not my orientation.
When I was setting out to be an artist, I said: If I can just produce one work that some people think is good, if I can become an obscure cult artist, that's all I want. Well, I attained that. I'm an obscure cult artist, and I think now, Why didn't I say I want to be another Picasso or something? What other options were open to me? But I was convinced I couldn't achieve great things because I don't have a steady-state mind.
I never experienced anything in my natural state that was as shocking as salvia divinorum`s effects. The condensed extract is murder. I'd smoked some plain leaf and experienced a very alien, very physical sensation, like wheels grinding against each other all over my body. Odd, not pleasant, but not overwhelming. Someone sent me some extract, and I took a big lungful, started counting, and before I reached twenty I was suddenly and without preamble in a completely altered state.
I don't believe in art like I used to. I believe in something beyond it, something that contains art and everything else. But I just don't quite have the nerve to chuck drawing and painting. Part of it is that I enjoy it too much, and part is that I don't have the courage to renounce the world. I don't want to move out of this nice neighborhood so that I can live in a shed and devote myself to meditating and touching something I can't feel. I'm addicted to the fun of playing in the world.
To my way of thinking, the concept drawings that Rembrandt did, the drawings he made that he used to model his artists, to work out the compositions of his paintings: those are cartoons. Look at his sketch for the return of the prodigal son. The expression on the angry younger brother's face. The head is down; the eyebrow is just one curved line over the eyes. It communicates in a very shorthand way. It's beautiful, expressive, and, in a peculiar way, it's more powerful than the kind of stilted, formalized expression in the final painting.